Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 9 [10] 11 12 13 ... 15   Go Down

Author Topic: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22  (Read 78261 times)

0 Members and 3 Guests are viewing this topic.

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6423
  • In memory of my beloved hero: Saburo SAKAI!
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #108 on: May 17, 2013, 02:38:40 PM »

Hi slipper!

As yt2 wrote it works in a more similar way to the real one:

You should follow with great attention the route towards the release point (attack waypoint) because that give the final route of the weapon after release; the V1 after release 'll fly between 50 to 250 km (you should set it as if it was a weapon in FMB) and at the end of it's endurance it pitch at about 45 degree towards ground.

AI'll release the weapon 1km before the attack waypoint.

You should chach speed , height and bank , more correct you'll be more precise the V1 'll be!

The only bug I discovered (but I test this mod really briefly) is that with ground start AI don't take off....maybe AI feel V1 as an obstacle?
Logged

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3255
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #109 on: May 18, 2013, 04:06:34 AM »

Probably by "attaching" it, in the same way as the Okha or the I-16 SPB, I think (the old He-111H-2/Fi-103 worked that way)...
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6423
  • In memory of my beloved hero: Saburo SAKAI!
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #110 on: May 18, 2013, 05:05:42 AM »

Yes that's the way it work!
Logged

yt2

  • member
  • Offline Offline
  • Posts: 37
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #111 on: May 28, 2013, 09:35:47 AM »

beta2 version of fashion flying bomb V-1 and its carrier aircraft He-111-H22 (only patch 4.11.1).

  The aircraft carrier is just a renamed He-111-H16, but the flying bomb FZG-76 (V-1) is an entirely new fashion.
  Includes 3 mission for FMB.

New features in version beta2:
-Fix can not take off running AI
-Removed the error output in the console
-More rigorous test conditions to start the engine when dropping
-new FM for FZG-76 (generally reduced the exorbitant flight speed, especially at high altitudes)
-new function flying bomb damage from bullets and anti-aircraft fire
-Dumping missiles at critical damage aircraft carrier
-New effects engine exhaust
-Reduced-destructive capacity of the aircraft to the level of the projectile bombs similar mass
 
Logged

Dataman

  • SAS~Tachikoma
  • member
  • Offline Offline
  • Posts: 212
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #112 on: May 28, 2013, 11:04:32 AM »

Hell yeah! V-1s in 4.11!
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #113 on: May 28, 2013, 11:10:22 AM »

Very Cool YT2


Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3255
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #114 on: May 28, 2013, 12:23:55 PM »

Great ! Hope we soon see this for 4.10 !
Logged

Kant

  • Modder
  • member
  • Offline Offline
  • Posts: 400
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #115 on: May 28, 2013, 02:28:40 PM »

Logged

OberstDanjeje

  • member
  • Offline Offline
  • Posts: 1392
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #116 on: May 28, 2013, 11:55:15 PM »

Tanks, great stuff!!!
Logged

Kant

  • Modder
  • member
  • Offline Offline
  • Posts: 400
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #117 on: May 29, 2013, 01:20:53 AM »

Very Cool YT2

Bravo where such clouds took the show link
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #118 on: May 29, 2013, 02:02:48 AM »

Screenshot from HSFX 6.17 :)
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6423
  • In memory of my beloved hero: Saburo SAKAI!
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16
« Reply #119 on: June 05, 2013, 11:48:41 AM »

Sorry for the delay in my reply but RL issue and tme shortage have hampered my IL2 testing....

Just tested and to make the mod working I must change the EEBBE344D2C2A05A of SAS Hotkey & Engine mod otherwise it 'll not work!

This is valid for 411 and 410.

Maybe since atm that mod is in it's final version you can release a compatible version?

Maybe an independent classfile?

All others stuff are great!
Logged
Pages: 1 ... 7 8 9 [10] 11 12 13 ... 15   Go Up
 

Page created in 0.034 seconds with 25 queries.