Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 12 [13] 14 15   Go Down

Author Topic: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22  (Read 78256 times)

0 Members and 6 Guests are viewing this topic.

HotelAlpha

  • F.A.C #7
  • Modder
  • member
  • Offline Offline
  • Posts: 1875
  • Tactical dominance is key
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #144 on: November 28, 2014, 08:51:21 PM »

DL link dead?
Logged
"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #145 on: November 29, 2014, 02:35:40 AM »

DL link dead?
Which ones?
The old useless link for version 9.5?
Yes!
But all the other links for version 9.6.1 working!
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

HotelAlpha

  • F.A.C #7
  • Modder
  • member
  • Offline Offline
  • Posts: 1875
  • Tactical dominance is key
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #146 on: November 29, 2014, 01:29:48 PM »

Nevermind then... My internet must have gone bad for a moment yesterday. All good!
Logged
"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6423
  • In memory of my beloved hero: Saburo SAKAI!
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #147 on: May 26, 2015, 12:43:58 PM »

Dear Y2T , as the H16 was historically used for drop paratroopers or supplies in encircled areas could you include those loadouts option in it's next update?

Any news also for the V-1 for 412?

Thanks in advance for your reply!

All the very best!

walter
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #148 on: June 11, 2015, 06:37:09 AM »

4.12.x patch working (as AI) in 4.13
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

DONAGHY

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 497
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #149 on: June 23, 2015, 08:59:37 PM »

just needs bomb sight in 4.13 i got the do 17s working but the new he  built in 4.13 use a differnt sight  we seem to need a 1 bomb sight fits all s  don
Logged

crs101

  • member
  • Offline Offline
  • Posts: 58
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #150 on: July 12, 2015, 08:12:34 PM »

I have a question...

When i select the He-111 H-12 it shows the engines in front of the propellers...(4.10.1m + DBW 1.71)

Inflight the same problem...

Can someone help ??? ??? ??? ???

Crs101

Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #151 on: July 13, 2015, 01:54:41 AM »

When i select the He-111 H-12 it shows the engines in front of the propellers...(4.10.1m + DBW 1.71)
Parasites !
I assume you are using another Mod regarding the H-12 and he just parasitize it.
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4572
  • aka Segfej
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #152 on: July 13, 2015, 02:50:55 AM »

No parasites, it happens if added to the default DBW.
You should then end up with at least 3 Slots having this issue.

I can't recall exactly, but I extracted DBW content and started
browsing the hier.hims. Seems I just adjusted Hier.him, from
the date of change my Explorer shows.
I also tried go arounds, i.e. found Eperviers 4,09 less buggy for DBW than original Mod.

Code: [Select]
[Engine1_D0]
Mesh Engine1_D0
Parent WingLIn_D0
Separable
Attaching 0.999391 0 0.0349 0 1 0 -0.0349 0 0.999391 1.00472 -2.49301 0.16616
CollisionObject xengine1
CollisionObject .xxengine1base
CollisionObject .xxengine1cyl
CollisionObject .xxengine1sup
CollisionObject .xxspare1
CollisionObject .xxprop1
[Engine1_D1]
Mesh Engine1_D1
Parent Engine1_D0
Hidden
Separable
//Attaching 1 0 -4.37387e-010 0 1 0 4.37387e-010 0 1 -1.76417e-007 0 -9.81243e-009
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xengine1
CollisionObject .xxengine1base
CollisionObject .xxengine1cyl
CollisionObject .xxengine1sup
CollisionObject .xxspare1
CollisionObject .xxprop1
[Engine1_D2]
Mesh Engine1_D2
Parent Engine1_D0
Hidden
Separable
//Attaching 1 0 -4.37387e-010 0 1 0 4.37387e-010 0 1 -1.76417e-007 0 -9.81243e-009
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xengine1
CollisionObject .xxengine1base
CollisionObject .xxengine1cyl
CollisionObject .xxengine1sup
CollisionObject .xxspare1
CollisionObject .xxprop1
[Engine1_CAP]
Mesh Engine1_CAP
Parent WingLIn_D0
Hidden
Attaching 1 0 0 0 1 0 0 0 1 0.99401 -2.06432 0.14447
[Engine2_D0]
Mesh Engine2_D0
Parent WingRIn_D0
Separable
Attaching 0.998629 0 -0.05234 0 1 0 0.05234 0 0.998629 -0.96205 -2.38663 0.17116
CollisionObject xengine2
CollisionObject .xxengine2base
CollisionObject .xxengine2cyl
CollisionObject .xxengine2sup
CollisionObject .xxspare2
CollisionObject .xxprop2
[Engine2_D1]
Mesh Engine2_D1
Parent Engine2_D0
Hidden
Separable
//Attaching 1 0 1.20096e-009 0 1 0 -1.20096e-009 0 1 -1.15532e-007 0 -2.06409e-008
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xengine2
CollisionObject .xxengine2base
CollisionObject .xxengine2cyl
CollisionObject .xxengine2sup
CollisionObject .xxspare2
CollisionObject .xxprop2
[Engine2_D2]
Mesh Engine2_D2
Parent Engine2_D0
Hidden
Separable
//Attaching 1 0 1.20096e-009 0 1 0 -1.20096e-009 0 1 -1.15532e-007 0 -2.06409e-008
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xengine2
CollisionObject .xxengine2base
CollisionObject .xxengine2cyl
CollisionObject .xxengine2sup
CollisionObject .xxspare2
CollisionObject .xxprop2
[Engine2_CAP]
Mesh Engine2_CAP
Parent WingRIn_D0
Hidden
Attaching 1 0 0 0 1 0 0 0 1 -0.94902 -2.07191 0.14839



I can look up my HD if I find the spurious He111 4.10 version fixed, but there's no guarantee,
usually I don't keep unused stuff.
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4572
  • aka Segfej
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #153 on: July 13, 2015, 03:20:28 AM »

DBW Users only, try this one.
https://www.mediafire.com/download/62b1yye8iltddyj/Heinkel+Fix+for+DBW.7z

I can't recall the fixes, really, just tried this version, looks fine.
Though I can't understand why myself don't use this.
Please test to the bone, if you find any issues,
it's problably the reason why I don't use.
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

crs101

  • member
  • Offline Offline
  • Posts: 58
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #154 on: April 02, 2017, 06:50:48 AM »

Thanks to all !!! (and of course Knochenlutscher)

I have abandoned DBW and installed IL2 1946 + 4.12.2m update + IL2 4.12.2 mega patch + B.A.T. + B.A.T. Expansions 1-9B.

The He-111 H-12 now works perfectly !

Now i am hunting and installing the few missing aircraft/skinpacks that are not present in B.A.T. to perfectionize my IL-2 so now my

IL-2 installation weights about 104 Gb :P. These people are awesome.



Logged

Growlanser

  • member
  • Offline Offline
  • Posts: 32
Re: He-111-P2s/P4/H1/H2/H3/H5/H6s/H8/H11/H12/H16/H22
« Reply #155 on: August 17, 2017, 06:59:45 PM »

Have anyone tried these with the VP Modpack? Do they work?
Logged
My YouTube channel - https://goo.gl/6BYvMt
Pages: 1 ... 10 11 12 [13] 14 15   Go Up
 

Page created in 0.032 seconds with 25 queries.