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Author Topic: He-111 H1/H2/H3/P2s/P4/H5/H6s/H8/H11/H12/H16/H21/H22/Z - v9.7.01  (Read 29776 times)

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Epervier

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #12 on: May 08, 2013, 01:31:53 PM »

UPDATE !
* Added : H-16


Version 9.5 :
He-111 H-1/H-2/H-3/P-2/P-2 late/P-4/H-5/H-6 early/H-6 late/H-8/H-11/H-16

See first post for link !
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Whiskey_Sierra_972

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #13 on: May 08, 2013, 01:39:10 PM »

Your timetable is absolutely impressive mate!

Thanks for this new 409 conversion of a really important mod!

Thanks to it's authors for the great work around!
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Whiskey_Sierra_972

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #14 on: May 20, 2013, 03:31:30 PM »

Sorry to bother but I just discovered an issue (when I installed it first time I test only the new H-16 so I don't notice this)

With this last release there is cockpit issue or gunner issue with early P & H

Installing it among previous (9.5 that load after previous) version make it reworking....

Code: [Select]
sFMDir = he111
s1 = flightmodels/jumo211xx.emd
s = FlightModels/Jumo211xx:HE111.emd
m_lastFMFile = gui/game/buttons
getting fm file he111
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:58)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:306)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1935)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1892)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2327)
at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
at com.maddox.il2.game.Mission._load(Mission.java:278)
at com.maddox.il2.game.Mission.access$000(Mission.java:37)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset motor.biJumo211 (java.lang.Exception: Invalid preset format)
INTERNAL ERROR: Can't open file '3DO/Cockpit/He-111H-2/Peil2.tga'
WARNING: object '3DO/Cockpit/He-111H-2/Peil2.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Cockpit/He-111P-4-NGun/Peil2.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Peil2.mat'
INTERNAL ERROR: Material: Can't load 'Peil2.mat'

ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitHE_111H1_NGunner NOT destroyed
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Peil2.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:811)
at com.maddox.il2.objects.air.CockpitGunner.<init>(CockpitGunner.java:210)
at com.maddox.il2.objects.air.CockpitHE_111H1_NGunner.<init>(CockpitHE_111H1_NGunner.java:122)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2930)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393)
at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
at com.maddox.il2.game.Mission._load(Mission.java:278)
at com.maddox.il2.game.Mission.access$000(Mission.java:37)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Quick/OnlineDesertBlueScramble00.mis is Playing
[20.05.2013 23:11:20] -------------- END log session -------------

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Epervier

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #15 on: May 20, 2013, 03:59:45 PM »

Great minds think alike ...
I come now to see that there is an error in the package.

Corrections in a few minutes!  ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Epervier

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #16 on: May 20, 2013, 04:11:41 PM »

New link correct ! ;)

Warning !! By default the "FM" file of the main folder applies to : UV2 buttons
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Whiskey_Sierra_972

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #17 on: May 21, 2013, 05:35:22 AM »

Thanks mate for the correction!

You mean that now SAS FM is inside SAS folder and I need to replace the default one?

Cheers!

walter
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Epervier

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #18 on: May 21, 2013, 09:08:32 AM »

You mean that now SAS FM is inside SAS folder and I need to replace the default one?
I conclude that SASbuttons users have been too easy so far!
Now I would put a random external FM in the main folder: SAS or UV2 or UV3 !  :P
It will require you to read the readme ...  ;)
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Whiskey_Sierra_972

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #19 on: May 21, 2013, 01:33:36 PM »

What is a....'readme' ?

Never heard before!

:P

Sorry just kidding!!!
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Whiskey_Sierra_972

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #20 on: June 07, 2013, 02:33:09 PM »

Hi dear Guardian Angel!

I'm near my bed ready for the daily pray to you!

YT2 have just released the new version of their great work around the He-111 and I'm installing it on my 410 & 410 testbed installations....but I'm not yet asking for their rebelization!

Instead I noticed that there (in DBW) the H6_torp is missing and it's loadout is included into the H6 one....

What do you think about have this also done in 409?

In this way we can use only this mod deleting the Karabas Barabas mod with the H6_trop (anyway a great mod!!) and reduce a bit the averall numbers of mods installed....

Thanks for your time and dedition to 409!

All the very best!

walter
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Epervier

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #21 on: June 08, 2013, 12:15:48 PM »

In UP2 we have 4 He-111H-6:
- H-6 early (yt2)
- H-6 (stock UP2 - torpedoes)
- H-6t (stock UP2 - torpedoes)
- H-6 late (yt2)

But I do not understand why yt2 not put torpedoes...  :-X :-[ :-X
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Whiskey_Sierra_972

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.5
« Reply #22 on: June 08, 2013, 02:54:38 PM »

Neither I understand why!

Anyway I was thinking about the H-6t to be nerged with the others because this is the original Karabas Barabas torpedo 111 , the other H-6 is the stock one that can't be removed to avoid compatibility issue with campaign and missions....
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Epervier

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  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.51
« Reply #23 on: June 08, 2013, 04:50:16 PM »

Version 9.51
- fix CF LOD1 for all (by yt2)
- wing microfix for H-16 (by yt2)
- correction default skins (by yt2)
- option with/without torpedoes for H-6 early & late

See first post for link !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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