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Author Topic: He-111 H1/H2/H3/P2s/P4/H5/H6s/H8/H11/H12/H16/H21/H22/Z - v9.7.01  (Read 29780 times)

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norman

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.51
« Reply #36 on: July 24, 2013, 03:52:47 AM »

409 + mod act
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Epervier

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.51
« Reply #37 on: July 24, 2013, 03:56:45 AM »

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

norman

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.51
« Reply #38 on: July 24, 2013, 04:09:57 AM »

Not work  :'(. Still writing weapon: out of ammo.
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Epervier

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.51
« Reply #39 on: July 24, 2013, 04:22:17 AM »

I do not know what to do more!
I hope that a specialist will find the solution...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Murray

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Re: He-111 H-1/H-2/H-3/P-2s/P-4/H-5/H-6s/H-8/H-11/H-16 (4.09) - v9.51
« Reply #40 on: August 01, 2013, 12:02:42 AM »

I wonder if anybody has any documentation regarding the machine gun placements and their arcs of fire? I know the nose cap was a rotating dome, which allowed better flexibility, but I wonder how much movement the gondola guns had, as well as the left/right guns mounted in the windows. I've seen photos of the left/right guns pushed very far backwards. No doubt SEEING a target would be tough, but sometimes it almost looks like they can shoot straight backwards.

I have been looking to see if this is the case or not, but haven't been able to find reports on the gun arcs. You'd think there would be a captured He111 that the RAF used to train pilots how best to attack, etc. I know other nations did that. I just can't find a similar document for the He111.

Can anybody help? Or point me in the right direction?
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Epervier

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For Rebels_409 !

Version 9.6 (Flyable or AI only) !
- H-12 with Fritz-X and HS-293 added !
- new prop and wheels included (Red_Fox90 / PA_Jeronimo)
- fix H-21 & Z



See first post for link !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mick

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... a great addition for Rebels ...!  :P

Many THX for sharing ...!  8)
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crimar

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Thank you (again) !  :)

All the best.
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crimar

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I get a CTD at 60% under my 4.09 UV3.  :o
Previous version works nice when reverting.

here the log:

Code: [Select]
.......
s1 = flightmodels/p-39q-15(ofrechkalov).fmd
[9:22:29] s = FlightModels/P-39Q-15(ofRechkalov).fmd
[9:22:29] m_lastFMFile = gui/game/buttons
[9:22:29] sFMDir = gui/game/buttons
[9:22:29] s1 = flightmodels/me-262(ofnowotny).fmd
[9:22:29] s = FlightModels/Me-262(ofNowotny).fmd
[9:22:29] m_lastFMFile = gui/game/buttons
[9:22:30] Main begin: PlMisAir: class 'air.HE_111H12' not found
[9:22:30] java.lang.RuntimeException: PlMisAir: class 'air.HE_111H12' not found
[9:22:30] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1727)
[9:22:30] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1808)
[9:22:30] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[9:22:30] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
[9:22:30] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[9:22:30] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[9:22:30] at com.maddox.il2.game.Main.exec(Main.java:419)
[9:22:30] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15.05.2015 9:22:30] -------------- END log session -------------


Only me ?

Cheers
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Epervier

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I get a CTD at 60% under my 4.09 UV3.
Sorry, a little mistake!  :'(
What is strange is that this error regarding the H-2!  ???

Now everything works in my UP2.01/UV2 and UV3 (with last buttons for H-12 & H-21) !

New link in first post !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

crimar

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Ok, all works fine now ! :)

Thank you, Epervier !  ;)
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Whiskey_Sierra_972

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Hi Epervier!

I have just installed this new version in my rebuilding 409 installations....

All is working really flawless!

Just a couple of consideration (not a request , only food for thought) when future update 'll come....

1) As you included now all the 111 (because also the H16 , H21 and Z are now included) can you include the H-20 too?

2) As the H16 was historically used for drop paratroopers or supplyes in encircled areas can you include those option in it's loadout?

3) The stock H2 is also used by a Twister mod as V-1 carrier (if you haven't the Twister's V-1 mods I can upload it for you); adding that mod in the game allow the plane to use the V-1 (attach and detach and fly correctly) but have some issue with the dorsal turret but is not a great deal because it was used mainly in nighttime and really few were downed or intercepted....could this V-1 carrier ability be added at the H-2 (or maybe better at the H-12 as this is now the Rocket Bombs 'Official Carrier')?

Thanks again for all you works and helps to keep the rebel version of the game always updated!

You're our milestone!!!

All the very very very best!

walter
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