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Author Topic: Guided missile destroyer  (Read 10829 times)

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BT~wasted

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Re: Guided missile destroyer
« Reply #12 on: January 21, 2013, 03:27:05 AM »

did you change the Technics.ini entries?

I think this mod is not intended for use with TFM. We tested it in DBW 1.7.1 and everything was working fine.
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deSAD

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Re: Guided missile destroyer
« Reply #13 on: January 21, 2013, 02:48:32 PM »

This mod will add two SAM launchers to Tashkent destroyer ...
Own slot, pls. Is it possible? :-\
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352nd_Hoss

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Re: Guided missile destroyer
« Reply #14 on: January 21, 2013, 04:57:18 PM »

Taras, do you think it may clash with the SA2 mod?........... My French Carriers work fine in all respects, except for the L-159F and the Canopy closed mod, the canopy won't close, all older jets do, F-8, F-4.  The only thing that doesn't work is SAM's

I will look at the techniques files and see that they are correct.

oh yeah, working on your Sinai Egyptian campaign, got the Meteor's in will rework some of the old stuff and add the two Six Day war missions after Mirage and Mig-21 are ready

Cheers............ . 

Would be nice if there were ordnance for the Meteor, it just fizzles out as a CAS bird without rockets and boooombas..........

Hoss

BT~Teacher

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Re: Guided missile destroyer
« Reply #15 on: January 22, 2013, 01:46:08 AM »

I may sound greedy but... Is it possible to have SAM for some US destroyer/cruiser as well? Is it very complicated or is it something I could do myself?

I have a Fletcher version of this mod, but it still needs some 3d refinements to look good. Maybe I'll get around to it, but I'm currently busy with many other mods.

This mod will add two SAM launchers to Tashkent destroyer ...
Own slot, pls. Is it possible? :-\

No plans for it's own slot.

Do you think it may clash with the SA2 mod? The only thing that doesn't work is SAM's.

It is very highly unlikely that it's a conflict with SA2.
SAM on this destroyer is taken from the SAM on Clemencau pack. If you get the Mistral and Crotale working there, they will also start working here, since this mod is dependant on the Clemencau pack.
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