This is a slight mod of the mod
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I made for agracier's Sidi Ifni map..which aimed at giving the landscape a more reddish and saturated look as in reallife and give the capitol of this map a present day look.
His original beautiful and outstanding map including Uufflakke's villages and cities is here:
https://www.sas1946.com/main/index.php/topic,12129.0.html
HIGHLY recommended!.. mod stuff starts at page 5, none of the links needed, I repost them
https://www.sas1946.com/main/index.php/topic,12129.48.htmlTBH I always felt both the map and my mod (spent many many hours with it) underrepresented.
To my ego defense, I feel most of agracier's maps need more screens in the screenie thread because the gentleman is a true artist.
AND since this is my favourite IL-2 map thanks to him, i thought of how to add a jet capable airbase and tarmac (Ifni town is off limits, the base looks
almost 100% exactly like in this map in reallife, all versions).
I searched with advanced airbase linkage and Morocco has no less than 32! airbases.
Thanks God only ONE jet capable besides Ifni in the map's area (and Tan-Tan at the utmost southern border of the map if at all), so I focussed on getting the one straight (halfway) with google and added the bigger town of Guelmim next to it. To my pleasure agracier had added the characteristic mountains in that area as well, so it was easy to identify.
The modded map looks, like the original, best at daytimes of late afternoon or earlier morning, never at noon. Saturated desert maps never look good in IL-2 at noon...so no high noon here!
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I will post the needed links here with a short explanation.
I left a few load.ini wood slots marked with // parwise, so if you feel like messing with the scrub forest mask I chose, feel free to do so.
If you feel the water needs more green, go to the water section of the load.ini and change the green value, marked here, to a value + 0.50 e.g. or reduce the blue value:
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.053
0.270 0.410WaterColorNV = 0.053
0.280 0.420All.ini entry:
ag_uf_Ifni2 ag_uf_Ifni2/load.ini
Map folder:
Two folders, one map and the small add-on files which overwrite the map folder in case you want the new jet airbase:
First the default mod in case you do not want the new base and humble crippled attempt to add the extra town:
https://www.mediafire.com/?26bddsbxqomvts9These files simply go into the above posted folder for the new base and town:
https://www.mediafire.com/?waohy6y3cvpd47uThe map folder itself goes into the usual default map folder, e.g.:
IL-2 Sturmovik 1946\#DBW\MapMods\maps
Like I said, add to all.ini:
ag_uf_Ifni2 ag_uf_Ifni2/load.ini
The textures are here, two versions. One version, more contrast, maybe a tad more realistic but also more saturated.
https://www.mediafire.com/?4g179g9r1m1r1p62nd alternative version, a bit darker, simply different and less contrast, yet very similar look.
https://www.mediafire.com/?5g8vnv8h7mijgt3The "ag" folders inside these texture optional folders head straight into
...\MapMods\maps\_Tex
You can name one of these alternatives to "-ag", that way you can easily switch between them.
I prefer the default version, but never before 16.30 or after 09.00.
So, that was the map and the tex.
You also need Uufflakke's trees (or his new high res MTO trees, if you have these the next post is redundant)..
https://www.mediafire.com/?2eoy1sdqm382m7pThey go into
Uufflakke's Quicks renamed ro work with this map:
https://www.mediafire.com/?y58mwag520crs0bEither put the _Tex named folder into "maps" or the "trees" named folder into ...maps\_Tex.
OK, screens! Of course I had to use my new testin bird, I feel it won't be too long to a release, so forgive me the tease. The team worked hard and I gave my best to annoy with feedback. I know the guys hated me for it at times but the endresult will profit from nit pickers.
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So, you can always take off at Sidi Ifni even though it is -as in real- a non tarmac base:
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This shot shows the route to the new location and airbase:
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New base, at altitude you can still spot the coast..
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New town, shamelessly copied and newly pasted together with another city part and tied together..
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That was a B A D landing!
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Guelmim in view
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If you want to see how the real Sidi Ifni looks (on other material the water is deep blue), check this video...then go ingame and check out Sidi Ifni from the hill east of the Sidi Ifni airbase..
BTW with the 2nd texture set you get a more cold and less warm colour sheme.
For the new airbase...check here
http://skyvector.com/airport/GMAG/Guelmine-AirportYou can make satellite check..of course I spared some details, but the runway has the correct orientation and also the correct runway heading numbers.
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Credit for the map: Agracier. For the runway airbase template it goes to SAS~farang65!
All other credits to the chaps and devs mentioned in the Original posts on top of the post here.
"Credits as usual to agracier, Uufflakke, WHC and anyone I forgot." 
So, this is not a big deal, rather a repost.
I might add the 2nd base later, albeit if I am not mistaken Tan-Tan is not part of this map except you cheat a bit..
http://skyvector.com/airport/GMAT/Tan-Tan-Airport
Not important and also not recommended for this map..
For those who want to practise with the load.ini WHC (WhiteCat-he rocks!) wood textures, you need to have this inside your _Texag\Ifni2 folder..https://www.mediafire.com/?ta2ka1ny1traf84Sorry for typos, I am tired and somwhat forgot to sleep tonight, need to be fit for job in like 2 hours, yeeha..
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