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Author Topic: Agracier's Sidi Ifni Morocco remodded...page 3, post#34 (reload at page 4!)  (Read 18976 times)

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farang65

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Re: Agracier's Sidi Ifni Morocco mod remodded. ..newest at page 3, post#34
« Reply #36 on: January 08, 2014, 04:53:50 AM »

looking good Thorsten   :D ;)

Kirby
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SAS~Tom2

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Agracier's Sidi Ifni reload. Final version.
« Reply #37 on: January 09, 2014, 03:57:44 PM »

New version!

I say before posting (lol) there will be one tiny update tomorrow to make Guelmim Airbase tex a tad more cool, almost invisible change it will be, and to erase wood from a tiny area at Lanzarote (one farm lol).

Also I will add the old textures as option for those who prefer them.

Changelog:
Sligtly changed texture colours, very subtle, a tad more blue and dark to give a glimpse of that bluish underlay of the red textures which I saw on some photos of the area.
Also I did what was long planned...added the scrub 2 layer jungle forest way farer inland like seen as per Google imagery and that many times.
Added a new jet capable airfield (in RL slightly south of the map area) at the very southwest of Morocco's part of this map.
Its reallife name is TanTan, here I named it in '' 'Aeroport TanTan Nationale', showing thus it is more inland and south in RL.
But the error is marginal, for purists I added backup map files to erase this airport.

More important, I also took care of Lanzarote and the tiny part of Gran Canaria. I added the scrub forest there where applicable as per my research and slightly changed a few tex from agracier's default. But NO new tex there.

To install, put the MapMods folder inside your Mods/#SAS/DBW named modding folder and allow to overwrite. backup your "MAPMODS\MAPS\_Tex\ag\Ifni3" folder in case you already have a previous version of this map.
The new will overwrite the textures.

Add the all.ini entry.
Quick missions by Uufflakke (and 2 by me) added.
One has a waterstart point (RedAirbase01) and one starts from the airbase at Guelmim (jet base).

Credit as in previous posts.
Map by agracier
City and village layouts and buildings mostly by Uufflakke
Trees by SAS+Boomer (optional in their HiRes version added and included under "Option" folder.)
Bases templates by Dixiecapt. (2 jet bases..)
New Ifni capital building layout, add-on trees and population, harbour and harbour land mass, scrub forest all over the map, tex recolour and so on by me.

Have fun!

Tomorrow new link here with very minor change as written above!



Reallife vids:





Photos...and LINK first!
https://www.mediafire.com/download/r2pavyl371635yj/Ifni+mod+map+newest+version+3.a.rar



(Map)

1st shot: before I went into the FMB again and spent hours deleting scrub forest on villages and farm houses where it don't belong..there will be some left, but most areas are ok now. if you find a glaring error, take a screeny with map location (exact then please) and I can erase.
I will need one screen with wide area map lacation so I know where the spot is on the map and one with a narrowed down exact point. But don't worry, I hope it will be ok!















New Jet base far southwest..for emergencies hehe. :-[ :P






Lanzarote!


















One tip: Check out the many many many kickass little farmer estates, all over the map and especially at Lanzarote, and the many many many (many) kickarse villages by agracier and Uufflakke. You will never see this in any other map except agracier's original version of this map in the MTO section here as well. To some extent also in Djibouti or MTO, but not this much and that beautiful.

TBH I did not care too much about campaigns. I tried to not cover too many houses with scrub forest, but did not care too much about NOT covering them ugly roads lol. :)
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BravoFxTrt

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Re: Agracier's Sidi Ifni Morocco mod remodded. ..newest at page 3, post#34
« Reply #38 on: January 09, 2014, 04:49:28 PM »

Thanks Buddy, Ill give it a go!
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Blumax

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Re: Agracier's Sidi Ifni Morocco remodded...page 3, post#34 reload at page 4!
« Reply #39 on: January 09, 2014, 04:59:09 PM »

That is looking great Thorst, i've been in all of those territories and i reckon you've got the colouring just about spot on, i like the cliff faces and the scrubby areas.

When i was in Lanzarote i took a trip out across the lava fields and it looked very hostile and desolate like the surface of the moon only red and black with smoke and steam rising up from the ground, i went to a restaurant built on top of an open lava pit and the BBQ in the centre of the restaurant was like a well head with a grill on top, i was invited to peer into the pit and as i did i could see the river of lava way down below, the heat nearly burned my eyeballs out but the food cooked in seconds. The restaurant floor was hot to walk on and outside staff would throw buckets of water into a lava hole then watch it erupt like geezer.
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BravoFxTrt

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Re: Agracier's Sidi Ifni Morocco remodded...page 3, post#34 reload at page 4!
« Reply #40 on: January 09, 2014, 06:05:33 PM »

Thorst, its awesome, but first, I got a Load error:

INTERNAL ERROR: Can't open file 'MAPS/_Tex/ag/Ifni/transparent.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/ag/Ifni/transparent.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARN'
WARNING: TLandscape::LoadMap('ag_uf_Ifni3/load.ini') - errors in loading
World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'ag_uf_Ifni3/load.ini' loading error
[Jan 10, 2014 12:13:23 AM] -------------- END log session -------------

But then I copy/pasted your   transparent.tga   to   _Tex/ag/Ifni,  Now all is good.

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SAS~Tom2

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Re: Agracier's Sidi Ifni Morocco remodded...page 3, post#34 reload at page 4!
« Reply #41 on: January 09, 2014, 07:01:10 PM »

Thanks Steve, glad you like it!
TBH Lanzarote is only an add on on this map and the outsquirt and is geographically a totally different ballgame, it requires at least 2 additional tex and a different forest tbh. Not doable with the tex limit.
But a tex re-assignment would be doable. ;)

As for the other areas...
Will check it tomorrow again and maybe change one to two things. (At Guelmim)

Thanks for testing Bravo!
As for the error, the load.ini should refer to:
_tex/ag/Ifni3   :D


Cheers and take care...

Too much IL-2 tonight, now sleep.

T.
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