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Author Topic: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7  (Read 74625 times)

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Whiskey_Sierra_972

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #216 on: June 29, 2013, 08:08:32 AM »

For me is the same as above: great 3d inside , complex and unnatural management of external....if impossible to solve the issue , what about have a chance to have an option to disable it and use stock game external view management?
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #217 on: June 29, 2013, 02:56:20 PM »

Whats the difference between the 6Dof that ships with 4.12 and Pablo's 6Dof? What if he were to remove that portion of it?

The 6DOF that now is included was adapted by TD from the MOD I fixed from the original sHr (I think) 6DOF MOD. So now this MOD relays on the stock code.

Can anybody create two videos showing what was OK and what don't. Because for my expectations it is quite good right now (even when I added something I still didn't publish). But to finally identify in a clear manner what you, devoted users, expect.

Thanks. Regards,
                                      Pablo
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #218 on: June 29, 2013, 03:14:35 PM »

Hi Pablo
i attach two ntrk recordings i made, showing the difference in behavior.
i hope the tracks will work, one should work with 411, the other with 412.
in both tracks, i used a Wellington bomber, so you might need it installed on 411, alternatively i could make another track with only stock planes.
just let me know if there is a problem playing back the tracks. ;)
if the ntrk's don't do the job, then i could upload videos to better show what i experience, but it might take me some time to do that.
cheers mate :D
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #219 on: June 29, 2013, 04:38:19 PM »

Malone, but the .nrks require you (me in this case) to have exactly the same version of the MOD to have exactly the same visual aspect. Te track is played according to the MODs installed.

I meant: a real video, showing what it does in other installation (yours i.e.).

Regards,
                         Pablo
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #220 on: June 30, 2013, 05:18:58 AM »

i thought as much, Pablo - i will do a video version to upload for you, it will just take me some time still, a bit busy with family commitments today. ;)
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #221 on: June 30, 2013, 06:53:44 AM »

okay - Pablo, here i have uploaded the two clips. it's the first time i have done this youtube thing, so i am not sure how it will be for you, but i hope it illustrates the difference, most notably the time difference.
4111 version:
412 version:
in each video, i have simply tried to move the mouse as quicky and smoothly as possible, from the left side of the plane to the right, and back again to the left.
so, in each case i am trying to do the same thing, and you can see how it differs in execution.
i apologise in advance for any issues with the clips themselves, i am a yootoob noob :D
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Whiskey_Sierra_972

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #222 on: June 30, 2013, 07:36:19 AM »

I can confirm Malone behaviour because are the same as mine....
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #223 on: June 30, 2013, 07:45:08 AM »

Yes Thanks Malone, is the way mine is as well.
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #224 on: June 30, 2013, 08:40:52 AM »

Well, here's what seems to be happening. The camera cannot track the plane in fast movements. That's because the inertia system allows the aircraft to shift from the centre of image in normal flight. However, the system cannot adapt to fast changes in the aircraft's attitude.

This is most evident in spins, but very fast turns in some biplane might also trigger this. As the aircraft is spinning, the inertial system makes the viewpoint "lag behind" and the panning component doesn't move the camera quite fast enough to keep aircraft in view, and you end up seeing empty sky most of the time.

I'm not sure what should be done about it. My intuition tells me that either the camera needs to be able to pan faster (to keep the target aircraft in sight at more severe maneuvers), or alternatively the inertial shift of camera view point relative to the aircraft needs to be constrained.

It would be ideal if it were possible to make the camera able to pan faster when required, when the target aircraft keeps moving off-centre faster. I'm not sure how this could be done - perhaps some sort of "ramp-up" to maximum panning speed? That way, the camera would react slowly to small maneuvers and you would be able to keep the wonderful "bobbing" camera motion in normal flight, but once the camera is moving longer, it would reach a higher panning speed, being able to track the aircraft in the view more effectively.

Again, though, since I have no exact idea how the code is structured, these are just suggestions based on the behaviour I can see, and my interpretations of what might be going on under the hood.
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #225 on: June 30, 2013, 09:38:09 AM »

i can understand, to some degree, lol, what you are saying.
the issue for me, and a few others here, is purely this rather significant change in movement.
we all seem to be on the same page, as well, when we say we are perfectly happy with the mouse movement in the last 4.11.1 version.
what i'd like is simply the same, unchanged, movement in the 4.12 version -
some have been discussing further improvements - i have not been one of them - for me, although the previous version might have been slightly more jumpy/sticky, i would be much happier with that.
this new version is basically not nice to use at all, compared to the earlier one.
smoother maybe, but it's no fun to use now...:(
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #226 on: June 30, 2013, 10:16:36 AM »

+1 Eugene!
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Claw

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #227 on: July 01, 2013, 10:28:54 AM »

Welp, now I got a problem. Anyone ever have trouble with the whole screen shaking when this mod is activated? It started doing it when I took out the GTX 560 and put in the GTS 250. I know I'll be asked why I did that so I'll answer now.

I changed them because the 560 is bottlenecked by the P-4 but I still wanted a decent card for it. As it is, the 250 is still bottlenecked as the GPU max usage is 83%. I get the same fps and quality with either cards in this machine. Also, I'm going to put the 560 in another machine I'm upgrading to an e8600 CPU.

In any case, I know it's not a problem with the mod as it worked on this PC with 3 other cards in it. I'm not in SLI mode and I removed the drivers, ran a driver cleaner in safe mode, installed the drivers for the 250.

I've read some posts in other forums about this issue with SLI and 6Dof with variouse cards. Tried all the suggestions to no avail.

Without the mod activated, everything works great averaging 27 fps.


In my NVidia controle panel is the following for IL-2
VSync off
60Hz
AA at 8xQ
AF Application controled
FXAA off
Trilinier off
Texture Filtering set to Quality

Everything looks absolutely great with the above mentioned fps

ModAct 5.11
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