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Author Topic: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7  (Read 74620 times)

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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #84 on: March 23, 2013, 08:00:48 AM »

Absolutely nothing. It's strictly client-side modification. Camera positions and view vectors are not translated over network so there is no chance of a conflict.

So what will happen is the mod will work for you and other people will have their normal game.
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Spinnetti

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #85 on: March 23, 2013, 08:10:00 AM »

Fantastic mod.. Your stuff is standard in every install I've ever had......

As I was playing with it, had one thought (you may have already covered)... When a plane you are following is shot down and spinning out of the control, the external view can't "keep up" very well, and kinda jerks the view. Have you considered maybe "shutting off" the custom follow mode when a plane is shot down? That's the only view where it probably makes more sense to keep it vanilla?

Anyway, great stuff, thanks!
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #86 on: March 23, 2013, 01:56:53 PM »

i've made yet another brand new install for ModAct 4, specifically for this mod, as my previous game just crapped out with inexplicable sound issues.
now, when i load a mission with this brand new install, the game freezes at mission start.
if i remove this mod, the game then loads and plays normally.
other than having installed a few objects, one plane, this is a really bare-bones install -
there is no relevant errors in the log, it just cuts off.
what on earth is going on?
here's what my SAS folder looks like:


i just can't fucking win with this crap anymore, time to bail, i think  >:(
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #87 on: March 23, 2013, 02:33:01 PM »

There's two versions of this mod: The FixFM version which fixes the lack of shaking in gunner cockpit view, and the normal view. You have both of these in your #SAS directory, when in fact you're supposed to only pick one.

The FixFM version requires a functional installation of the SAS Engine mod version 2.6, if I recall correctly. It seems like you don't have that at least in your #SAS directory, so I would recommend removing the "!##00_PAL-VisualMODFixFM-v4111new" directory, then try and see if it runs.
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #88 on: March 23, 2013, 02:56:13 PM »

Malone,
                   it is strange. I really haven't seen anything of that and don't know about any part of the code that could be causing what you describe.

  Are you loading the MOD on top of other things, right?
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #89 on: March 23, 2013, 04:27:52 PM »

Malone and All, I have uploaded the last version I'm using (only for v4.111) and updated a little the information in the Start of the Thread to make easier people understand the current features.

Herra, we haven't talked again about the subject: had you the chance to review something of the Documentation?

Regards,
                           Pablo
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #90 on: March 23, 2013, 04:46:59 PM »

I've been pretty busy with schoolwork and other things, but I have a sort of skeleton plan on what the documentation should contain. I need to write it up and make the graphics to illustrate it, but I can't make any promise on when that might happen...  :-X

EDIT: By the way I noticed something interesting:



The reflection from water's surface is only rendered correctly for one eye's view point (right eye in this case). For the other eye, the reflection is drawn as if both eyes were at the same location, which means there is no 3D in the water reflections.

It's not a big deal, and I only noticed this because I've been looking at water reflections in a very thorough and analytical fashion recently, but it feels strange to me that when the scene is rendered for the left eye, the water reflections are still being rendered using the left eye's view point. I don't know if there's anything that can be done about it, though, and considering how rarely you see reflections in the first place it's not really hugely important, but if it's possible to fix it then by all means.  ;)

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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #91 on: March 23, 2013, 11:52:51 PM »

Thanks Pablo, I checking it out now.
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #92 on: March 23, 2013, 11:54:26 PM »

thanks for the replies, - i didn't realise the two were individual mods, as previously i had needed both installed.
so, if i add AI Engines 2.6, then i would need to once again add the 'second' mod, the FixFM one, before it, is that correct?
after having removed the FixFM version now, it works again, thanks.
the 3d shaking effect is also resolved now.  8)
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Chewaca

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #93 on: March 25, 2013, 05:23:58 AM »

Thank you Pablo for a great work.
I´m testing with the inertia values for the follow camera and only miss one thing, the distance to the airplane seems to be the same all the times. Maybe would be more "realistic" if the camera speed up or slow down with a little retard respect to the plane. But I can live without it.
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #94 on: March 25, 2013, 06:54:37 AM »

Chewaca,
                 do you mean a kind of delay to react in position? As if the plane suddenly speeds up it would take a time to start the camera following it up? In fact it is implemented, but I agree that the effect is less evident than the "angular delay". I will take a look into it, could be nice to make it more evident.

  But you made me think about the external view and how you control the distance. Perhaps a distance dependent (more detailed and sensitive as close as you are to the plane) would be good, instead of making it linear as it is today (stock behavior).

  Regards,
                       Pablo
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #95 on: March 25, 2013, 06:57:23 AM »

I've been pretty busy with schoolwork and other things, but I have a sort of skeleton plan on what the documentation should contain. I need to write it up and make the graphics to illustrate it, but I can't make any promise on when that might happen...  :-X

EDIT: By the way I noticed something interesting:



The reflection from water's surface is only rendered correctly for one eye's view point (right eye in this case). For the other eye, the reflection is drawn as if both eyes were at the same location, which means there is no 3D in the water reflections.

It's not a big deal, and I only noticed this because I've been looking at water reflections in a very thorough and analytical fashion recently, but it feels strange to me that when the scene is rendered for the left eye, the water reflections are still being rendered using the left eye's view point. I don't know if there's anything that can be done about it, though, and considering how rarely you see reflections in the first place it's not really hugely important, but if it's possible to fix it then by all means.  ;)



Herra,
                 it is quite strange. I don't know what could be the cause. When freezing an image like that, if you change the different stereo modes, with all is the same? I don't think so. I think that the modes that Swap Buffers should not produce that.

  Regards,
                       Pablo
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