Dear All,
I have added to the external visual improvements (RealFollow and blablabla) several new internal features:
-Slower inertial (more human) changes of angle of sight both for Pilots and Gunners. This response is configurable.
-Shaking for TubeSight (aims like the SBD-3 one) and Bombardier Reticles. Both of these were completely immune to the flak activity or other shaking factors. In reality bombardiers had a tough work with flak. All the plane was shaking.
-Slower inertial (like really moving heavy weapons or pressing the control buttons of a turret) response for all the turrets in game. Now they don't react instantaneously and you have to control the impulses to properly aim. I found this much more real that the completely artificial perfect response of the game.
-Shaking for gunner positions. The code in game has a bug (that aparently was never noticed) and the method that should shake the gunner cockpit never does anything. The problem is that the original problem is with one of the FM classes. You will see in this upload an extra folder called 00_PAL-VisualMODFixFM-v4111. It contains a fixed RealFlightModel, that enables shaking for gunners, but IT IS ONLY COMPATIBLE WITH LATEST AI Mod v2.6:
You have to be positive that this patch loads before the AIMod, if not there would not be any shaking.
Regards,
Pablo
EDITED PD, This are the new Parameters with its defaults:
//By PAL, Softness Factor for Cockpit Head Movements (specially useful with Hat Switch, etc.) from 0.0001-1
PAL3DCockpitSoftView=0.075
//By PAL, Inertial Factor for Weapons and Turrets movement in Gunner position, from 0.0001-1
PAL3DCockpitTurretInertia=0.001