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Author Topic: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7  (Read 74554 times)

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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #48 on: February 03, 2013, 05:35:03 PM »

Pablo, If the !SAS_Engine_Mod_4111m_v26  doesnt load first it will CTD at Mission Launch.
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #49 on: February 03, 2013, 05:53:00 PM »

BFT,
          you mean if the 00_PAL-VisualMODFixFM-v4111 is loaded before the !SAS_Engine_Mod_4111m_v26?

  If you load it later is the same as not loading the Fix, so everything except shaking of Gunner Positions will work (this is the problem in the stock game that you are not solving).

  If the class in 00_PAL-VisualMODFixFM-v4111 leads to a CTD in mission start, it should be a versioning problem. Do you have the latest EngineMod26?

  Regards,
                        Pablo
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #50 on: February 04, 2013, 01:16:09 AM »

Yes I have the latest, I am going to try it again, I might have a Mod that is conflicting.
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BravoFxTrt

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #51 on: February 04, 2013, 01:29:46 AM »

Ok it works now, thanks Pablo.
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Herra Tohtori

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #52 on: February 04, 2013, 02:54:04 AM »

Hello!

I had a brilliant new feature request idea that I simply must bother you with.

EDIT: As requested, I opened a new thread for feature discussion:

https://www.sas1946.com/main/index.php/topic,32290
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zionid

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #53 on: February 04, 2013, 05:23:40 AM »

First off I would like to say that this mod is absolutely brilliant. I cannot believe how these features were not included from the games launch, but this certainly addresses the problem. The new external and chase views makes flying a real joy!

But, I have been reading this thread up and down, but your technical language sometimes baffles me. I have a little question I could not find the answer to; This mod runs seemingly perfect on my DBW install, but I do experience a stutter/lag as the camera adjust to the plane. I am sorry if this is already discussed- I simply could not find it.

Is there any way to remedy this minor issue:)

Thanks again
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #54 on: February 04, 2013, 10:31:57 AM »

First off I would like to say that this mod is absolutely brilliant. I cannot believe how these features were not included from the games launch, but this certainly addresses the problem. The new external and chase views makes flying a real joy!

But, I have been reading this thread up and down, but your technical language sometimes baffles me. I have a little question I could not find the answer to; This mod runs seemingly perfect on my DBW install, but I do experience a stutter/lag as the camera adjust to the plane. I am sorry if this is already discussed- I simply could not find it.

Is there any way to remedy this minor issue:)

Thanks again

zionid,
              could you give some details on what situation is what you ask?

  If you use TrackIR, there are several things (discussed above) that could lead to a fight between the TrackIR intention for positioning and the inertial movements of the MODs. In external views, the idea is that any movement (those of the planes and those of the point of view) gets "shock absorved". So if you make a fast violent adjustment (like the ones you can produce with the hatch switch of the mouse), the camera slowly goes to its new position.

  If this is not what you mention (this is on propouse), please detail the conditions and the full effect you note.

  Regards,
                            Pablo
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X-Raptor

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #55 on: February 04, 2013, 04:12:30 PM »

Pablo, this is simply GREAT!!! You have finally discovered (and patched) the native bug of A.I. GUNNERS SNIPERS !!
I think you have touched a very important point about this, and I wish this will be addressed also for TD future patches of "vanilla" 1946 


 :P I wish will be compatible also for HFSX users

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Kirk09

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #56 on: March 19, 2013, 11:13:04 PM »

I have a little question I could not find the answer to; This mod runs seemingly perfect on my DBW install, but I do experience a stutter/lag as the camera adjust to the plane. I am sorry if this is already discussed- I simply could not find it.
Is there any way to remedy this minor issue:)

Had same issue but tried moving fast around the plane while game was on pause and it was smoooth. Also tried in real time with greenscreen setting where it obliterate all the background except objects and it was smooth too. I have an i5 2010 laptop with a VERY standard ATI video card which makes me think that the lagging-stutter of the gliding movement could be due to a medium performance graphic card? ???
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #57 on: March 20, 2013, 02:19:11 AM »

fantastic work, Pablo - simply fantastic! :D
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SAS~Malone

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #58 on: March 20, 2013, 07:49:50 AM »

aha - i do have a little question, though - perhaps i am missing something -
this is from an earlier post of yours in this thread, conerning the F2 and F8 functions:
Quote
Any of this two modes has the new revolutionary feature:

If you press the Mouse Right Button, the camera (previously pointing to the plane or parallel to it) becomes completely free. So you are able to set the relative point of view (where in relation to the aircraft) and later set the direction of view. This gives HUGE freedom to see things in the game, experiment by yourself.

for me, this simply has no effect - pressing the right mouse button does not free the camera in any way.
i (camera) am always looking at/parallel my plane.
any ideas what i might be missing?
perhaps an entry in the conf [Mods] section?
this is what i have:

PAL3DStart=0
PAL3DSeparation=1.5
PAL3dSeparationExt=25.0
PAL3DCockpitSoftView=0.075     
PAL3DCockpitTurretInertia=0.001

i do not have the following entries,  which i see mentioned earlier in the thread - effect unknown to me.
are they needed for this feature to work effectively?

PAL3D6DOF=0
PAL3DMouse6DOF=0
PAL3D6DOFAutoReset=0

i see no reference to these conf entries in any of the readme material.
any guidance, as always, much appreciated.
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #59 on: March 20, 2013, 08:06:51 AM »

Malone,
                 I have just returned from Holidays and I don't remember clearly the status of this.

  I'm attaching here the one I think is the last last version. Everything should work with that one. Herra Tohtori was helping me on developing an updated version of the documentation. There are several new settings and behaviours (it remembers now separation and convergence for every level, etc).

  Let me know if it works, I will in the next days recheck everything and post it formally.

  Regards,
                           Pablo
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