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Author Topic: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7  (Read 74752 times)

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pon

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #132 on: May 17, 2013, 04:37:13 AM »

Hi!

Great work Pablo!

I think that this mod isn't compatible with HSFX 6.0.17. Is this correct?
Else,  what i need? I have the stock 4.11.1 installed.

Thanks
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Claw

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #133 on: May 17, 2013, 06:19:55 AM »

It's working great for me in HSFX 6.0.17. Did you try it? If so can you give details?
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pon

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #134 on: May 17, 2013, 06:06:42 PM »

It's working great for me in HSFX 6.0.17. Did you try it? If so can you give details?

Hello.

The truth is that I've tried on the HSFX 6.0.17 and have not been able to make it work.

If i put the folder "00_PAL-VisualMOD-v4111"  in the folder 'jsgmemods', to start the HSFX nothing happens, as if it were missed.

If placed in the folder 'IL-2 Sturmovik 1946/mods' that I have for other mods then HSFX recognizes but when loading a mission always gives me error loading the mission with null value.

Indeed, in both cases I tried to leave as the only mod in the 'jgsme' the HSFX history mod and remove any that had before.

Any suggestions or ideas on how to install?

thanks
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Claw

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #135 on: May 17, 2013, 09:57:21 PM »

Hi pon.

Often when you extract the .rar file, it makes a double folder. Like I have a second drive letter D that I store all my stuff. There I have a folder named ExtractedModsTemp. So like this, D:\ExtractedModsTemp\

When I extract a mod into there, it makes a folder structure like this

D:\ExtractedModsTemp\00_PAL-VisualMOD-v4111\00_PAL-VisualMOD-v4111\ "In here is all the class files and sub folders"

Thats not a typo so the second 00_PAL-VisualMOD-v4111 folder has all the files and folder for the mod. Thats the folder that must go into your MODS folder.

 What I do to make them work with jsgme.exe is the following

I go into my jsgmemods folder and make a folder called PAL Visual Mod v7
In that folder I make a folder called MODS then I copy the second 00_PAL-VisualMOD-v4111 folder that has all the class files and sub folders into that MODS folder.

So now it looks like the following

C:\'IL-2 Sturmovik 1946\jsgmemods\PAL Visual Mod v7\MODS\00_PAL-VisualMOD-v4111\  "All the class files and sub folders are in this folder".

Then Activate it

All the jsgmemods folder does is hold the mods as storage. When you activate them, it copies, not moves, them to the main MODS folder with what ever folder structure you make.

If you still have trouble, it's possible you ran the HSFX patches while HSFX History Mod or other mods was activated through JSGME.exe. Thats been known to cause problems. I'm not sure what kind of problems because I never did that.

The above is using Pablo's awsome 3D mod as an example.

Before you do this, make sure you remove the 00_PAL-VisualMOD-v4111 from your main MODS folder.

Hope this helps.

Bob
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pon

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #136 on: May 19, 2013, 03:08:24 PM »

Hi pon.

Often when you extract the .rar file, it makes a double folder. Like I have a second drive letter D that I store all my stuff. There I have a folder named ExtractedModsTemp. So like this, D:\ExtractedModsTemp\

When I extract a mod into there, it makes a folder structure like this

D:\ExtractedModsTemp\00_PAL-VisualMOD-v4111\00_PAL-VisualMOD-v4111\ "In here is all the class files and sub folders"

Thats not a typo so the second 00_PAL-VisualMOD-v4111 folder has all the files and folder for the mod. Thats the folder that must go into your MODS folder.

 What I do to make them work with jsgme.exe is the following

I go into my jsgmemods folder and make a folder called PAL Visual Mod v7
In that folder I make a folder called MODS then I copy the second 00_PAL-VisualMOD-v4111 folder that has all the class files and sub folders into that MODS folder.

So now it looks like the following

C:\'IL-2 Sturmovik 1946\jsgmemods\PAL Visual Mod v7\MODS\00_PAL-VisualMOD-v4111\  "All the class files and sub folders are in this folder".

Then Activate it

All the jsgmemods folder does is hold the mods as storage. When you activate them, it copies, not moves, them to the main MODS folder with what ever folder structure you make.

If you still have trouble, it's possible you ran the HSFX patches while HSFX History Mod or other mods was activated through JSGME.exe. Thats been known to cause problems. I'm not sure what kind of problems because I never did that.

The above is using Pablo's awsome 3D mod as an example.

Before you do this, make sure you remove the 00_PAL-VisualMOD-v4111 from your main MODS folder.

Hope this helps.

Bob

Hi

The folder structure was fine. No double folders.

I tried to install the mod as you said from the 'JSGME' and now it recognize the HSFX, but I still get the null value error when loading any mission.

I tried to reinstall HSFX 6.0 on a clean version of 4.11.1 and with any mod disabled I have applied the "patch 1" of HSFX and then I updated to 6.0.17 with the 'HSFX updater'. It still doesn't work.

As if that would do any good I have W7 64bit, TrackIR v5 and the graphics card is an Nvidia GTX560Ti OC. I do not know if I can escape something about the graphics card settings or something ...

thanks
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Claw

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #137 on: May 20, 2013, 07:41:14 AM »

Thats a nice card. I think many people are running that card or similar with no trouble.

Is IL-2 installed in like c:\IL-2 or in Program Files? Better if it's at C:\IL-2. Thats probably how you have it installed or IL-2 wouldn't even start.

Do you have a section in your conf.ini file that looks like this?

[Mods]
PAL3DStart=1
PAL3DSeparation=1.5
PAL3DSeparationExt=25.0

I'm not sure about that for Windows 7. I'm using XP and if I don't have that, PAL 3D works with the default settings.

It really sounds like a permission issue. You might right click your MODS folder and click security and see if you have full permissions on the folder and subfolders and files.

"error loading the mission with null value" is the exact error you have?

Is your settings OpenGL or DirectX? IL-2 likes OpenGL.

Can you find your eventlog.lst file in the IL-2 folder, open it with notepad, delete everythig in it, save it.

Make sure HSFX history mod and PAL 3D are the only two mods activated, start a mission, when you get the error, close IL-2, reopen the eventlog.lst file and post the eventlog.lst contents here?

Please do the same with WraperDX.log.

Maybe Benito can chime in on this one if we can't figure it out. It really is a nice mod.

Bob
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #138 on: May 20, 2013, 08:32:22 AM »

pon and Claw,
                       as stated there is no problema with that sort of video cards, I currently use one of those myself.

  No problem either regarding Win 7 (many and me too are using it).

  I would suggest: confirm that the TrackIR interface you are using is not the one of the embedded il2fb.exe of the Selector or something like that. For this versiĆ³n of my MOD you should rely on the DT.dll that was incorporated in the v4.111 of the game.

  I don't know what else can be limiting you. It is quite stable in general.

  Regards,
                          Pablo
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Claw

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #139 on: May 21, 2013, 10:11:03 PM »

I hope pon gets it all figured out. I just saw the bombsite for the first time with the mod activated. That is so darn cool.

I have a really good video card coming in a day or so. I'll be posting some really nice hi res screen shots.

I set the ext=40 when I play back videos.

Bob
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benitomuso

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #140 on: May 22, 2013, 05:38:05 AM »

Claw,
             last version of the MOD doesn't store settings in Separation and SeparationExt, it has 4 levels of "Stereocity". Somewhere it is explained. It remembers the separation for tubes, gunsights, cockpits and external, by itself.

  Regards,
                        Pablo
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Claw

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #141 on: May 22, 2013, 12:24:50 PM »

Pablo

Thanks for filling me in.

I was able to confirm that the latest version does not work in HSFX 6.0.17. It is the one downloaded from the first page if this thread. It gets to Loading Humans then Memory refrence error. Click OK and CTD

I'm not sure which version I'm using that works but I do know that there are 44 files and all are last modified 2/3/2013.
It came from a rar file named 00_PAL-VisualMOD-v4111.

There is no readme so I'm not sure which conf.ini settings to use.

These two setting have an effect but I'm not sure what the limmits are

PAL3DConvLeft=-2
PAL3DConvRight=-2

I would like to be able to see the depth to in the screen and out of the screen but I can only make one or the other work

Thanks

Bob

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Claw

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #142 on: May 22, 2013, 02:34:54 PM »

Ok I got the settings that I like working but I'm using a version older than 3/23/2013

Here is my conf.ini

PAL3DFollowInertia=0.01
PAL3DMouse6DOF=1
PAL3D6DOFAutoReset=1
PAL3DEcranWide=0
PAL3DStart=1
PAL3DAdjustConv=0
PAL3DSeparation=1.5
PAL3DSeparationExt=30.0
PAL3DConvLeft=2.0
PAL3DConvRight=2.0
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_

If there is anything I can do to help find out why v7 dated 3/23/2013 doesn't work in HSFX 6.0.17, let me know.

It might be because I don't have ModAct on here yet. I plan to do that soon.
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Claw

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Re: New RealFollow 6DOF for VisualMOD (Stereo 3D + Features) V7
« Reply #143 on: May 25, 2013, 09:38:06 PM »

I can confirm that the one that Bravo like on this page

https://www.sas1946.com/main/index.php/topic,32024.msg360049.html#msg360049

works for me in HSFX 6.0.17. It is a bit newer than the one I mentioned earlier. It's quite nice. I finally flew a mission with it activated and actually got kills. Almost puked too. Thats how I know it's a good MOD.

Hey Pablo. I just thought of a good slogan for your Visual MOD.

If your not puking, it's not working. ;)

Great MOD

Bob
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