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Author Topic: JapanCat Tony Pack beta v2011.12.25 (Ki-61, Ki-100)  (Read 74238 times)

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Epervier

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #72 on: August 16, 2012, 02:44:09 PM »

File no damaged !
See below :
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

ta183

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #73 on: August 16, 2012, 04:37:34 PM »

thank you very much!!! (in my redme there was not nothing!!)
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arcturus

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #74 on: December 25, 2012, 10:36:10 PM »

Outstanding work--arigato (hope I spelled it right)!!

Respects

A
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Vitamine!

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #75 on: January 14, 2013, 08:11:01 AM »

I waited for a long time of this nice work! :) Thank you very much!  :)

But I have a crash by 60%. I know what this crash is causing usually. It is not my first plane, I added. But this time, I cannot figure out, what I do wrong:

  • I use UP3 "classic mod game" 4.10.1
  • I use buttons 10.1 SAS_offline_buttons OR 10.0 SAS_offline buttons
  • I use 00_PAL-DiffFM from benitomuso
  • I added the air.ini lines at the bottom from the list in one peace, without deleting the old Ki-63/Ki-100 entries OR with deleting the old entries OR splitting the entries to its appropriate lines.

I like to show you the logfile.log but this is huge for quoting it and I see no attachement upload button. I do not understand, what the logfile says to me, but the last lines says something about this mod.

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Flying H

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #76 on: January 14, 2013, 01:25:54 PM »

Try button 10.2 or revert to 9.7, just in case.
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Vitamine!

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #77 on: January 15, 2013, 12:44:25 PM »

Thank you for reply. Both other buttons (9.7 and 10.2) don't solve this problem. I had a long time to make a decision and decided to post the errorlogfile here, whether there is no spoiler-option visible... Maybe noone is angry with me and can help me understanding, what is going wrong with my installation of it. PS: This logfile is made under buttons 10.2

Quote
EDITED !
Check if your log ends this way!
  ;)

s1 = flightmodels/fw-190a-9.fmd
s = FlightModels/Fw-190A-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd&
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Epervier

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #78 on: January 15, 2013, 12:55:06 PM »

I edited your post.
The beginning of the log is rarely interesting.
Unfortunately in your case the error seems to be after the last line that you give.
You should use the Mod "Instant Log File Output". See here : https://www.sas1946.com/main/index.php/topic,19308.0.html
He settled very easily and requires no adjustment. It will give you a few extra lines in the log.
In your current log is useless.


Nota : use "Code" (#) not "Quote" !  ;)
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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #79 on: January 16, 2013, 04:58:49 AM »

Thank you, Epervier :) I extracted "Instant Log File Output" into the mods folder and this is the result:

Code: [Select]
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iko.fmd
s = FlightModels/Ki-61-IKo.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-ihei.fmd
s = FlightModels/Ki-61-IHei.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iotsu.fmd
s = FlightModels/Ki-61-IOtsu.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-84-ia.fmd
s = FlightModels/Ki-84-Ia.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-i.fmd
s = FlightModels/Ki-100-I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-200.fmd
s = FlightModels/MC-200.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-202.fmd
s = FlightModels/MC-202.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mc-205.fmd
s = FlightModels/MC-205.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-210ca-1.fmd
s = FlightModels/Me-210Ca-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410a.fmd
s = FlightModels/Me-410A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410b.fmd
s = FlightModels/Me-410B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-410d.fmd
s = FlightModels/Me-410D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262b-1a.fmd
s = FlightModels/Me-262B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-321.fmd
s = FlightModels/Me-321.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-323.fmd
s = FlightModels/Me-323.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms406.fmd
s = FlightModels/MS406.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ms410.fmd
s = FlightModels/MS410.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/msmorko.fmd
s = FlightModels/MSMorko.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k1-j.fmd
s = FlightModels/N1K1-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k2-ja_mod.fmd
s = FlightModels/N1K2-Ja_mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k3-a.fmd
s = FlightModels/N1K3-A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k3-j.fmd
s = FlightModels/N1K3-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1k4-j.fmd
s = FlightModels/N1K4-J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/n1ks.fmd
s = FlightModels/N1Ks.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-11f.fmd
s = FlightModels/P-11f.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/re-2000.fmd
s = FlightModels/RE-2000.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sm79.fmd
s = FlightModels/SM79.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/letovs-328.fmd
s = FlightModels/LetovS-328.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c1.fmd
s = FlightModels/Ta-152C1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c3.fmd
s = FlightModels/Ta-152C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152c.fmd
s = FlightModels/Ta-152C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-152h-1.fmd
s = FlightModels/Ta-152H-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/wagen.fmd
s = FlightModels/Wagen.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-itei.fmd
s = FlightModels/Ki-61-ITei.fmd
m_lastFMFile = gui/game/buttons
null
java.lang.NullPointerException
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iikai.fmd
s = FlightModels/Ki-61-IIKai.fmd
m_lastFMFile = gui/game/buttons
null
java.lang.NullPointerException
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-iikai.fmd
s = FlightModels/Ki-61-IIKai.fmd
m_lastFMFile = gui/game/buttons
null
java.lang.NullPointerException
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = gui/game/buttons
s1 = flightmodels/ki-100-ii.fmd
s = FlightModels/Ki-100-II.fmd
m_lastFMFile = gui/game/buttons
null
java.lang.NullPointerException
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24(ofsafonov).fmd
s = FlightModels/I-16type24(ofSafonov).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3(ofpokryshkin).fmd
s = FlightModels/MiG-3(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n(ofpokryshkin).fmd
s = FlightModels/P-39N(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-15(ofrechkalov).fmd
s = FlightModels/P-39Q-15(ofRechkalov).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2(ofrudel).fmd
s = FlightModels/Ju-87G-2(ofRudel).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262(ofnowotny).fmd
s = FlightModels/Me-262(ofNowotny).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ki-61-itei.fmd
s = FlightModels/Ki-61-ITei.fmd
m_lastFMFile = gui/game/buttons
Main begin: null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:400)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1480)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16.01.2013 12:44:20] -------------- END log session -------------
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Epervier

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #80 on: January 16, 2013, 07:20:44 AM »

Perfect!
So you can see that you have problems with the aircraft:
- Ki-61-ITei
- Ki-61-IIKai
- Ki-100-II

If you use the buttons 10 or 10.2 I suggest you go back to 9.7 ! Otherwise avoid installing the 3 planes above!
All evidence in your buttons there are problems. Absence of motor model "Ha-112-IIRu" (Ki-100-II) for example.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Vitamine!

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #81 on: January 16, 2013, 07:58:25 AM »

Okay, after trying all buttons: button 9.7, 10, 10.1, 10.2 and have the "crash 60%" by all of them, I deleted the 3 models, you mentioned in air.ini. Result: Crash 60% again.

Then I deleted all model entries of this mod in air.ini, with the exception of "Ki-100 otsu" AND deleted all model folders in mods/JCats_Tony/3do/plane with the exception of Ki-100-I(otsu)(ja) and Ki-100-I(otsu)(Multi1) and IT WORKS ^^ (while buttons 10.2 was installed)

Now, I will try a little bit around, which model folders work (with its entries) and which don't.

But there is still one question: Why work the whole mod by all of the guys, who postet here and is not working on my installation? Is there noone, who has the same problem, that I have?
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BravoFxTrt

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #82 on: January 16, 2013, 09:34:28 AM »

Dumpti, do you have UP Buttons, or any other buttons besides the ones you tried?
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Vitamine!

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Re: JapanCat Tony Pack beta v2011.12.25
« Reply #83 on: January 17, 2013, 05:14:25 AM »

Hi BravoFxTrt :)

I am sorry, but I do not really understand, because i thaught, there exist only one kind of buttons. What are UP_buttons and what are other butons? I use the buttons, which we can download here on this forum. The SAS_buttons. Now I use actually SAS_buttons 10.2 for offline use.
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