i installed infantry pack and fixed strings in this way, works fine in 4.12
chief.ini [Vehicles]
1-USAInfantry ai.ground.ChiefGround 1 icons/car.mat
4-USAInfantry ai.ground.ChiefGround 1 icons/car.mat
12-USAInfantry ai.ground.ChiefGround 1 icons/car.mat
1-VCInfantry ai.ground.ChiefGround 2 icons/car.mat
4-VCInfantry ai.ground.ChiefGround 2 icons/car.mat
12-VCInfantry ai.ground.ChiefGround 2 icons/car.mat
1-NVAInfantry ai.ground.ChiefGround 2 icons/car.mat
4-NVAInfantry ai.ground.ChiefGround 2 icons/car.mat
12-NVAInfantry ai.ground.ChiefGround 2 icons/car.mat
chief.ini
[Vehicles.1-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.4-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.12-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.1-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.4-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.12-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.1-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.4-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.12-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.1-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.4-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.12-USAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$USAInfantry
[Vehicles.1-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.4-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.12-VCInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$VCInfantry
[Vehicles.1-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.4-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
[Vehicles.12-NVAInfantry]
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
com.maddox.il2.objects.vehicles.tanks.TankCY6$NVAInfantry
stationary.ini
Mortar_80mm vehicles.artillery.ArtilleryCY6$Mortar_80mm 1
Howitzer vehicles.artillery.ArtilleryCY6$Howitzer 1
DugInInfantry vehicles.artillery.ArtilleryCY6$DugInInfantry 1
ProneInfantry vehicles.artillery.ArtilleryCY6$ProneInfantry 2
KneelingInfantry vehicles.artillery.ArtilleryCY6$KneelingInfantry 1
VCInfantry vehicles.artillery.ArtilleryCY6$VCInfantry 2
VCRPGInfantry vehicles.artillery.ArtilleryCY6$VCRPGInfantry 2
VCRRInfantry vehicles.artillery.ArtilleryCY6$VCRRInfantry 2
NVAInfantry vehicles.artillery.ArtilleryCY6$NVAInfantry 2
StrelaInfantry vehicles.artillery.ArtilleryCY6$StrelaInfantry 2
USAInfantry vehicles.artillery.ArtilleryCY6$USAInfantry 1
SFInfantry vehicles.artillery.ArtilleryCY6$SFInfantry 1
LMGInfantry vehicles.artillery.ArtilleryCY6$LMGInfantry 1
technics.ini
[ProneInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/ProneInfantry/Summer/live.him
MeshWinter 3do/Artillery/ProneInfantry/Winter/live.him
MeshDesert 3do/Artillery/ProneInfantry/Desert/live.him
MeshSummerDamage 3do/Artillery/ProneInfantry/Summer/dead.sim
MeshWinterDamage 3do/Artillery/ProneInfantry/Winter/dead.sim
MeshDesertDamage 3do/Artillery/ProneInfantry/Desert/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MMGunMG15t
AttackMaxDistance 660.0
AttackMaxRadius 660.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +50.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 1.0
ChainfireTime 0.0
FastTargetsAngleError 14.0
[LMGInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/LMGInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/LMGInfantry/Summer/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MGunM60
AttackMaxDistance 660.0
AttackMaxRadius 660.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +50.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 1.0
ChainfireTime 2.0
FastTargetsAngleError 14.0
[VCRPGInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/VCRPGInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/VCRPGInfantry/Summer/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun CannonRocketSimpleRS82
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 100.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +50.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 10.0
ChainfireTime 0.0
FastTargetsAngleError 14.0
[VCRRInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/VCRRInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/VCRRInfantry/Summer/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun CannonChiHa
AttackMaxDistance 500.0
AttackMaxRadius 500.0
AttackMaxHeight 100.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +50.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 10.0
ChainfireTime 0.0
FastTargetsAngleError 7.0
[VCInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/VCInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/VCInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[SFInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/SFInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/SFInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.005
Explode Infantry
// Weapon
Gun MMGunMG15t
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[USAInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/USAInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/USAInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunMG15t
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[DugInInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/DugInInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/DugInInfantry/Summer/dead.sim
MeshWinter 3do/Artillery/DugInInfantry/Winter/live.him
MeshWinterDamage 3do/Artillery/DugInInfantry/Winter/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MMGunMG15t
AttackMaxDistance 400.0
AttackMaxRadius 400.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +70.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 1.0
ChainfireTime 0.0
FastTargetsAngleError 14.0
[KneelingInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/KneelingInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/KneelingInfantry/Summer/dead.sim
MeshWinter 3do/Artillery/KneelingInfantry/Winter/live.him
MeshWinterDamage 3do/Artillery/KneelingInfantry/Winter/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MMGunMG15t
AttackMaxDistance 400.0
AttackMaxRadius 400.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +70.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
[TrooperUSA]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/USAInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/USAInfantry/Summer/dead.sim
// Panzer
// PanzerType Null
PanzerSubtype 1
PanzerBodyFront 0.001
// Weapon
Gun MMGunMG15t
AttackMaxDistance 660.0
AttackMaxRadius 660.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 4.0
SpeedMax 8.0
SpeedBack 1.0
RotSpeedMax 80.0 // ??
RotInvisAng 36.0
BestSpace 8.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[NVAInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/NVAInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/NVAInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5
[StrelaInfantry]
Description Infantry Test Unit
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/Artillery/StrelaInfantry/Summer/live.him
MeshSummerDamage 3do/Artillery/StrelaInfantry/Summer/dead.sim
// Panzer
PanzerType Artillery
PanzerSubtype 0
PanzerBodyFront 0.001
Explode Infantry
// Weapon
Gun MMGunShKASt
NumShells 500
AttackMaxDistance 300.0
AttackMaxRadius 300.0
AttackMaxHeight 200.0
HeadYawHalfRange 180.0
GunMinPitch -10.0 // ??
GunStdPitch 0.0
GunMaxPitch +88.0 // ??
HeadMaxYawSpeed 54.5 // ??
GunMaxPitchSpeed 30.0 // ??
DelayAfterShoot 0.5
ChainfireTime 0.0
FastTargetsAngleError 14.0
SoundMove models.Infantry
StayWhenFire 1
SpeedAverage 8.0
SpeedMax 16.0
SpeedBack 8.0
RotSpeedMax 90.0 // ??
RotInvisAng 36.0
BestSpace 12.0
AfterCollisionDist 5.1
CommandInterval 1.6
StayInterval 1.5