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Author Topic: Any1 been able to take off in FW-200 or Me-410?  (Read 13945 times)

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Whiskey_Sierra_972

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Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
« Reply #36 on: February 11, 2013, 03:43:57 AM »

I forgot about this!

Well so I think he have added some conflicting mod which alter the gear hier!

I have just tested al Ju-88's in my clean DBW1.71 and all them are working fine!

Try to search for folder named Ju-88 (make a search in the MODS folder) and look what result!

In the meantime can be useful a screenshot of your mods folder!
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SAS~Malone

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Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
« Reply #37 on: February 11, 2013, 04:32:03 AM »

it might be a gear mod, or another 3d mod - spinners, props, cowling mod...?
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SAS~Gerax

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Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
« Reply #38 on: February 11, 2013, 04:33:08 AM »

No, as he said he has a clean DBW, but it seems he has a strange one...  ;D

Sleepingdragon, in your other topic:
Any1 been able to take off in FW-200 or Me-410?
https://www.sas1946.com/main/index.php/topic,32333.0.html
you write this:
Quote
OR is this just unique to my computer, like several other problems (Like the unzippable part 4 in the big f-ing superpack)?
and
Quote
seem to have stuff affect my installs that are unique, like I STILL can't get the part 4 of the Big F-ing mod pack to unzip in another install, either regular or torrent.

I have never installed the big f-ing superpack nor do I have the download files of this pack,
but maybe its possible that you run your game without having ever installed this part 4 correctly?
It seems difficult to believe but maybe you have a loadable version of the game now wich misses a lot of files due to this unzipped part4?  ???

This then really would explain a lot.  ;D
Anyway, you must have all parts installed.
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SAS~Malone

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Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
« Reply #39 on: February 11, 2013, 05:51:58 AM »

that would explain a lot of your current issues, indeed.
i had a not-so-different problem from this, several months back, when every allied plane using a torpedo loadout, would display similar mission start problems.
after much head-scratching and hair-pulling, it turned out i had a corrupted/damaged sfs file.
these are tricky to trace, but if you are experiencing these problems on a clean DBW, then i'm willing to bet yo have a similar problem.
and if you did somehow install your game with a corrupted sfs file, then it's actually a miracle your game is running at all - but such is the mysteries of IL-2.
i'll hunt down my old thread with that problem, and give you a link here to it.
it might help you out. ;)
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Sleepingdragon

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Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
« Reply #40 on: February 11, 2013, 09:32:11 PM »

Merci ! I appreciate the help and interest in this bizarre IL2 episode of the X-files (and I don't even get to mess around with Scully :-*).

I've been experimenting and working wiht this most of last night and today (no work to do today in this weather, so.....)
I've been doing all this on the stock Italy OL map, and here's some more factors that may shed light. Ill get to the Ju88 problem in a miniute.

1. I finally go the Me-410 to behave and have managable torque, but i don't know how. Once I got on the Italy map, it was controlable, the differential braking worked fine and can take off ok. I locked the tail wheel, and it worked. Then just to see if that was it, I took off wiht the tail wheel unlocked. Worked fine, was just as controlable. Have no idea WTF I did to change that other than change maps from formosa, but I don't think the map was a factor.

2. HOWEVER, the FW-200 still just wants to go around in circles, will even rotate to the left when I have the left engines on and the rightones off, using brake etc.  If I let the autopilot take off, is fine. I take over in the air, then land, and THEN the brakes work fine as I can steer it down the runway and manuver around easily. THEN I try to turn around and the left hand rotate thing takes over again. No right rudder, tail wheel locked or unlocked. Differential thrust doesn't have an effect either, since it does this even when the right engines are off. The differential thrust is working except in takeoff., as I experiment with it in the air, and the thrust effect is correct while in the air or during taxi after landing. Makes no sense. HERE is the misn Im using, which is the already posted JU-88 test misn with the AC changed to FW200s, and some ships and Blenhiems added.
Code: [Select]
[MAIN]
  MAP Italy_DF/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player I_StG77a02
  army 2
  playerNum 0
[SEASON]
  Year 1956
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  I_StG77a02
  11Squadronearly00
[I_StG77a02]
  Planes 2
  Skill 2
  Skill2 1
  Skill3 1
  Class air.FW_200C3U4
  Fuel 25
  weapons 6sd500
[I_StG77a02_Way]
  TAKEOFF 22456.70 17205.18 0 0 &0
  NORMFLY 21963.52 28196.18 500.00 300.00 &0
  NORMFLY 14440.03 51814.23 500.00 300.00 &0
  NORMFLY 13513.40 54130.81 500.00 300.00 &0
  NORMFLY 9729.65 52895.30 500.00 300.00 &0
  NORMFLY 18324.56 22533.70 500.00 300.00 &0
  NORMFLY 18000.20 6715.93 500.00 300.00 &0
  NORMFLY 23151.86 6773.18 500.00 300.00 &0
  LANDING 22576.60 15383.45 0 0 &0
[11Squadronearly00]
  Planes 4
  Skill0 2
  Skill1 1
  Skill2 2
  Skill3 1
  Class air.BLENHEIM4F
  Fuel 100
  weapons 20mm
[11Squadronearly00_Way]
  NORMFLY 71787.18 105045.71 500.00 350.00 &0
  NORMFLY 39375.91 35591.33 1800.00 350.00 &0
  NORMFLY 26260.40 22537.30 1800.00 350.00 &0
  NORMFLY 21671.85 22092.04 1800.00 400.00 &0
  GATTACK 21828.45 18210.23 1800.00 400.00 30_Static 0 &0
  NORMFLY 22146.78 13815.31 700.00 400.00 &0
  NORMFLY 25582.79 9108.64 1200.00 400.00 &0
  NORMFLY 26205.80 9425.40 1200.00 400.00 &0
  GATTACK 23411.78 13923.68 1000.00 400.00 20_Static 0 &0
  NORMFLY 22004.70 18628.80 800.00 400.00 &0
  NORMFLY 20302.16 22984.83 1200.00 400.00 &0
  NORMFLY 17387.91 21926.50 1200.00 400.00 &0
  GATTACK 20712.66 17461.40 1200.00 400.00 55_Static 0 &0
  NORMFLY 25825.38 12106.94 600.00 428.00 &0
  NORMFLY 31630.81 10741.23 1000.00 428.00 &0
  NORMFLY 70743.83 16543.62 1000.00 400.00 &0
  NORMFLY 78882.13 14515.62 500.00 250.00 &0
  LANDING 83811.45 15874.03 0 0 &0
[Chiefs]
  0_Chief Ships.Tramp 1 0 2 1.0
  1_Chief Ships.Tramp 1 0 2 1.0
  2_Chief Ships.Tanker 1 0 2 1.0
[0_Chief_Road]
  10146.04 52016.70 120.00 0 2 2.5722224712371826
  41565.73 64369.29 120.00
[1_Chief_Road]
  8065.83 52224.11 120.00 0 2 2.5722224712371826
  27696.15 57226.28 120.00 0 2 2.5722224712371826
  44464.01 66986.67 120.00
[2_Chief_Road]
  7838.48 53177.21 120.00 0 2 3.729722261428833
  26111.14 57977.07 120.00 0 2 3.729722261428833
  44630.85 68238.01 120.00
[NStationary]
  0_Static ships.Ship$Tramp 1 13030.51 52091.09 360.00 0.0 0 2 1.0
  1_Static ships.Ship$Tramp 1 13567.00 51688.72 360.00 0.0 0 2 1.0
  2_Static ships.Ship$Tanker 1 14053.20 52225.21 360.00 0.0 0 2 1.0
  3_Static ships.Ship$Shuka 1 13634.06 52091.09 360.00 0.0 0 0 8.0
  4_Static vehicles.planes.Plane$BF_109E7 2 23041.05 16169.66 190.00 0.0 null
  5_Static vehicles.planes.Plane$BF_109E7 2 23040.06 16222.95 190.00 0.0 null
  6_Static vehicles.planes.Plane$BF_109E7 2 23023.96 16269.73 534.10 0.0 null
  7_Static vehicles.planes.Plane$BF_109E7 2 23047.27 16079.43 189.10 0.0 null
  8_Static vehicles.planes.Plane$BF_109E7 2 23026.65 16018.23 194.10 0.0 null
  9_Static vehicles.planes.Plane$BF_109E7 2 22985.06 15988.72 529.10 0.0 null
  10_Static vehicles.planes.Plane$BF_109E7 2 22921.52 15775.27 229.10 0.0 null
  11_Static vehicles.planes.Plane$BF_109E7 2 22916.71 16563.87 539.10 0.0 null
  12_Static vehicles.planes.Plane$BF_109E7 2 22912.59 16590.67 519.10 0.0 null
  13_Static vehicles.planes.Plane$BF_109E7 2 22936.09 16740.33 189.10 0.0 null
  14_Static vehicles.planes.Plane$BF_109E7 2 22969.08 16835.57 194.10 0.0 null
  15_Static vehicles.planes.Plane$BF_109E7 2 22901.67 16898.03 464.10 0.0 null
  16_Static vehicles.planes.Plane$BF_109E7 2 22841.27 16853.91 429.10 0.0 null
  17_Static vehicles.planes.Plane$BF_109E7 2 22812.20 16834.53 189.10 0.0 null
  18_Static vehicles.planes.Plane$BF_109E7 2 22626.98 15827.55 189.10 0.0 null
  19_Static vehicles.planes.Plane$BF_109E7 2 22625.48 15849.04 189.10 0.0 null
  20_Static vehicles.planes.Plane$BF_109E7 2 22622.48 15879.04 194.10 0.0 null
  21_Static vehicles.planes.Plane$BF_109E7 2 22626.98 15906.05 189.10 0.0 null
  22_Static vehicles.planes.Plane$BF_109E7 2 22621.98 15932.06 184.10 0.0 null
  23_Static vehicles.planes.Plane$BF_109E7 2 22624.98 15960.57 189.10 0.0 null
  24_Static vehicles.planes.Plane$BF_109E7 2 22624.98 15990.58 519.10 0.0 null
  25_Static vehicles.planes.Plane$BF_110F2 2 22624.98 16157.63 534.10 0.0 null
  26_Static vehicles.planes.Plane$BF_110F2 2 22623.48 16193.14 524.10 0.0 null
  27_Static vehicles.planes.Plane$BF_110F2 2 22621.48 16224.15 189.10 0.0 null
  28_Static vehicles.planes.Plane$BF_110F2 2 22622.48 16272.16 534.10 0.0 null
  29_Static vehicles.planes.Plane$BF_110F2 2 22204.86 16095.11 384.10 0.0 null
  30_Static vehicles.planes.Plane$BF_110F2 2 22221.36 16030.09 324.10 0.0 null
  31_Static vehicles.planes.Plane$BF_110F2 2 22146.34 16012.08 354.10 0.0 null
  32_Static vehicles.planes.Plane$FW_189A2 2 22214.86 15936.06 354.10 0.0 null
  33_Static vehicles.planes.Plane$FW_189A2 2 22259.87 15848.03 324.10 0.0 null
  34_Static vehicles.planes.Plane$FW_189A2 2 22033.30 15792.02 354.10 0.0 null
  35_Static vehicles.planes.Plane$FW_189A2 2 22627.48 15590.96 534.10 0.0 null
  36_Static vehicles.planes.Plane$FW_189A2 2 22627.48 15633.47 534.10 0.0 null
  37_Static vehicles.planes.Plane$FW_189A2 2 22625.98 15677.98 539.10 0.0 null
  38_Static vehicles.planes.Plane$FW_189A2 2 22772.02 15613.47 509.10 0.0 null
  39_Static vehicles.planes.Plane$G50 2 21961.57 15739.19 379.10 0.0 it
  40_Static vehicles.planes.Plane$G50 2 21951.54 15710.57 379.10 0.0 it
  41_Static vehicles.planes.Plane$G50 2 21942.10 15679.89 374.10 0.0 it
  42_Static vehicles.planes.Plane$G50 2 21984.28 15591.98 344.10 0.0 it
  43_Static vehicles.planes.Plane$G50 2 21955.96 15488.44 349.10 0.0 it
  44_Static vehicles.planes.Plane$G50 2 22420.59 15560.42 349.10 0.0 it
  45_Static vehicles.planes.Plane$G50 2 22420.29 15584.61 349.10 0.0 it
  46_Static vehicles.planes.Plane$G50 2 22420.59 15608.80 349.10 0.0 it
  47_Static vehicles.planes.Plane$G50 2 22204.65 15596.10 304.10 0.0 it
  48_Static vehicles.planes.Plane$JU_87B2 2 22300.04 15718.79 404.10 0.0 null
  49_Static vehicles.planes.Plane$JU_87B2 2 22315.04 15668.53 374.10 0.0 null
  50_Static vehicles.planes.Plane$JU_87B2 2 22224.76 15721.76 384.10 0.0 null
  51_Static vehicles.planes.Plane$JU_87B2 2 22421.16 15783.73 354.10 0.0 null
  52_Static vehicles.planes.Plane$JU_87B2 2 22420.50 15812.93 354.10 0.0 null
  53_Static vehicles.planes.Plane$JU_87B2 2 22324.03 15798.17 324.10 0.0 null
  56_Static vehicles.planes.Plane$JU_88C6 2 22389.35 15386.81 364.10 0.0 null
  57_Static vehicles.planes.Plane$JU_88C6 2 22365.53 15402.38 419.10 0.0 null
  58_Static vehicles.planes.Plane$JU_88C6 2 22360.95 15445.90 449.10 0.0 null
  59_Static vehicles.planes.Plane$JU_88C6 2 22364.15 15486.66 444.10 0.0 null
  55_Static vehicles.planes.Plane$JU_88C6 2 22428.28 15413.37 324.10 0.0 null
  54_Static vehicles.planes.Plane$JU_88C6NJ 2 22426.79 15442.34 324.10 0.0 null
[Buildings]
[Bridge]
[House]


3 I placed some static Ju-88s of all models on the italian base (the southern one on that big island) and got these bizarre results with the 88s A4, A17,and A4 torp. They are all imbeded into the ground, so it seems that the planes are NOT being dropped like I thought they were, but are bouncing without the bounce itself being visible in the sim. That explains the busted props.



BUT the C-6 and C-6NJ night fighter appear fine in static and work fine in the actual planes.




5. This DBW 1.71 install was not obtained using the big F-ing install from 4.07; I was tryign to install that for another install for assorted reasons. The install involved is one I put together one piece at a time, installing each part of the 407 to 409 with UP3 and DBW added after that in order. I can't think of any extra buttons files or any other file that I've installed, at least not to my knowledge, but It's possible I could have something really small at some point, but I have no memory of it, and have tried to avoid such to keep this install running smoothly (which is why I wanted another install to learn how to add stuff to). But this stuff is complicated.

6. In the "mods" folder itself, there is nothing but another set of folders; MODS/STD/GUI/GAME/BUTTONS, with nothing at all in the BUTTONS folder, which I guess is because I've not added any mods outside the clean DBW 171.  Am I correct in assuming that all the mod stuff was in the DBW folder?

7. Deep inside the DBW folder, there is a "buttons" file located within the GUI/GAME folder, but when opened with word, it is alot of illegible symbology. The buttons file in the IL2 folder is the same as teh one in the DBW/STD folder, so i obviously am using the one that came wiht DBW 171 (I think). It is 2274 kb, and was last modified on 1/30/12. I assume this is the correct one for stock 1.71?

8. Where pray tell is this SFS file? I've hunted all over the place and can't find one. I'll post it if I can just find the thing, to see if it's corrupted.

9 This is the IL2fb.ini file:
[Settings]
ModType=4
RamSize=512
ExitWithIL2=0
ExpertMode=0
UseCachedFileLists=0
MultipleInstances=0
[JVM]

I can post any other file if I just can find it.

10. I made the misn myself in the FMB yesterday, and I've changed the loadouts around and did some skip bombing misns, and arranged a dogfight with Blenhiems that are equipped with the 20mm cannon pod (those things are dangerous btw). AI performed well as did the C6.

11. BTW, I noticed that I can't fly the Do17 or 217 variants, despite having player checked. All i get is a bizarre screen that looks like im looking thru a sub periscope whose lens is half submerged ???. Are they not flyable? Or could this be a related problem? Just thought I might should add that.

12. Another odd problem that could be related; I can't use the HS-129, either version. I put it in the mission, arm it etc in the screen where you can see it, but when I hit "fly, I get ....."Instruction oxba78790 referenced memory. The memory could not be "read". " I have no idea WTF that means, but no HS-129.

13. When I try to load the JU-88A4 in the Sinai map, I got....."mission loading failed-Med 3do/humans/paratroopers/russain/mission not created." So I went to the stock online Italy map. Dunno what that means.

I hope this helps. Obviously there is something here that has affected others and would probably be best to have a cure handy or at least know what it is to prevent others from having it. Thanx again for the interest. I hope I addressed all the above points you guys brought up, but let me know if I left anything out. I can post anything that's needed.  8)
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Sleepingdragon

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Re: Any1 been able to take off in FW-200 or Me-410?
« Reply #41 on: February 11, 2013, 10:59:34 PM »

I've checked all the brakes etc, and they work fine for mosto fthe other planes. Ive finally gotten the 410 to take off without the absurd torque, but on the stock italian ol map. I detailed all this in the JU88 post I made, adn that's where the further discusion of this bizarre stuff should take place since it seems to all be related.  :P
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SAS~Gerax

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Re: JU-88 drop and capsize on take off, 2 versions? Any1 else see this?
« Reply #42 on: February 12, 2013, 10:14:31 AM »

Sleepingdragon, should I merge the two topics about strange takeoff behaviour and bouncing planes
(same question as in your "Any1 been able to take off in FW-200 or Me-410?" topic)?

Now to this Fw-200 mission:
had no problems with takeoff, even sunk a ship with "Steckrüben Verfahren" and could get rid of the Blenheims and get home safely The second Fw200 was downed by those "Bastards". ;)

I must admit I had to use the chock key to have a correct takeoff otherwise I would turn on the ground now, hours later.  ;D But chocks seems not to much unrealistic think.

On the other side I have no idea whats the thing with the bouncing planes.
You must have some other mods.

So please do me a favor and post a (normal) logfile: when having launched the mission go out with alt-tab and make a copy of the logs content and post it here please.
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Sleepingdragon

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Re: Any1 been able to take off in FW-200 or Me-410?
« Reply #43 on: February 12, 2013, 10:33:47 AM »

Yeah, I guess so, as I will defer to your judgement on that. I didn't think they were related when I first made them, but I'm leaning toward them being caused by a similar file problem of some sort. Im on my way to get that log file you wanted.
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SAS~Gerax

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Re: Any1 been able to take off in FW-200 or Me-410?
« Reply #44 on: February 12, 2013, 10:41:54 AM »

Just merged the two topics.  ;)
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Sleepingdragon

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Re: Any1 been able to take off in FW-200 or Me-410?
« Reply #45 on: February 12, 2013, 02:50:43 PM »

Here is the event log to my FW200 misn. It's still up, i just alt/tab out of it after starting the engines. I tried the chocks, but it ddint seem to have much effect. Can you tell me how you used those to effect it? Did you give it max power, or what power setting did you use, and at what point did you release the chocks. Mine still rotated around to the left again with all engines selcted.

[12.02.2013 16:36:53] Mission: Single/Italy Ju-88 test.mis is Playing
12:00:00 Mission BEGIN

This is the "log.lst" that had today's date, so I assume it's related to this misn, as Ive not flown any others.

Code: [Select]
[16:32:04]   OpenGL provider: dx8wrap.dll
[16:32:07]   OpenGL library:
[16:32:07]     Vendor: 1C.Multimedia.Dev/Maddox.
[16:32:07]     Render: DirectX8.
[16:32:07]     Version: 1.1
[16:32:07]     Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[16:32:07]   Size: 1152x864
[16:32:07]   ColorBits: 32
[16:32:07]   DepthBits: 24
[16:32:07]   StencilBits: 8
[16:32:07]   isDoubleBuffered: true
[16:32:07]   
[16:32:07]   *** Looking for Advanced CPU Instructions...
[16:32:07]   

    PentiumPro
    [16:32:07]   
    Multimedia (MMX)
    [16:32:07]   
    3D (SSE)
    [16:32:07]   
    3D (SSE2)
    [16:32:07]   
    3D (3DNow)
    [16:32:07]   ColourBits 32, ABits 0, ZBits 24
    [16:32:07]   
    [16:32:07]   *** Looking for Render API Extensions ...
    [16:32:07]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [16:32:07]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [16:32:07]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [16:32:07]   
    'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
    [16:32:07]   [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
    [16:32:07]   
    'GL_ARB_multitexture' extension - Multitexturing.
    [16:32:07]   
    'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
    [16:32:07]   [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [16:32:07]   [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
    [16:32:07]   [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [16:32:07]   [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
    [16:32:07]   
    'GL_ARB_texture_compression' extension - Saves texture memory by 400%
    [16:32:07]   [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
    [16:32:07]   
    [16:32:07]   Maximum texture size : 4096
    [16:32:07]   Maximum simultaneous textures :8
    [16:32:07]   MaxAnisotropic (1.0 = none) : 1.000000
    [16:32:07]   WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
    [16:32:07]   WARNING: 'Perfect' Mode required pixels shaders
    [16:32:07]   WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
    [16:32:07]   WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
    [16:32:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
    [16:32:13]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
    [16:32:13]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
    [16:32:26]   Ship: Value of

[IJNAkagiCV41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:11)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAkagiCV41
[16:32:26]   Ship: Value of [IJNKagaCV41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:12)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV41
[16:32:26]   Ship: Value of [IJNKagaCV42]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:13)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKagaCV42
[16:32:26]   Ship: Value of [IJNSoryuCV41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:14)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV41
[16:32:26]   Ship: Value of [IJNSoryuCV42]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:15)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNSoryuCV42
[16:32:26]   Ship: Value of [IJNHiryuCV41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:16)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV41
[16:32:26]   Ship: Value of [IJNHiryuCV42]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:17)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHiryuCV42
[16:32:26]   Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:18)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
[16:32:26]   Ship: Value of [IJNUnryuCVgray]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:19)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgray
[16:32:26]   Ship: Value of [IJNUnryuCVgreen]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:20)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNUnryuCVgreen
[16:32:26]   Ship: Value of [IJNAmagiCV]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:21)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNAmagiCV
[16:32:26]   Ship: Value of [IJNKatsuragiCV]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:22)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKatsuragiCV
[16:32:26]   Ship: Value of [IJNShohoCVL]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:24)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNShohoCVL
[16:32:26]   Ship: Value of [IJNZuihoCVL41]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:25)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL41
[16:32:26]   Ship: Value of [IJNZuihoCVL42]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:26)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL42
[16:32:26]   Ship: Value of [IJNZuihoCVL43]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:27)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL43
[16:32:26]   Ship: Value of [IJNZuihoCVL44]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:28)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuihoCVL44
[16:32:26]   Ship: Value of [IJNRyuhoCVL43]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:29)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL43
[16:32:26]   Ship: Value of [IJNRyuhoCVL45]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:30)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45
[16:32:26]   Ship: Value of [IJNChitoseCVLwood]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:31)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLwood
[16:32:26]   Ship: Value of [IJNChitoseCVLgreen]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:32)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChitoseCVLgreen
[16:32:26]   Ship: Value of [IJNChiyodaCVLwood]:<Mesh> not foundCan't set property
[16:32:26]   java.lang.RuntimeException: Can't set property
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:26]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:26]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:33)
[16:32:26]      at java.lang.Class.forName0(Native Method)
[16:32:26]      at java.lang.Class.forName(Unknown Source)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:26]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:26]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:26]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:26]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:26]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:26]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:26]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLwood
[16:32:27]   Ship: Value of [IJNChiyodaCVLgreen]:<Mesh> not foundCan't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:27]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:34)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNChiyodaCVLgreen
[16:32:27]   Ship: Value of [IJNCVL2gray]:<Mesh> not foundCan't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:27]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:35)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNCVL2gray
[16:32:27]   Ship: Value of [JapanDryCargo1943]:<Mesh> not foundCan't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[16:32:27]      at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[16:32:27]      at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:41)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in spawn: com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943
[16:32:27]   Tank: Parameter [CrusaderII]:<PanzerSubtype> not found
[16:32:27]   Can't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:237)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$CrusaderII
[16:32:27]   Tank: Parameter [ValentineIII]:<PanzerSubtype> not found
[16:32:27]   Can't set property
[16:32:27]   java.lang.RuntimeException: Can't set property
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:524)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:560)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:749)
[16:32:27]      at com.maddox.il2.objects.vehicles.tanks.TankWFly.<clinit>(TankWFly.java:240)
[16:32:27]      at java.lang.Class.forName0(Native Method)
[16:32:27]      at java.lang.Class.forName(Unknown Source)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:32:27]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:32:27]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[16:32:27]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[16:32:27]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:32:27]      at com.maddox.il2.game.Main.exec(Main.java:420)
[16:32:27]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:32:27]   Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWFly$ValentineIII
[16:32:29]   No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[16:32:31]   sFMDir = gui/game/buttons
[16:32:31]   s1 = flightmodels/s-199.fmd
[16:32:31]   s = FlightModels/S-199.fmd
[16:32:31]   m_lastFMFile = null
[16:32:31]   opening new fm file gui/game/buttons
Logged

SAS~Gerax

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Re: Any1 been able to take off in FW-200 or Me-410?
« Reply #46 on: February 12, 2013, 03:42:43 PM »

Sleepingdragon, this isn't the log I expected (btw I shortened it to make it more readable with the code option #).  ;)

Here I see mostly Japan ships, don't know why, but this is not interesting and has nothing to do with this mission.  :-X

Please do this: launch the Fw-200 mission until you see the planes bounce then change to Desktop with alt-tab and look into your logfile and post this here please. Look if you have in the conf.ini section [Console] set the line "LOGKEEP=" to 0 and the line LOGTIME=1. Also there is the line LOGFILE=xxxx, this xxx is the name of the log file wich content I want to see.  :)
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i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

bomberkiller

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  • Bf-109G-6/R6 = Bomber Killer
Re: Any1 been able to take off in FW-200 or Me-410?
« Reply #47 on: February 12, 2013, 03:51:41 PM »

Hi Gerax,

I believe, the problem of SleepDrag is the tightened brakes fail (sorry - Google translator) - "angezogene Radbremsen-Fehler"!

I read about it but I do not know how to solve this problem. Could it be possible?

Wbr, Gerhard
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FAC N° 9 ...cheers mein Schatz
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