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Author Topic: Forest Textures  (Read 2622 times)

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Ala13_florete

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Forest Textures
« on: February 10, 2013, 04:40:19 AM »

Hello! I have a question, would it be possible to change the textures of our forests? My intention is to be less opaque, thus making the troops hidden in them are visible from the air.

Is there already this mod? Would it be very difficult to do?

Sorry for my bad english!

Nus Vemus!
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Antae_destronas

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Re: Forest Textures
« Reply #1 on: February 10, 2013, 05:38:18 AM »

Hi
These are 2048x2048 forests textures. Hope this helps (Espero que te sirva, es un gran trabajo, además añade más calidad en las hojas, ramas ... ;) )

https://www.sas1946.com/main/index.php/topic,31216.0.html
https://www.sas1946.com/main/index.php/topic,31058.0.html

Cheers
 Alberto
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Ala13_florete

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Re: Forest Textures
« Reply #2 on: February 10, 2013, 06:32:26 AM »

Thanks for your answer but I do not mean exactly that type of forest. Actually what I mean is large woodlands covering maps as Burma, Solomon Islands, Singapore ...

The idea is to use these maps in SEOW campaigns.

Nus Vemus!
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Antae_destronas

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Re: Forest Textures
« Reply #3 on: February 10, 2013, 07:10:03 AM »

No idea. Maybe answers to you a map expert. That's everything I know  ;)
Hope you find the solution.

 Alberto
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SAS~Bombsaway

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Re: Forest Textures
« Reply #4 on: February 10, 2013, 07:21:21 AM »

You want to look in the _tex folder in forest/summer. Such as Jungle 0 ,1 2,3 and 4 Use those textures
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Ala13_florete

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Re: Forest Textures
« Reply #5 on: February 10, 2013, 07:58:41 AM »

Thanks Bombsaway but could you develop the answer, I have no experience working with mods...

Nus Vemus!
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Ala13_ManOWar

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Re: Forest Textures
« Reply #6 on: February 10, 2013, 08:29:57 AM »

Hi mates!

What Florete means is about generic forest textures, not trees. You know, the layered forest textures have not much detail. Problem is units crossing the forest aren't seen from above because those textures really have no transparency, and that's a problem when we talk about SEOW, units moving are invisible inside forest and impossible to destroy. So the question is, do you know if out there exists any mod trying to solve that problem or may be detailing layered generic forest textures making ground units behind them visible?

Thank you!
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SAS~Malone

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Re: Forest Textures
« Reply #7 on: February 10, 2013, 10:02:38 AM »

there is no such mod at this point, and i don't know if it is feasible.
quite a few guys have tried to change it, without success at this time....
we can only hope it gets solved in the future.... ;)
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Ala13_ManOWar

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Re: Forest Textures
« Reply #8 on: February 10, 2013, 10:27:27 AM »

I guessed so, but we had to try. Thank you Malone  ;).

S!
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Uufflakke

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Re: Forest Textures
« Reply #9 on: February 10, 2013, 11:25:34 AM »

First of all why making thinner woods in tropical areas? I would say that in Burma or so in real life it ís difficult to see vehicles crossing the jungle.
For that purpose I created much denser woods for jungle maps.  :D
https://www.sas1946.com/main/index.php/topic,10535.108.html (page 10/11)

Anyway, I understand you want to have the woods thinner and that's fairly easy to do.
You need to have the Woods0 till Woods4 textures and then it is just a matter of making the trees smaller with the eraser tool (GIMP is freeware and has a lot of options for editing .tga/jpg/bmp files)
If you don't have the Woods files in Mapmods/maps/_Tex/forest/ you need to extract them.
SFS extractor info here:
https://www.sas1946.com/main/index.php/topic,16581.0.html


There is an other option for creating thinner woods by editing the load.ini of the map.
Usually the trees in Wood3 and Wood4 (=top of trees) are smaller than in Wood1 and Wood2.
So instead of:
Wood0  = forest/summer/Jungle0Burma.tga
Wood1  = forest/summer/Jungle1.tga
Wood2  = forest/summer/Jungle2.tga
Wood3  = forest/summer/Jungle3.tga
Wood4  = forest/summer/Jungle4.tga

You fill in:
Wood0  = forest/summer/Jungle0Burma.tga
Wood1  = forest/summer/Jungle4.tga
Wood2  = forest/summer/Jungle3.tga
Wood3  = forest/summer/Jungle4.tga
Wood4  = forest/summer/Jungle4.tga

Or something like that.
It is a matter of trial and error to find the right density of woods.




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Ala13_ManOWar

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Re: Forest Textures
« Reply #10 on: February 10, 2013, 11:49:33 AM »

I see... The thing is not just make thinner forest, but try to see what is there in fact and is hidden by "invisible" textures. And there's a thing with that, a unit inside forest is virtually impossible to destroy, whatever guns or bombs you use. Also many times a unit just in the limits of forest, even you seen it, is impossible to destroy. That's not very real and a problem in SEOW campaigns where we only can forbid commanders to move units across forest. So furthermore the "looking" of the woods, would that thinning help on that or just we'll see smaller "fake trees" but still anything behind them?

And thank you for your time Uufflakke  ;).
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Ala13_florete

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Re: Forest Textures
« Reply #11 on: February 11, 2013, 11:15:28 AM »

It works! Uufflakke thank you very much, we have followed your second tip and "voila" the trees are now much more transparent. I used a map of Bruma modified to make tests on the file "load.ini" and the results are great. :D

The problem is that now we have more questions ... :P

There are modified versions of almost all maps of the Pacific but not of the Solomon Islands. Is there any way to get a modified version of this map?

And another question, is there a tutorial on how to modify the images "targa" to retain all of its layers.

Thanks for your answers!

Nus Vemus!
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