Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 83   Go Down

Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413284 times)

0 Members and 4 Guests are viewing this topic.

Mick

  • Modder
  • member
  • Online Online
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #132 on: January 05, 2013, 11:17:17 AM »

... you can also try that trick from vpmedia:

I tested this problem and you are right, this version of the Gurner FX mod kills the fps from 75 to 30 in my game(DBW-1916). Too many house fires in the view seem to cause this drop. After deleting these files in 4.3 (smoke view distance) the fps is a bit improved.


64F83BC6574C11DE
949499C0F4E85D88
8A318408BB7C513E

In my normal DBW I still use the 4.1 version, which is very fps friendly, you should try that one.
Logged

Crazy G

  • member
  • Offline Offline
  • Posts: 148
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #133 on: January 06, 2013, 04:42:05 AM »

Thanks, but even with Gurners FX deactivated it causes CTD.
Logged

The_Alaska_Man

  • TAM
  • Modder
  • member
  • Offline Offline
  • Posts: 654
  • Map modder
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #134 on: January 06, 2013, 05:10:49 PM »

Hey guys, wonderful mod, but I have one problem, when a plane crashes, well the game crashes too

Code: [Select]
WARNING: * Buf0 : Obj: 113,  Vert 1514,  Ind 6141
[0:03:00] WARNING: * Buf1 : Obj: 376,  Vert 19162,  Ind 43347
[0:03:00] WARNING: * Buf2 : Obj: 11,  Vert 3896,  Ind 5160
[0:03:00] Load bridges
[0:03:00] Load static objects
[0:03:02] Mission: Quick/Crimea/CrimeaRedAirbase00.mis is Playing
[0:03:03] warning: no files : music/inflight
[0:07:13] java.lang.NoSuchFieldError: bPropHit
[0:07:13] at com.maddox.il2.objects.air.Aircraft.hitProp(Aircraft.java:1803)
[0:07:13] at com.maddox.il2.fm.Gear.testPropellorCollision(Gear.java:1439)
[0:07:13] at com.maddox.il2.fm.Gear.ground(Gear.java:674)
[0:07:13] at com.maddox.il2.fm.Gear.ground(Gear.java:490)
[0:07:13] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:1089)
[0:07:13] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:843)
[0:07:13] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[0:07:13] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[0:07:13] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[0:07:13] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[0:07:13] at com.maddox.rts.Message._send(Message.java:1217)
[0:07:13] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[0:07:13] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:07:13] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:07:13] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:07:13] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:07:13] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:07:13] at com.maddox.il2.game.Main.exec(Main.java:437)
[0:07:13] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
Just call me TAM.

Mick

  • Modder
  • member
  • Online Online
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #135 on: January 07, 2013, 07:41:33 AM »

... sorry The_Alaska_Man, but nobody ever reported such a bug before (and trust me, many bugs have been reported so far ...  :D)

I am not a log specialist but the thing that worries me (and never seen before too ...) is this part :

[0:07:13]   java.lang.NoSuchFieldError: bPropHit
[0:07:13]      at com.maddox.il2.objects.air.Aircraft.hitProp(Aircraft.java:1803)
[0:07:13]      at com.maddox.il2.fm.Gear.testPropellorCollision(Gear.java:1439)
[0:07:13]      at com.maddox.il2.fm.Gear.ground(Gear.java:674)
[0:07:13]      at com.maddox.il2.fm.Gear.ground(Gear.java:490)

... I don't know what to think about it ...  ???

Logged

SAS~Anto

  • Aussie Bush Pilot
  • Editor
  • member
  • Offline Offline
  • Posts: 4439
  • Retired from modding
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #136 on: January 08, 2013, 02:33:50 AM »

That error is caused by the SAS Engine Mod. I am confident as I created the property bPropHit.
Logged

The_Alaska_Man

  • TAM
  • Modder
  • member
  • Offline Offline
  • Posts: 654
  • Map modder
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #137 on: January 08, 2013, 08:19:58 PM »

Any ideas how to fix it?
Logged
Just call me TAM.

warriorrim

  • member
  • Offline Offline
  • Posts: 12
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #138 on: January 11, 2013, 12:06:44 PM »

Hey guys, right im having frustrating prolblems trying to get this to work, so heres what i did if anything i have done is wrong please please let me know:
1-installed IL-2
2 - Installed DWB super pack straight onto stock 4.07 and from what i was told automatically patches so the game is at the 4.10.1 patch with DWB
3-activated UP3 in JSGME
4- put the two SFS files from tigers mod into the root of the game
5-put the mod folder into the JSGME mods folder
6- then activated the mod by JSGME
7-chose DWB from the IL Selector.

i followed all instructions to change the sound channels to 64 etc and i have tried all that you guys have mentioned within this thread. Now am i doing anything wrong here or something i have not done to get this working properly?

Thanks in advance.
Logged

Mick

  • Modder
  • member
  • Online Online
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #139 on: January 11, 2013, 01:37:01 PM »

... please post your log (using the # insert code ...)  ;)

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722
Logged

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 4929
  • Bf-109G-6/R6 = Bomber Killer
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #140 on: January 11, 2013, 04:16:06 PM »

Quote
3-activated UP3 in JSGME
4- put the two SFS files from tigers mod into the root of the game
5-put the mod folder into the JSGME mods folder
6- then activated the mod by JSGME
7-chose DWB from the IL Selector.

Hi warriorrim,

you have activated UP in JSGME and DBW you've selected in "IL Selector"? If yes, that is not right!

UP or DBW, not both...!
Logged
FAC N° 9 ...cheers mein Schatz

warriorrim

  • member
  • Offline Offline
  • Posts: 12
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #141 on: January 12, 2013, 07:32:47 AM »

ah ok, so once i have installed DBW, i should not activate UP in JSGME? do i need to do anything else or just to select DBW in the selector and that is all to activate DBW, and then any mods just activate in JSGME?

Thanks alot for your help.
Logged

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 4929
  • Bf-109G-6/R6 = Bomber Killer
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #142 on: January 12, 2013, 08:00:19 AM »

Quote
...activate DBW, and then any mods just activate in JSGME?

yes!
Logged
FAC N° 9 ...cheers mein Schatz

warriorrim

  • member
  • Offline Offline
  • Posts: 12
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #143 on: January 12, 2013, 08:57:46 AM »

Sweet, thanks alot.
Logged
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 83   Go Up
 

Page created in 0.035 seconds with 24 queries.