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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413276 times)

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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #192 on: January 27, 2013, 02:32:38 PM »

Will do, bomberkiller.

Is posting the sound.log the same as logfile.log?  I have never done either --- can you point me in the right direction or to a thread that provides instruction?
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #193 on: January 27, 2013, 02:41:38 PM »


... post your log.lst, and we'll see ...
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bomberkiller

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #194 on: January 27, 2013, 03:28:01 PM »

Mick will see the logfile.log!

https://www.sas1946.com/main/index.php/topic,13457.0.html


I will see at 1st the sound.log

The sound.log is in your maingame-folder between "sasup_fbdsm_15.sfs" and "tigersounds_1.sfs".
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #195 on: January 27, 2013, 06:18:46 PM »

Thanks very much guys.

Here's my soundfile but how do I post the logfile in the scroll window so I don't make a mile long entry?

-- new session --
num channels 64
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
Speaker config restored.
Audio finished.

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bomberkiller

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #196 on: January 27, 2013, 07:48:16 PM »

Aaaah,

do you have enabled 5.1 or 7.1 in the soundcard-driver?

Please disable...

And settings in the "conf.ini"...:

[sound]

channels=2

SoundFlags.forceEAX1=0
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #197 on: January 27, 2013, 09:00:31 PM »

Thanks for the quick reply.

No soundcard, I use the onboard motherboard sound drivers.  Not sure what you're referring to by enabling 5.1 or 7.1. Can you explain?

Also channels and EAX settings look good.  Here's the sound section of my conf.ini:

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=8
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=4
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=2
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
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bomberkiller

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #198 on: January 27, 2013, 09:27:26 PM »

change settings:

SoundMode=1

Samplingrate=1

good luck  ;D


What is your rig? What soundcard on board? Is software for your soundcard installed...?

And where is the logfile?
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #199 on: January 27, 2013, 10:14:21 PM »

Thanks for the suggestions but it didn't work.  I know it's correlated to the number of planes because in the beginning of this particular quick mission a few planes come along and I can hear the bombs and the fly by.  Then the big formation arrives and no more flyby or bomb sounds.

How do you post large amounts of text the in scrollable text box? I don't want to submit a mile long post.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #200 on: January 28, 2013, 01:16:40 AM »

How do you post large amounts of text the in scrollable text box? I don't want to submit a mile long post.

... simple, just use the insert code (# symbol just above the crying smiley when you are writing your post) then copy and paste your log in between "code" and "code" (sorry I can't copy the exact symbols here because I am not inserting text)...  ;)

Well since you do have flyby sounds when there are only a few AC and lose them when there are too many for your onbard sound chip, like Rhinofilms I think it is rather a hardware issue, I mean UV. is rather hardware demanding and you "only" have an inboard sound chip, so first turn SamplingRate=2 to =1

By the way, are your sound chip drivers up to date ...?  ;)
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royraiden

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #201 on: January 28, 2013, 06:29:46 AM »

I just noticed that my root directory did not have the #UP# folder.Im trying to figure out how it works but Ill ask again anyways, do I need that folder to install all mods while using UP3?If so how does it work? I already downloaded the #UP# folder sample and placed it on my root directory.
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bomberkiller

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #202 on: January 28, 2013, 08:07:12 AM »

Hi Roy,

here is not the right place for your question! But,

in "jsgmemods" folder you create a new folder and rename in "#UP#".

Per JSGME.exe you activate the new #UP# folder, thats all!

Now your #UP#-mods-folder in maingamefolder is activated...
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royraiden

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #203 on: January 28, 2013, 01:29:50 PM »

Thanks for the help and please forgive me.Ok now I actually got it all right after spending half a day reading tutorials and tips and getting familiarized with all this.Only one problem, I have no flyby sounds. I downloaded and installed the easy installion fix for UP3 RC4 but even then I got no flyby sounds.When in cockpit and using the fixed exterior camera I have no problem, the sounds are there and they are awesome, Im just missing those flyby.
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