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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413330 times)

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rhinofilms

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  • Posts: 143
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #204 on: January 28, 2013, 07:35:41 PM »

I will try updating my audio drivers.

Here's my logfile:
Code: [Select]
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 560/PCIe/SSE2
  Version: 4.3.0
  Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-1sas.fmd
s = FlightModels/Bf-109B-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109b-2sas.fmd
s = FlightModels/Bf-109B-2SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109c-1sas.fmd
s = FlightModels/Bf-109C-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109d-1sas.fmd
s = FlightModels/Bf-109D-1SAS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-1.fmd
s = FlightModels/Bf-109E-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-3.fmd
s = FlightModels/Bf-109E-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4.fmd
s = FlightModels/Bf-109E-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4b.fmd
s = FlightModels/Bf-109E-4B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-4n.fmd
s = FlightModels/Bf-109E-4N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7.fmd
s = FlightModels/Bf-109E-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7nz.fmd
s = FlightModels/Bf-109E-7NZ.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109e-7n.fmd
s = FlightModels/Bf-109E-7N.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2_mod.fmd
s = FlightModels/Bf-109F-2_Mod.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-2.fmd
s = FlightModels/Bf-109F-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4.fmd
s = FlightModels/Bf-109F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109f-4z.fmd
s = FlightModels/Bf-109F-4Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-1.fmd
s = FlightModels/Bf-109G-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-2trop.fmd
s = FlightModels/Bf-109G-2trop.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-3.fmd
s = FlightModels/Bf-109G-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-4.fmd
s = FlightModels/Bf-109G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-5.fmd
s = FlightModels/Bf-109G-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6asn.fmd
s = FlightModels/Bf-109G-6ASN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6early.fmd
s = FlightModels/Bf-109G-6Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6erla.fmd
s = FlightModels/Bf-109G-6Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6mid.fmd
s = FlightModels/Bf-109G-6Mid.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-6late.fmd
s = FlightModels/Bf-109G-6Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10.fmd
s = FlightModels/Bf-109G-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10erla.fmd
s = FlightModels/Bf-109G-10Erla.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-10c3.fmd
s = FlightModels/Bf-109G-10C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14.fmd
s = FlightModels/Bf-109G-14.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109g-14as.fmd
s = FlightModels/Bf-109G-14AS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4.fmd
s = FlightModels/Bf-109K-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109k-4-c3.fmd
s = FlightModels/Bf-109K-4-C3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109z.fmd
s = FlightModels/Bf-109Z.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-109t-4.fmd
s = FlightModels/Bf-109T-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110cvroeg.fmd
s = FlightModels/Bf-110Cvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4.fmd
s = FlightModels/Bf-110C-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110c-4b.fmd
s = FlightModels/Bf-110C-4b.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110evroeg.fmd
s = FlightModels/Bf-110Evroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110fvroeg.fmd
s = FlightModels/Bf-110Fvroeg.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-2.fmd
s = FlightModels/Bf-110G-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/bf-110g-4.fmd
s = FlightModels/Bf-110G-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-196a-3.fmd
s = FlightModels/Ar-196A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234b-2.fmd
s = FlightModels/Ar-234B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234c.fmd
s = FlightModels/Ar-234C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-1.fmd
s = FlightModels/Do217K-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do217k-2.fmd
s = FlightModels/Do217K-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335.fmd
s = FlightModels/Do-335.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/do-335v-13.fmd
s = FlightModels/Do-335V-13.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fi-156b-2.fmd
s = FlightModels/Fi-156B-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-189a-2.fmd
s = FlightModels/Fw-189A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-2.fmd
s = FlightModels/Fw-190A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-3.fmd
s = FlightModels/Fw-190A-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-4.fmd
s = FlightModels/Fw-190A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5.fmd
s = FlightModels/Fw-190A-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-5-165.fmd
s = FlightModels/Fw-190A-5-165.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7.fmd
s = FlightModels/Fw-190A-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-7sturm.fmd
s = FlightModels/Fw-190A-7sturm.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-8.fmd
s = FlightModels/Fw-190A-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190a-9.fmd
s = FlightModels/Fw-190A-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fw-190d-9.fmd
s = FlightModels/Fw-190D-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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s = FlightModels/I-15bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m22.fmd
s = FlightModels/I-15-M22.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-15-m25.fmd
s = FlightModels/I-15-M25.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-153-m62.fmd
s = FlightModels/I-153-M62.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type15.fmd
s = FlightModels/I-16type15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5.fmd
s = FlightModels/I-16type5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type5skis.fmd
s = FlightModels/I-16type5Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6.fmd
s = FlightModels/I-16type6.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type6skis.fmd
s = FlightModels/I-16type6Skis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10.fmd
s = FlightModels/I-16type10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type10wc.fmd
s = FlightModels/I-16type10WC.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type17.fmd
s = FlightModels/I-16type17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type18.fmd
s = FlightModels/I-16type18.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24.fmd
s = FlightModels/I-16type24.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type27.fmd
s = FlightModels/I-16type27.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type28.fmd
s = FlightModels/I-16type28.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type29.fmd
s = FlightModels/I-16type29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-71.fmd
s = FlightModels/I-185M-71.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-185m-82a.fmd
s = FlightModels/I-185M-82A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/i-250.fmd
s = FlightModels/I-250.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1940.fmd
s = FlightModels/Il-2-1940.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2-1941.fmd
s = FlightModels/Il-2-1941.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2i.fmd
s = FlightModels/Il-2I.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mearly.fmd
s = FlightModels/Il-2MEarly.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2mlate.fmd
s = FlightModels/Il-2MLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3.fmd
s = FlightModels/Il-2M3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-2m3ns.fmd
s = FlightModels/Il-2M3NS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-4.fmd
s = FlightModels/Il-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/il-10.fmd
s = FlightModels/Il-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series4.fmd
s = FlightModels/LaGG-3series4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series29.fmd
s = FlightModels/LaGG-3series29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series35.fmd
s = FlightModels/LaGG-3series35.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3it.fmd
s = FlightModels/LaGG-3IT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3series66.fmd
s = FlightModels/LaGG-3series66.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/lagg-3rd.fmd
s = FlightModels/LaGG-3RD.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5.fmd
s = FlightModels/La-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5f.fmd
s = FlightModels/La-5F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-5fn.fmd
s = FlightModels/La-5FN.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7.fmd
s = FlightModels/La-7.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/la-7r.fmd
s = FlightModels/La-7R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/li-2.fmd
s = FlightModels/Li-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mbr-2-am-34.fmd
s = FlightModels/MBR-2-AM-34.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3.fmd
s = FlightModels/MiG-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3ud.fmd
s = FlightModels/MiG-3ud.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3am-38.fmd
s = FlightModels/MiG-3AM-38.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3u.fmd
s = FlightModels/MiG-3U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-9.

Logged

rhinofilms

  • member
  • Offline Offline
  • Posts: 143
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #205 on: January 28, 2013, 07:49:35 PM »

Part 2:

Code: [Select]
fmd
s = FlightModels/MiG-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series1.fmd
s = FlightModels/Pe-2series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series32.fmd
s = FlightModels/Pe-2series32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series84.fmd
s = FlightModels/Pe-2series84.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series110.fmd
s = FlightModels/Pe-2series110.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-2series359.fmd
s = FlightModels/Pe-2series359.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3series1.fmd
s = FlightModels/Pe-3series1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-3bis.fmd
s = FlightModels/Pe-3bis.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pe-8.fmd
s = FlightModels/Pe-8.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-5.fmd
s = FlightModels/R-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/r-10.fmd
s = FlightModels/R-10.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-100a.fmd
s = FlightModels/SB-2M-100A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sb-2m-103.fmd
s = FlightModels/SB-2M-103.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/su-2.fmd
s = FlightModels/Su-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-17.fmd
s = FlightModels/TB-3-4M-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-34r.fmd
s = FlightModels/TB-3-4M-34R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/tu-2s.fmd
s = FlightModels/Tu-2S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29.fmd
s = FlightModels/B-29.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2vs.fmd
s = FlightModels/U-2VS.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2nb.fmd
s = FlightModels/U-2NB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/u-2lsh.fmd
s = FlightModels/U-2LSH.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1.fmd
s = FlightModels/Yak-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-1b.fmd
s = FlightModels/Yak-1B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3.fmd
s = FlightModels/Yak-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3vk-107.fmd
s = FlightModels/Yak-3VK-107.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-3r.fmd
s = FlightModels/Yak-3R.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7a.fmd
s = FlightModels/Yak-7A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b.fmd
s = FlightModels/Yak-7B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7b_pf.fmd
s = FlightModels/Yak-7B_PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-7uti.fmd
s = FlightModels/Yak-7uti.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9.fmd
s = FlightModels/Yak-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9b.fmd
s = FlightModels/Yak-9B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9d.fmd
s = FlightModels/Yak-9D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9m.fmd
s = FlightModels/Yak-9M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9k.fmd
s = FlightModels/Yak-9K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9t.fmd
s = FlightModels/Yak-9T.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9u.fmd
s = FlightModels/Yak-9U.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-9ut.fmd
s = FlightModels/Yak-9UT.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/yak-15.fmd
s = FlightModels/Yak-15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b.fmd
s = FlightModels/A-20B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20c.fmd
s = FlightModels/A-20C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20b3s.fmd
s = FlightModels/A-20B3S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a-20g.fmd
s = FlightModels/A-20G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ad4.fmd
s = FlightModels/AD4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1h.fmd
s = FlightModels/A1H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/a1j.fmd
s = FlightModels/A1J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17d.fmd
s = FlightModels/B-17D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17e.fmd
s = FlightModels/B-17E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17f.fmd
s = FlightModels/B-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-17g.fmd
s = FlightModels/B-17G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-24j.fmd
s = FlightModels/B-24J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-29sp.fmd
s = FlightModels/B-29SP.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25c.fmd
s = FlightModels/B-25C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d5-strafer.fmd
s = FlightModels/B-25D5-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25d20-strafer.fmd
s = FlightModels/B-25D20-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25g.fmd
s = FlightModels/B-25G.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25h.fmd
s = FlightModels/B-25H.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j.fmd
s = FlightModels/B-25J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j15.fmd
s = FlightModels/B-25J15.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/b-25j-strafer.fmd
s = FlightModels/B-25J-Strafer.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/dc-3.fmd
s = FlightModels/DC-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/c-47b.fmd
s = FlightModels/C-47B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cw-21.fmd
s = FlightModels/CW-21.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-1.fmd
s = FlightModels/F2A-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f2a-2.fmd
s = FlightModels/F2A-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-3.fmd
s = FlightModels/F4F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4f-4.fmd
s = FlightModels/F4F-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fm-2.fmd
s = FlightModels/FM-2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1a.fmd
s = FlightModels/F4U-1A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1c.fmd
s = FlightModels/F4U-1C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1d.fmd
s = FlightModels/F4U-1D.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1aclipped.fmd
s = FlightModels/F4U-1Aclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f4u-1dclipped.fmd
s = FlightModels/F4U-1Dclipped.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f3early.fmd
s = FlightModels/F6F3Early.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-3.fmd
s = FlightModels/F6F-3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f6f-5.fmd
s = FlightModels/F6F-5.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel.fmd
s = FlightModels/L5Sentinel.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/l5sentinel_ex.fmd
s = FlightModels/L5Sentinel_Ex.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-2v.fmd
s = FlightModels/P-2V.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-26.fmd
s = FlightModels/P-26.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mohawk_iii_bob.fmd
s = FlightModels/Mohawk_III_BoB.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-36a-4.fmd
s = FlightModels/P-36A-4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38e.fmd
s = FlightModels/P-38E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38f-1-lo.fmd
s = FlightModels/P-38F-1-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38g-15-lo.fmd
s = FlightModels/P-38G-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38h-5-lo.fmd
s = FlightModels/P-38H-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j.fmd
s = FlightModels/P-38J.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38j-15-lo.fmd
s = FlightModels/P-38J-15-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l-5-lo.fmd
s = FlightModels/P-38L-5-LO.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38l.fmd
s = FlightModels/P-38L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38llate.fmd
s = FlightModels/P-38LLate.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-38droopsnoot.fmd
s = FlightModels/P-38DroopSnoot.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-400.fmd
s = FlightModels/P-400.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39d.fmd
s = FlightModels/P-39D.fmd
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s = FlightModels/P-39N.fmd
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sFMDir = gui/game/buttons
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s = FlightModels/P-39Q-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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s = FlightModels/P-39Q-10.fmd
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m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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sFMDir = gui/game/buttons
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m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-40m.fmd
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m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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s = FlightModels/P-47D-27_late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51a.fmd
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m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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s = FlightModels/P-51B-10NA.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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s = FlightModels/P-51B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51c.fmd
s = FlightModels/P-51C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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s = FlightModels/P-51D-30.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-51cm.fmd
s = FlightModels/P-51CM.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-63c.fmd
s = FlightModels/P-63C.fmd
m_lastFMFile = gui/game/buttons
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s1 = flightmodels/pbn-1.fmd
s = FlightModels/PBN-1.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/t-6texan.fmd
s = FlightModels/T-6Texan.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/SBD-3.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/SBD-5.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/TBF-1C.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/TBM-3.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/P-80A.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/A5M4.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/A6M2.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/A6M2-21.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/A6M2-21_Late.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
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s = FlightModels/A6M3-22.fmd
m_lastFMFile = gui/game/buttons
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s1 = flightmodels/a6m2n.fmd
s = FlightModels/A6M2N.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/A6M3-32.fmd
m_lastFMFile = gui/game/buttons
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m_lastFMFile = gui/game/buttons
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s = FlightModels/A6M5b.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/A6M5c.fmd
m_lastFMFile = gui/game/buttons
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m_lastFMFile = gui/game/buttons
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s = FlightModels/B5N2.fmd
m_lastFMFile = gui/game/buttons
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s = FlightModels/B6N2.fmd
m_lastFMFile = gui/game/buttons
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m_lastFMFile = gui/game/buttons
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s = FlightModels/Ki-43-III.fmd
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s = FlightModels/Ki-44-IIko.fmd
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s = FlightModels/Ki-61-IOtsu.fmd
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m_lastFMFile = gui/game/buttons
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s1 = flightmodels/me-262(ofnowotny).fmd
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Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

Loading mission Quick/Net8Islands/Net8IslandsRedScramble01.mis...
Loaded camouflage: PACIFIC
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *695136288*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
sFMDir = gui/game/buttons
s1 = flightmodels/allison_p40.emd
s = FlightModels/Allison_P40.emd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pw_r-1830_series.emd
s = FlightModels/PW_R-1830_Series.emd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/allison_v1700_reeks.emd
s = FlightModels/Allison_V1700_Reeks.emd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/nakajima.emd
s = FlightModels/Nakajima.emd
m_lastFMFile = gui/game/buttons
Mission: Quick/Net8Islands/Net8IslandsRedScramble01.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
warning: no files : music/takeoff
Time overflow (330): speed 0.5976096
Time overflow (350): speed 0.9375
Time overflow (370): speed 0.872093
Time overflow (390): speed 0.9259259
Time overflow (410): speed 0.89285713
Time overflow (430): speed 0.9493671
Time overflow (450): speed 0.872093
Time overflow (470): speed 0.86206895
Time overflow (490): speed 0.77319586
Time overflow (510): speed 0.86206895
Time overflow (530): speed 0.8426966
Time overflow (550): speed 0.90361446
Time overflow (570): speed 0.8152174
Time overflow (590): speed 0.872093
Time overflow (610): speed 0.89285713
Time overflow (630): speed 0.88235295
Time overflow (650): speed 0.89285713
Time overflow (670): speed 0.872093
Time overflow (690): speed 0.9259259
Time overflow (710): speed 0.89285713
Time overflow (730): speed 0.8152174
Time overflow (750): speed 0.9375
Time overflow (770): speed 0.8426966
Time overflow (790): speed 0.9493671
Time overflow (810): speed 0.9375
Time overflow (830): speed 0.89285713
Time overflow (850): speed 0.89285713
Time overflow (870): speed 0.91463417
Time overflow (890): speed 0.9259259
Time overflow (910): speed 0.88235295
Time overflow (930): speed 0.89285713
Time overflow (950): speed 0.9259259
Time overflow (970): speed 0.90361446
Time overflow (990): speed 0.91463417
Time overflow (1010): speed 0.90361446
Time overflow (1030): speed 0.872093
Time overflow (1050): speed 0.91463417
Time overflow (1070): speed 0.90361446
Time overflow (1090): speed 0.9259259
Time overflow (1110): speed 0.90361446
Time overflow (1130): speed 0.89285713
Time overflow (1150): speed 0.91463417
Time overflow (1170): speed 0.91463417
Time overflow (1190): speed 0.86206895
Time overflow (1210): speed 0.9259259
Time overflow (1230): speed 0.90361446
Time overflow (1250): speed 0.9375
Time overflow (1270): speed 0.89285713
Time overflow (1290): speed 0.872093
Time overflow (1310): speed 0.9375
Time overflow (1330): speed 0.9259259
Time overflow (1350): speed 0.89285713
Time overflow (1370): speed 0.86206895
Time overflow (1390): speed 0.90361446
Time overflow (1410): speed 0.91463417
Time overflow (1430): speed 0.8333333
Time overflow (1450): speed 0.91463417
Time overflow (1470): speed 0.86206895
Time overflow (1490): speed 0.86206895
Time overflow (1510): speed 0.89285713
Time overflow (1530): speed 0.872093
Time overflow (1550): speed 0.88235295
Time overflow (1570): speed 0.88235295
Time overflow (1590): speed 0.88235295
Time overflow (1610): speed 0.90361446
Time overflow (1630): speed 0.89285713
Time overflow (1650): speed 0.90361446
Time overflow (1670): speed 0.88235295
Time overflow (1690): speed 0.872093
Time overflow (1710): speed 0.89285713
Time overflow (1730): speed 0.89285713
Time overflow (1750): speed 0.89285713
Time overflow (1770): speed 0.872093
Time overflow (1790): speed 0.872093
Time overflow (1810): speed 0.90361446
Time overflow (1830): speed 0.86206895
Time overflow (1850): speed 0.86206895
Time overflow (1870): speed 0.86206895
Time overflow (1890): speed 0.85227275
Time overflow (1910): speed 0.90361446
Time overflow (1930): speed 0.872093
Time overflow (1950): speed 0.88235295
Time overflow (1970): speed 0.89285713
Time overflow (1990): speed 0.89285713
Time overflow (2010): speed 0.90361446
Time overflow (2030): speed 0.8426966
Time overflow (2050): speed 0.88235295
Time overflow (2070): speed 0.88235295
Time overflow (2090): speed 0.872093
Time overflow (2110): speed 0.872093
Time overflow (2130): speed 0.86206895
Time overflow (2150): speed 0.79787236
Time overflow (2170): speed 0.88235295
Time overflow (2190): speed 0.8333333
Time overflow (2210): speed 0.88235295
Time overflow (2230): speed 0.8426966
Time overflow (2250): speed 0.8064516
Time overflow (2270): speed 0.82417583
Time overflow (2290): speed 0.7653061
Time overflow (2310): speed 0.8333333
Time overflow (2330): speed 0.7653061
Time overflow (2350): speed 0.7894737
Time overflow (2370): speed 0.79787236
Time overflow (2390): speed 0.8064516
Time overflow (2410): speed 0.8152174
Time overflow (2430): speed 0.75
Time overflow (2450): speed 0.77319586
Time overflow (2470): speed 0.78125
Time overflow (2490): speed 0.7425743
Time overflow (2510): speed 0.75757575
Time overflow (2530): speed 0.78125
Time overflow (2550): speed 0.71428573
Time overflow (2570): speed 0.72115386
Time overflow (2590): speed 0.7075472
Time overflow (2610): speed 0.64102566
Time overflow (2630): speed 0.6818182
Time overflow (2650): speed 0.6097561
Time overflow (2670): speed 0.6147541
Time overflow (2690): speed 0.63559324
Time overflow (2710): speed 0.5597015
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
Time overflow (2730): speed 0.63559324
Time overflow (2750): speed 0.6147541
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
Time overflow (2770): speed 0.64102566
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
Time overflow (2790): speed 0.63559324
Time overflow (2810): speed 0.6465517
Time overflow (2830): speed 0.66964287
Time overflow (2850): speed 0.66964287
Time overflow (2870): speed 0.66964287
Time overflow (2890): speed 0.65217394
Time overflow (2910): speed 0.6756757
Time overflow (2930): speed 0.6637168
Time overflow (2950): speed 0.6637168
Time overflow (2970): speed 0.66964287
Time overflow (2990): speed 0.66964287
Time overflow (3010): speed 0.65217394
Time overflow (3030): speed 0.6756757
Time overflow (3050): speed 0.64102566
Time overflow (3070): speed 0.66964287
Time overflow (3090): speed 0.63559324
Time overflow (3110): speed 0.6147541
Time overflow (3130): speed 0.65217394
Time overflow (3150): speed 0.6048387
Time overflow (3170): speed 0.6147541
Time overflow (3190): speed 0.6097561
Time overflow (3210): speed 0.5859375
Time overflow (3230): speed 0.625
Time overflow (3250): speed 0.6
Time overflow (3270): speed 0.5681818
[29.01.2013 2:33:50]
Logged

royraiden

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  • Posts: 20
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #206 on: January 28, 2013, 07:52:16 PM »

Tried some different planes and at least the F4U-A  has a working flyby sounds.I guess Im not missing all of them.
Logged

Mick

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  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #207 on: January 29, 2013, 01:58:21 AM »

Part 2:

Code: [Select]
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

... instead of :  Playback format is set : sampling rate = 44100, num channels = 2.

... you should have: sampling rate = 22050

So try this in your conf.ini : SamplingRate=1

Apart from that you have lots of "time overflow" which I believe (I am no specialist) is related to memory ...

I remember that while beta testing with Tiger we had that kind of warning message at the beginning, but Tiger somehow fixed that ...

I used to have a few left from time to time, but now that I have upgraded to Win 7 64 bits with 8 gigs of RAM everything's OK (not even sure this is related but who knows ...)

Just a question though, did you use the x4 or x8 speed boost while testing your mission ...?

If this is the case please test again without using them, repost a log, and no need to copy the fm parts from your log (because we don't have an AC issue in your case), most of the time it is the end of the log that tells it all ...  ;)

Logged

Mick

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  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #208 on: January 29, 2013, 02:02:05 AM »

Tried some different planes and at least the F4U-A  has a working flyby sounds.I guess Im not missing all of them.

... post your log mate, otherwise this will turn into a fortune teller thingie, we need data to be able to help you ...  ;)

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722
Logged

royraiden

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #209 on: January 29, 2013, 08:13:50 AM »

Well here it is and thank you again for your help.

Code: [Select]
[Jan 29, 2013 3:08:16 PM] ------------ BEGIN log session -------------
[3:08:16 PM] OpenGL provider: dx8wrap.dll
[3:08:16 PM] OpenGL library:
[3:08:16 PM]   Vendor: 1C.Multimedia.Dev/Maddox.
[3:08:16 PM]   Render: DirectX8.
[3:08:16 PM]   Version: 1.1
[3:08:16 PM]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[3:08:16 PM] Size: 1920x1200
[3:08:16 PM] ColorBits: 32
[3:08:16 PM] DepthBits: 24
[3:08:16 PM] StencilBits: 8
[3:08:16 PM] isDoubleBuffered: true
[3:08:17 PM]
[3:08:17 PM] *** Looking for Advanced CPU Instructions...
[3:08:17 PM] [x] PentiumPro
[3:08:17 PM] [x] Multimedia (MMX)
[3:08:17 PM] [x] 3D (SSE4)
[3:08:17 PM] [x] 3D (SSE4)
[3:08:17 PM] [-] 3D (3DNow)
[3:08:17 PM] ColourBits 32, ABits 0, ZBits 24
[3:08:17 PM]
[3:08:17 PM] *** Looking for Render API Extensions ...
[3:08:17 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[3:08:17 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[3:08:17 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[3:08:17 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[3:08:17 PM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[3:08:17 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[3:08:17 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[3:08:17 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[3:08:17 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[3:08:17 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[3:08:17 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[3:08:17 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[3:08:17 PM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[3:08:17 PM]
[3:08:17 PM] Maximum texture size : 16384
[3:08:17 PM] Maximum simultaneous textures :8
[3:08:17 PM] MaxAnisotropic (1.0 = none) : 1.000000
[3:08:17 PM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[3:08:17 PM] WARNING: 'Perfect' Mode required pixels shaders
[3:08:17 PM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[3:08:17 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[3:08:18 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[3:08:18 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[3:08:18 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[3:08:18 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[3:08:19 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[3:08:19 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[3:08:28 PM] SectFile load failed: null
[3:08:28 PM] java.io.FileNotFoundException
[3:08:28 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[3:08:28 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[3:08:28 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[3:08:28 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[3:08:28 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[3:08:28 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[3:08:28 PM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[3:08:28 PM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[3:08:28 PM] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[3:08:28 PM] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[3:08:28 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[3:08:28 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[3:08:28 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[3:08:28 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[3:08:28 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[3:08:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:414)
[3:08:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[3:08:28 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[3:08:28 PM] at com.maddox.il2.game.Main.exec(Main.java:428)
[3:08:28 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:08:28 PM] Cannot load sound preset prad14flyby (java.lang.Exception: Invalid preset format)
[3:08:31 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SWORDFISH'
[3:08:35 PM] Initializing DirectSound playback device...
[3:08:35 PM] Primary buffer created.
[3:08:35 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[3:08:35 PM] Not enought hardware buffers (0), hardware disabled
[3:08:35 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[3:08:35 PM] Default speaker config is : 1310724.
[3:08:35 PM] Direct sound audio device initialized successfully :
[3:08:35 PM] DX Version : 7
[3:08:35 PM] Hardware    - disabled [buffers : 0]
[3:08:35 PM] Extensions  - enabled :
[3:08:35 PM]   EAX ver. 1 [ ]  - disabled
[3:08:35 PM]   EAX ver. 2 [ ]  - disabled
[3:08:35 PM]   EAX ver. 3 [ ]  - disabled
[3:08:35 PM]   I3D ver. 2 [ ]  - disabled
[3:08:35 PM]   ZoomFX     [ ]  - disabled
[3:08:35 PM]   MacroFX    [ ]  - disabled
[3:08:35 PM] SIMD render [X]
[3:08:35 PM] num channels 32
[3:08:35 PM]
[3:08:35 PM] Loading mission Records/Intro 04 Ed.trk...
[3:08:35 PM] Loading mission.mis defined airfields:
[3:08:35 PM] Loaded camouflage: PACIFIC
[3:08:35 PM] Loading map.ini defined airfields:
[3:08:37 PM] Load bridges
[3:08:37 PM] Load static objects
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9B010<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9B011<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9B012<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_703z010<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_703z011<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_703z012<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_703z013<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9A020<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9A021<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9A022<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_701z020<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_701z021<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_701z022<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:40 PM] Searching for missing resources...
[3:08:40 PM] Done!
[3:08:40 PM] Loading RRR objects resources data...
[3:08:40 PM] Done.
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] warning: no files : music/crash
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:53 PM] Loading mission Quick/CoralSeaOnline/CoralSeaOnlineRedNoneA00.mis...
[3:08:53 PM] Loading mission.mis defined airfields:
[3:08:53 PM] Loaded camouflage: PACIFIC
[3:08:53 PM] Loading map.ini defined airfields:
[3:08:54 PM] Load bridges
[3:08:54 PM] Load static objects
[3:08:54 PM] ZSM_Air - Spawning new AC. Owner name is >usa01000<
[3:08:54 PM] Checking status for resources management: 0.0, 0.0
[3:08:54 PM]   Resources management is DISABLED!
[3:08:54 PM] ZSM_Air - Spawning new AC. Owner name is >usa01001<
[3:08:54 PM] Checking status for resources management: 0.0, 0.0
[3:08:54 PM]   Resources management is DISABLED!
[3:08:55 PM] ZSM_Air - Spawning new AC. Owner name is >ja01000<
[3:08:55 PM] Checking status for resources management: 0.0, 0.0
[3:08:55 PM]   Resources management is DISABLED!
[3:08:55 PM] ZSM_Air - Spawning new AC. Owner name is >ja01001<
[3:08:55 PM] Checking status for resources management: 0.0, 0.0
[3:08:55 PM]   Resources management is DISABLED!
[3:08:56 PM] Searching for missing resources...
[3:08:56 PM] Done!
[3:08:56 PM] Loading RRR objects resources data...
[3:08:56 PM] Done.
[3:08:56 PM] Mission: Quick/CoralSeaOnline/CoralSeaOnlineRedNoneA00.mis is Playing
[3:08:56 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'STREL_ALT_SHRT1'
[3:08:57 PM] warning: no files : music/inflight
[3:10:31 PM] ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >ja01000
[3:10:31 PM] Updated users net places!
[3:10:31 PM] ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >ja01001
[3:10:31 PM] Updated users net places!
[3:10:31 PM] ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >usa01001
[3:10:31 PM] Updated users net places!
[3:10:31 PM] ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >usa01000
[3:10:31 PM] Updated users net places!
[Jan 29, 2013 3:10:35 PM] -------------- END log session -------------
Logged

rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #210 on: January 29, 2013, 08:51:44 AM »

Part 2:

Code: [Select]
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

... instead of :  Playback format is set : sampling rate = 44100, num channels = 2.

... you should have: sampling rate = 22050

So try this in your conf.ini : SamplingRate=1

Apart from that you have lots of "time overflow" which I believe (I am no specialist) is related to memory ...

I remember that while beta testing with Tiger we had that kind of warning message at the beginning, but Tiger somehow fixed that ...

I used to have a few left from time to time, but now that I have upgraded to Win 7 64 bits with 8 gigs of RAM everything's OK (not even sure this is related but who knows ...)

Just a question though, did you use the x4 or x8 speed boost while testing your mission ...?

If this is the case please test again without using them, repost a log, and no need to copy the fm parts from your log (because we don't have an AC issue in your case), most of the time it is the end of the log that tells it all ...  ;)

Thanks Mick. 

I did use time acceleration because I thought I had to get to the part of the mission where the bombs dropped with no sound.  Not true?
Logged

Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #211 on: January 29, 2013, 09:59:18 AM »

Well here it is and thank you again for your help.

Code: [Select]
[Jan 29, 2013 3:08:16 PM] ------------ BEGIN log session -------------
[3:08:16 PM] OpenGL provider: dx8wrap.dll
[3:08:16 PM] OpenGL library:
[3:08:16 PM]   Vendor: 1C.Multimedia.Dev/Maddox.
[3:08:16 PM]   Render: DirectX8.
[3:08:16 PM]   Version: 1.1
[3:08:16 PM]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[3:08:16 PM] Size: 1920x1200
[3:08:16 PM] ColorBits: 32
[3:08:16 PM] DepthBits: 24
[3:08:16 PM] StencilBits: 8
[3:08:16 PM] isDoubleBuffered: true
[3:08:17 PM]
[3:08:17 PM] *** Looking for Advanced CPU Instructions...
[3:08:17 PM] [x] PentiumPro
[3:08:17 PM] [x] Multimedia (MMX)
[3:08:17 PM] [x] 3D (SSE4)
[3:08:17 PM] [x] 3D (SSE4)
[3:08:17 PM] [-] 3D (3DNow)
[3:08:17 PM] ColourBits 32, ABits 0, ZBits 24
[3:08:17 PM]
[3:08:17 PM] *** Looking for Render API Extensions ...
[3:08:17 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[3:08:17 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[3:08:17 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[3:08:17 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[3:08:17 PM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[3:08:17 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[3:08:17 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[3:08:17 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[3:08:17 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[3:08:17 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[3:08:17 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[3:08:17 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[3:08:17 PM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[3:08:17 PM]
[3:08:17 PM] Maximum texture size : 16384
[3:08:17 PM] Maximum simultaneous textures :8
[3:08:17 PM] MaxAnisotropic (1.0 = none) : 1.000000
[3:08:17 PM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[3:08:17 PM] WARNING: 'Perfect' Mode required pixels shaders
[3:08:17 PM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[3:08:17 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[3:08:18 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[3:08:18 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[3:08:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[3:08:18 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[3:08:18 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[3:08:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[3:08:19 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[3:08:19 PM] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[3:08:28 PM] SectFile load failed: null
[3:08:28 PM] java.io.FileNotFoundException
[3:08:28 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[3:08:28 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[3:08:28 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[3:08:28 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[3:08:28 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[3:08:28 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[3:08:28 PM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[3:08:28 PM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[3:08:28 PM] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[3:08:28 PM] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[3:08:28 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[3:08:28 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[3:08:28 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[3:08:28 PM] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[3:08:28 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[3:08:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:414)
[3:08:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[3:08:28 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[3:08:28 PM] at com.maddox.il2.game.Main.exec(Main.java:428)
[3:08:28 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:08:28 PM] Cannot load sound preset prad14flyby (java.lang.Exception: Invalid preset format)
[3:08:31 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SWORDFISH'
[3:08:35 PM] Initializing DirectSound playback device...
[3:08:35 PM] Primary buffer created.
[3:08:35 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[3:08:35 PM] Not enought hardware buffers (0), hardware disabled
[3:08:35 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[3:08:35 PM] Default speaker config is : 1310724.
[3:08:35 PM] Direct sound audio device initialized successfully :
[3:08:35 PM] DX Version : 7
[3:08:35 PM] Hardware    - disabled [buffers : 0]
[3:08:35 PM] Extensions  - enabled :
[3:08:35 PM]   EAX ver. 1 [ ]  - disabled
[3:08:35 PM]   EAX ver. 2 [ ]  - disabled
[3:08:35 PM]   EAX ver. 3 [ ]  - disabled
[3:08:35 PM]   I3D ver. 2 [ ]  - disabled
[3:08:35 PM]   ZoomFX     [ ]  - disabled
[3:08:35 PM]   MacroFX    [ ]  - disabled
[3:08:35 PM] SIMD render [X]
[3:08:35 PM] num channels 32
[3:08:35 PM]
[3:08:35 PM] Loading mission Records/Intro 04 Ed.trk...
[3:08:35 PM] Loading mission.mis defined airfields:
[3:08:35 PM] Loaded camouflage: PACIFIC
[3:08:35 PM] Loading map.ini defined airfields:
[3:08:37 PM] Load bridges
[3:08:37 PM] Load static objects
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9B010<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9B011<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9B012<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_703z010<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_703z011<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_703z012<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:37 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_703z013<
[3:08:37 PM] Checking status for resources management: 0.0, 0.0
[3:08:37 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9A020<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9A021<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >USN_VT_9A022<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_701z020<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_701z021<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:38 PM] ZSM_Air - Spawning new AC. Owner name is >IJN_H_701z022<
[3:08:38 PM] Checking status for resources management: 0.0, 0.0
[3:08:38 PM]   Resources management is DISABLED!
[3:08:40 PM] Searching for missing resources...
[3:08:40 PM] Done!
[3:08:40 PM] Loading RRR objects resources data...
[3:08:40 PM] Done.
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] warning: no files : music/crash
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:46 PM] Updated users net places!
[3:08:53 PM] Loading mission Quick/CoralSeaOnline/CoralSeaOnlineRedNoneA00.mis...
[3:08:53 PM] Loading mission.mis defined airfields:
[3:08:53 PM] Loaded camouflage: PACIFIC
[3:08:53 PM] Loading map.ini defined airfields:
[3:08:54 PM] Load bridges
[3:08:54 PM] Load static objects
[3:08:54 PM] ZSM_Air - Spawning new AC. Owner name is >usa01000<
[3:08:54 PM] Checking status for resources management: 0.0, 0.0
[3:08:54 PM]   Resources management is DISABLED!
[3:08:54 PM] ZSM_Air - Spawning new AC. Owner name is >usa01001<
[3:08:54 PM] Checking status for resources management: 0.0, 0.0
[3:08:54 PM]   Resources management is DISABLED!
[3:08:55 PM] ZSM_Air - Spawning new AC. Owner name is >ja01000<
[3:08:55 PM] Checking status for resources management: 0.0, 0.0
[3:08:55 PM]   Resources management is DISABLED!
[3:08:55 PM] ZSM_Air - Spawning new AC. Owner name is >ja01001<
[3:08:55 PM] Checking status for resources management: 0.0, 0.0
[3:08:55 PM]   Resources management is DISABLED!
[3:08:56 PM] Searching for missing resources...
[3:08:56 PM] Done!
[3:08:56 PM] Loading RRR objects resources data...
[3:08:56 PM] Done.
[3:08:56 PM] Mission: Quick/CoralSeaOnline/CoralSeaOnlineRedNoneA00.mis is Playing
[3:08:56 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'STREL_ALT_SHRT1'
[3:08:57 PM] warning: no files : music/inflight
[3:10:31 PM] ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >ja01000
[3:10:31 PM] Updated users net places!
[3:10:31 PM] ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >ja01001
[3:10:31 PM] Updated users net places!
[3:10:31 PM] ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >usa01001
[3:10:31 PM] Updated users net places!
[3:10:31 PM] ZutiAircraftCrewManagement - removeAircraft: Aircraft removed >usa01000
[3:10:31 PM] Updated users net places!
[Jan 29, 2013 3:10:35 PM] -------------- END log session -------------



.... phew !! several worrying things ...  ???

1) looks like you are not running your game in perfect mode (several guys recovered flyby sounds only after they switched their graphics settings from DirectX to OpenGL, and perfect mode is only available in OpenGL ...)

2) you are running your sound settings with a (probably) too high sampling rate (Playback format is set : sampling rate = 44100)

So same as Rhinofilms,  try this in your conf.ini : SamplingRate=1

3) you are not using the highly recommended 64 channels but only 32 channels

num channels 32 ...

So set Channels=2 to Channels=4 in your conf.ini sounds section (make sure you have the AudioDevice folder that comes with UV3 somewhere in your MODS folder (or whatever its name is #UP; #DBW etc ...)

4) take a deep breath, cross as many fingers as you have, give all this a try and report back please ...  :D
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royraiden

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #212 on: January 29, 2013, 11:57:14 AM »

Did all that and got it working only when Perfect mode is enabled so its solved now :), only thing is that when Im using OpenGL and forcing AA and AF through  Catalyst Control Center I get black patches on land.Ill check elsewhere if I can manage to get AA with OpenGL without introducing those artifacts. Once again thank you for all the help.
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Mick

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Logged

royraiden

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #214 on: January 29, 2013, 12:22:23 PM »

Thanks again, I was just reading about this solution.Ill report back with the results.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #215 on: January 29, 2013, 04:21:55 PM »

... do you get only patches of black here and there or all ground is black ?

In that case it could be a conf.ini setting ...  ;)

If you currently have TexFlags.PolygonStipple=0 in your conf.ini try with =1
Logged
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