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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413263 times)

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=NIK=

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #240 on: February 11, 2013, 07:05:28 AM »

 ;)  ;)  ;)
I still hope for your help!?
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #241 on: February 11, 2013, 09:07:46 AM »

... sure, no problem, as long as I know how to fix your problem(s) ...!  8)
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #242 on: February 11, 2013, 02:45:39 PM »


... well I have an Asus Xonar DS (but since my motherboard is rather old now, this is a PCI model sound card, if your puter is recent then you'll need a PCI-E (express) model)

May be you should avoid Creative stuff since it looks like they have rather buggy drivers...

http://www.amazon.co.uk/s/ref=nb_sb_ss_i_0_10?url=search-alias%3Daps&field-keywords=asus+xonar&sprefix=asus+xonar%2Caps%2C291

Thanks Mick.

I bought an ASUS Xonar DG and installed it.  I have been fiddling with every permutation of the sound settings in conf.ini but still no luck.  It's a shame because it would be so great to hear multiple planes flying by, bombs dropping, etc.

In any case, I'm very happy with the sound card - significantly better for a lousy $30 bucks.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #243 on: February 11, 2013, 03:01:45 PM »

... rhinofilms there is no way I am going to let you down, could you please post a new log now that you changed your sound card ...?  ;)
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=NIK=

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #244 on: February 11, 2013, 03:40:01 PM »

... sure, no problem, as long as I know how to fix your problem(s) ...!  8)
You can ask for advice from Tiger_33?   ;)
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #245 on: February 11, 2013, 04:00:03 PM »

... well the problem is there are so many different versions of the game, and also so many different packs and mods, and also so many different computers ... that Tiger decided he would only support the HSFX version of UV3, otherwise he could spend all his spare time doing AGS (After Gift Service) ...  ???

The other problem is I am not a modder myself, and only beta tested the 4.09m version of UV3, and I have no other version of the game ... so it is very difficult for me to help you guys ...  :-[

Doing my very best though ...  ;)
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=NIK=

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #246 on: February 11, 2013, 04:15:55 PM »

Hmm! It is not clear why it was necessary to spread cake mix that has no future life?
Thank you for your attention!  >:(
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CWMV

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #247 on: February 11, 2013, 07:39:39 PM »

The correct attitude to have in this situation nik is to be thankful that he even bothered to release versions for installs other than what he intended to support.
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #248 on: February 11, 2013, 07:47:39 PM »

... rhinofilms there is no way I am going to let you down, could you please post a new log now that you changed your sound card ...?  ;)

Thanks very sincerely Mick.  Perhaps somehow I'm not using all 64 channels?  It seems every time that if there are multiple planes in the air, other sounds get sacrificed.  Then again I have no idea what I'm talking about.  Here is my logfile:

Code: [Select]
[12.02.2013 2:40:47] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 560/PCIe/SSE2
  Version: 4.3.0
  Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
No spawner for 'com.maddox.il2.objects.vehicles.planes

Code: [Select]
emd
m_lastFMFile = gui/game/buttons
Mission: Quick/Net8Islands/Net8IslandsRedScramble00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
warning: no files : music/takeoff
[12.02.2013 2:44:22] -------------- END log session -------------
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #249 on: February 12, 2013, 01:28:25 AM »

... sorry but there is no sound section in your log ...  ;)

We should have someting like :

Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

Also please post your conf.ini ...  ;)
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #250 on: February 12, 2013, 01:43:42 AM »

The correct attitude to have in this situation nik is to be thankful that he even bothered to release versions for installs other than what he intended to support.

... you are totally right CWMV, and it is because I feel somewhat responsible for that (several versions of UV3 instead of only one or two) that I am still here, after Tiger's mod was released, doing my very best to help guys get UV3 working in case they have problems with it ...  ;)
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flightdok74

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #251 on: February 12, 2013, 09:26:15 PM »

I have version 4.11.01 with Modact 4.0, is there any way to adapt Tiger's great sound mod. to this version?...... :(
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