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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413254 times)

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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #264 on: February 24, 2013, 09:04:48 AM »

Hangman: See all my posts above.  I have been struggling with the same problem and never found a solution, despite Mick's heroic efforts to assist.  Let me know if you have any luck.
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Hangman

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #265 on: February 24, 2013, 09:17:10 AM »

Damn these bad days I should have read earlier posts to get information I needed :-[ and I am using DBW 1.71 forgot to tell that too :-[ :-[

Anyway "good" to hear I am not only one having this problem.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #266 on: February 24, 2013, 10:11:00 AM »

UV3 uses a lot of different samples, so especially in "heavy" missions, you need the 64 channels (instead of the 32 max by default) otherwise you get missing sounds, and also set your sample frequency to 22050 Hz (instead of 44100)

You just need to check the [sound] section of your conf.ini settings to be sure your game complies with these requirements :

[sound]
.....................
.....................
SamplingRate=1
NumChannels=4

If you don't have those values, then something is wrong in your sound settings and/or install ...  ;)

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Hangman

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #267 on: February 24, 2013, 12:38:19 PM »

I made those changes and now I hear flybys huge thank's Mick :)
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #268 on: February 24, 2013, 01:03:00 PM »

Did the ground unit sounds reappear as well?
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Hangman

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #269 on: February 25, 2013, 03:15:03 AM »

Ground units have sounds now thanks again :)
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Rabb03

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #270 on: February 28, 2013, 01:51:50 PM »

Simply awesome. First time I'm using Tiger's sounds.

However, there is one thing that should be corrected: sound of .50s. Their rate of fire sounds way too low. They didn't fire at same time, but in pairs, so the perceptive noise is almost like growling thunder.

E.g:
http://www.youtube.com/watch?v=niJ82YCiuYU
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #271 on: March 01, 2013, 01:06:08 AM »

Glad you like Tiger's work, and THX for the nice video ...  ;)

Your vid shows a Mustang shooting on the ground, so the sounds we can hear have nothing to do with the sound the pilot could hear with his helmet on, engine running (+ sound of the wind) and canopy closed, bearing in mind that the machine guns are situated in the middle of the wings and inside of them, so somewhat far from the cockpit ...

All this lead to a very muffled sound when heard from inside the pit ...  ;)

May be you could try some of the stand alone weapons sounds from here:

https://www.sas1946.com/main/index.php/board,96.0.html
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osaka0235

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #272 on: March 03, 2013, 03:48:43 AM »

Hello, I am on UP3.0 RC4 but have sound issues on flyby view.

Tried almost everything that you metion on this thread, but seems like it doesn't work.

I tried perfect mode on OpenGL and worked once, but I would prefer usuing DirectX mode since few objects in OpenGL perfect mode turns out white or black.

Thank you.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #273 on: March 03, 2013, 09:02:53 AM »

... well, several guys only managed to get the fly by sounds working after they switched from DirectX to OpenGL, and it looks like this was also the case for you ...

Then if you have problems with objects when you are using OpenGL this probably comes from a wrong setting in your conf.ini and/or graphics card ...

So please give it another try in OpenGL mode and post both your log and conf.ini (using the # insert code just above the crying smiley while you are writing your post)

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722
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osaka0235

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #274 on: March 03, 2013, 01:27:33 PM »

Okay I tried again on Perfect Mode with OpenGL and as expected.... Sound mod works but graphics doesn't load.

This time I was able to see my aircraft clearly but not the skies and terrains. It was just black.

I don't know about other aircrafts and maps, since I only tested this on Bf109G6 on Normandy map.

Previously when I ran the games on OpenGL such as Finland mission and Fw190 will turn out was just bunch of white objects and whole map won't load just being black. That is reason why I use DirectX before I found this great sound mod.

And I went your link in order to get my log and config file.... and it made me even confusing.... sorry I am bad at English since I am not a native speaker.... It would be great if you can put those steps in a simpler ways?

Thank you for yor help.

I really feel appreciated.
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osaka0235

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #275 on: March 03, 2013, 01:59:18 PM »

Allright, some good news....

I touched my config.ini about OpenGL, so anything loooks good for now.

My Bf.109G6 is fully loaded. Normandy map loaded well. No black or white loaded objects for now.

However, it tends to crash if I put maximum RAM size over than 256 MB.

So bascially if i set my maximum RAM size 512 MB , mission will load and cockpit will appear.

Then it will freeze and game will crash to the desktop.

And I do have terrible lag also....

I mean it is so awful that I do have problem especially taking off and landing.

When I am on the sky it reduces the lag, but still it's laggy.

I didn't have any problem like this before. So I thought if I put the resolution down to 800x600 32bits will reduce the lag.

However, game will end up crashing if it is smaller than 1024 resoultion 32bit.

Maybe something to do with max RAM size or my laptop spec? (My laptop is old one...)

I don't know. I applied all the fixes that I saw on the first post of this thread.

And I am still confused....

Thanks for your attenton BTW!
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