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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413109 times)

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Tony4mori

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #636 on: February 24, 2014, 03:45:17 AM »

if I'm allowed by tiger , I can extract and upload it to mediafire
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #637 on: February 24, 2014, 04:16:23 AM »

... well not sure Tiger will see your post as he very rarely visits SAS (except yesterday !  :D) but if you don't have the proper "files.SFS" then you shouldn't normally be able to extract ALL .prs (264 files) ...  ;)
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flightdok74

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #638 on: February 24, 2014, 07:56:36 PM »

I'm using them in version 4.12.2 with Modact 5.3, but you have to put the UV3 folder in the #SAS folder, and make sure it loads first, remove the rc. file from the UV3 folder, and put the SFS. files in the main game folder, then add (@sfs MOUNT tigersounds_1.sfs and @sfs MOUNT tigersounds_2.sfs) to the rc. file in the #SAS STD folder......and you will be "good to go"........ ;)
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CWMV

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #639 on: February 24, 2014, 10:01:15 PM »

if I'm allowed by tiger , I can extract and upload it to mediafire
What files list are you using for extracting them? Ive tried but I know Im not getting everything out.
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Tony4mori

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #640 on: February 25, 2014, 04:24:06 AM »

I'm using the two files "SFS" + "Jsgme Package(HSFX STD)" + "Fixes for ALL versions of UV3" + "Flyby delay fix", extract all files and position it on a single folder. I name the folder "TigerUV3" and position it on the MODS folder. The only problem i have is when i press the F2 key the game crashes, and i want to understand which file crash the game.
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #641 on: February 25, 2014, 05:02:47 AM »

... I am afraid you are not answering CWMV's question ...

You need a files list that tells your SFS extractor what to extract in order not to miss any file, if you don't have the proper one, then you'll only extract around 200 .prs files instead of the 264 included in UV3 ...  ;)

How many .prs files have you extracted ...?
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Tony4mori

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #642 on: February 25, 2014, 06:24:36 AM »

the sounds are all, if you want i can send, so you can watch yourself
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #643 on: February 25, 2014, 06:56:50 AM »

... sure, please do ...  ;)
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Tony4mori

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #644 on: February 25, 2014, 07:33:01 AM »

put in the MODS folder.....If you press the F2 key the game will crash, maybe there is a conflict?!

https://www.mediafire.com/download/jyi24jnw3jdx78f/TigerUV3.rar
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Epervier

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #645 on: February 25, 2014, 08:47:34 AM »

put in the MODS folder.....If you press the F2 key the game will crash, maybe there is a conflict?!
I analyzed your archive ... It is very far from convincing!
You put about 1000 files "hash" not decrypted SFSExtractor as Java Class files.
Unfortunately for you these files are prs or wav files !
They do not work better in this state.
Note: 2 SFS = 1179 files
Without any research I decrypts 1141.

With luck you managed to implenter a small part of Mod Tiger.
I want to remind that this mod is not only the flyby!
Otherwise we would have needed 300 or 400 files of any kind.
Mod Tiger is composed of about 1300 files.
 
I give no advice to potential users but it will crashes!
Everyone is free to do as he wants! I am the first to do what I want with my UP2!
Good luck!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

CWMV

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #646 on: February 25, 2014, 08:50:36 AM »

Agreed, that's not even a third of the PRS files.
Dont get me wrong, Id love to get the decrypted files so we could impliment them, but there si more to tigers UV3 than PRS and samples. Lots of programming too.
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Tony4mori

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #647 on: February 25, 2014, 09:01:15 AM »

I do not know . I do not know mod , but if i delete the file hash many sounds do not work , then evidently
many wav and prs are implemented in the file hash, right? 
However, i am also working a sound mod compilation , these days i will publish the mod.
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