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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413109 times)

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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #648 on: February 25, 2014, 09:33:25 AM »

Your extraction didn't work/couldn't work, the result should be .prs and .wav files + java class files (only around 50) and what you posted is 1051 java class files, which means the .prs and .wav files were not properly extracted from their SFS format ...

So wonder it doesn't work properly and your game crashes when you hit F2 ...  ;)
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #649 on: February 25, 2014, 03:06:11 PM »

Another wild goose chase, damn.
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CWMV

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #650 on: February 25, 2014, 03:40:10 PM »

Well, even if it was extracted there would be problems with them. The uv3 sounds and prs's only work with uv3 fm's right ?
We would need the white thing decompiled and then start rewriting the prs's to work with whatever version we wanted.
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flightdok74

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #651 on: February 25, 2014, 04:15:28 PM »

Sounds like an excellent project for you to undertake CWMV........... ;)
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CWMV

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #652 on: February 25, 2014, 04:45:05 PM »

I'd love to!
But every moment I spend doing that is a moment ill never get back spent away from my baby boy, so naturally I dont get much modding time.
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #653 on: February 26, 2014, 11:28:32 AM »

CharlieChap has UV3 working in HSFX 7.02 for 4.12.2m, so there is a fix for 4.12.2m.
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CWMV

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #654 on: February 26, 2014, 12:03:43 PM »

CharlieChap has UV3 working in HSFX 7.02 for 4.12.2m, so there is a fix for 4.12.2m.
I dint the fms have changed much since the last hsfx, and they probably reference the same sounds, thus the last hsfx version should work fine in hsfx.
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LucShep

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #655 on: March 02, 2014, 04:27:49 AM »

Hello,

I'm a IL2-1946 "late comebacker", decided to have a go with it again after many years, and have reinstalled it.
I've then used the Stock 4.07m to DBW 1.71 SuperPack, and have DBW working just fine (very happy with it!).  8)
I've been using a soundpack by Jivers for DBW 17.1 (activated through JSGME) which is good and "plug n' play" (no extra messing required), but I'm not totally satisfied with it.

I've got curious about this Tiger 33's UV3 soundpack (following the phenomenal feedback people give), and have downloaded the file listed in the 1st post of this thread called "UV3 JSGME+ReadMe(2).rar".

I've followed the provided instructions (to use with JSMGE) but the game won't start then. :(
If I disable it in JSMGE the game then runs fine.

As such, and with all this overwhelming ammount of confusing instructions and procedures with files and different mods (to me anyway), I would appreciate any help to make Tiger 33's UV3 soundpack work in DBW 17.1, as I tried it myself but to no avail (as described).
Many thanks in advance.
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #656 on: March 02, 2014, 05:49:11 AM »

Hello and welcome aboard ...  :D

You need to download not only the "UV3 JSGME+ReadMe(2).rar" but also the "SFS package" because no SFS = no UV3 mod ...  ;)

Then if you've got problems please post your conf.ini file (at the root of your game) and also your log.lst file after installing this:

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722

https://www.sas1946.com/main/index.php/topic,13457.0.html

And please use the insert code (#) just above the crying smiley while you are writing your post ...  ;)
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LucShep

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #657 on: March 02, 2014, 08:20:37 AM »

Thanks for your reply, Mick. :) Very appreciated.

Some hours ago I was reading this whole thread (again... *argh* ) trying to see if there's some hidden info somewhere and, lo and behold... reply #310 on page 26.
I placed the "SFS package" (two SFS files) in the main folder of the game as described there, then reactivated the soundpack in JSGME and, hey presto, it worked!  ;D
I was a bit confused if there was something else missing yet, but your reply have reinssured me. ;) Thank you!

The only "not-so-good" things that I found so far in this soundpack are that, 1) I hardly can hear the other aircraft around me (other than my own) from inside the cockpit (could be more realistic, but it cut some of the immersion IMHO), and 2) like others have described already, to have sound in F3 (flyby) view, I have to keep pressed F2 + F3 keys.
I also noticed that it takes a lot longer to load the game now (whereas with Jivers's it was same as stock in that aspect) but I guess the trade off is acceptable.

As usual for any big compilation of sounds, some sounds are better than others (from what I tried so far), but it in general it is well done and certainly well recommended.
Being in the sound "business" myself, I consider it a very nice piece of work (nicely done! 8)) and it's staying in my installation of DBW! 


PS: one thing that I'm noticing in IL2 is that mods installation info/documentation are not "friendly" (at all) to newcomers, very different to what I got (badly?) used to in other genres (sim-racing in my case) with all the "step-by-step" detailed hand-holding notes by modders. ...my next internal-war is now with the IL2 1956 mod installation... *sigh*
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #658 on: March 02, 2014, 10:01:17 AM »


I placed the "SFS package" (two SFS files) in the main folder of the game as described there, then reactivated the soundpack in JSGME and, hey presto, it worked!  ;D
I was a bit confused if there was something else missing yet, but your reply have reinssured me. ;) Thank you!

The only "not-so-good" things that I found so far in this soundpack are that, 1) I hardly can hear the other aircraft around me (other than my own) from inside the cockpit (could be more realistic, but it cut some of the immersion IMHO), and 2) like others have described already, to have sound in F3 (flyby) view, I have to keep pressed F2 + F3 keys.
I also noticed that it takes a lot longer to load the game now (whereas with Jivers's it was same as stock in that aspect) but I guess the trade off is acceptable.

... glad you got it working amigo ...  ;)

Regarding your first "regret", in real life you will never hear the other aircraft from your cockpit, simply because of your own engine sound + air sound + helmet ...  ;)

I don't understand why it takes a lot longer to load the game now, it is the first time I read this, UV3 being in SFS format there shouldn't be such a difference regarding loading time ...  ;)

You should post your conf.ini and log.lst too because you normally don't have to press F2+F3 to get the flyby sounds ...  ;)
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LucShep

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #659 on: March 02, 2014, 10:48:35 AM »

... glad you got it working amigo ...  ;)

Regarding your first "regret", in real life you will never hear the other aircraft from your cockpit, simply because of your own engine sound + air sound + helmet ...  ;)

I don't understand why it takes a lot longer to load the game now, it is the first time I read this, UV3 being in SFS format there shouldn't be such a difference regarding loading time ...  ;)

You should post your conf.ini and log.lst too because you normally don't have to press F2+F3 to get the flyby sounds ...  ;)

Yeah, like I said it may be a more accurate recreation, I'm just used to listen the other plains a little more. (gives a better awareness of them when they get closer out of view, more immersive as well)

For some odd reason, when I (re)ran the game later today to check Manish's "Clouds big 2.1a" (just installed), the flyby cam sounds for the planes now work with F3 key again(?!). :o (and man, the 'spits' sound glorious in that view :P)
Whatever it was that got it fixed, I hope it keeps that way. ;) HEH

Regarding the longer loadings when the game is ran, those still persist, and imediately noticed if I disable it in JSGME (gets faster again then, and fast as well with Jivers's soundpack enabled in JSGME).
It's not a dealbreaker (at all) though it is noticeable, and thought I should mention.

I honestly can't see how the conf.ini could relate in this case, when nothing in it has been changed before or after the installation of Tiger33's soundpack. (I even have "read only" ticked in the properties of the conf.ini, so the game can't change my tweaks there)

I suspect the quite bigger size of the Tiger 33's soundpack (or the way it's packed?) could cause that but I'm no expert in IL2's file system.
Maybe you could test Jivers's soundpack and check the difference in that regard: https://www.sas1946.com/main/index.php?topic=16540.0

Again, many thanks for your assistance. :)
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