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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413130 times)

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rotte7teufel

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #720 on: April 21, 2014, 05:16:47 AM »

here`s continuation of my investigation :) most maps its CTD after one flight in smolensk its disco mod after 100% :) so like dave gahan sing ... its no good .....  :(  wondering how Pisces fight with this problem ...
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #721 on: April 21, 2014, 09:48:07 AM »

... yes but you can hear the nice UV3 sound of your plane ...  :D

Post your log.lst file (you don't need to install the mod because it is already included in your Modact), otherwise it won't be very easy to help you ...  ;)

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722
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Avarik

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #722 on: April 21, 2014, 10:06:16 AM »

I have followed the instructions by Drewm3i to restore the flyby sounds of Tiger's mod (Post quote attached below with a link, just in case). I'm using MA 5.3 and have patched the game to the latest 4.12.2m version, but sadly I have been unable to restore the fly by sounds and they do not seem to work at all. The actual engines and guns aren't default however, and seems to work fine (I think...?).

What could be the source of the problem? : O

Okay, so after playing around with the .rc file I have gotten Tigers sounds stable in Vanilla 4.12.2m+5.3 Modact+5.3 AI Flyables+Optional JSGME extras. Check out my .rc file and see where I placed Tigers sounds. You can copy and paste my .rc if you'd like. The .rc file is in SAS>std

So, 1) Download jsgme Tigers sounds 4.09. 2) Delete the buttons file and .rc file in the UV3 folder. 3) Place that UV3 folder directly into your SAS folder. 4) Download and place the two .sfs files in your main game folder. 5) Add the two Tigers sounds lines to your .rc as I did above (If you are running vanilla 4.12.2+MA 5.3+AI 5.3+JSGME extras you can copy and paste my .rc content into yours.)


Edit: Reinstalled IL-2 1946 and SAS Modact 5.3. Now I end up with no fly by sound at all. : D
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rotte7teufel

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #723 on: April 21, 2014, 11:08:13 AM »

WTF is log.lst ? where can I find it :) you mean aaa initlog or eventlog? ..... now I feel dumb  :D
Logged
I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

rotte7teufel

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #724 on: April 21, 2014, 11:45:25 AM »

Mick ! :) You sendin to me link (like one milion other persons from this forum :) ) with this one ... NOTE: Don't install this mod if you're running SAS Modact 5 or later. A later version of this mod is implemented in there already. .... so ? I have modact 5.3 sooooooooooooo where is ... log.lst for god sake !!!!  >:(
Logged
I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #725 on: April 21, 2014, 11:57:52 AM »

... the log.lst file is at the root of the game, BUT you will have to check your conf.ini file (also at the root of the game) to check if you have the right lines in it to activate your log.lst ...  ;)

Check if you have this in your conf.ini:

[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=0

Here is an example of a (shortened because of the 5000 characters limit of the forum) log.lst:

Code: [Select]
[25.01.2014 8:47:57] ------------ BEGIN log session -------------
[8:47:57] OpenGL provider: Opengl32.dll
[8:47:57] OpenGL library:
[8:47:57]   Vendor: NVIDIA Corporation
[8:47:57]   Render: GeForce GTX 260/PCIe/SSE2
[8:47:57]   Version: 3.3.0
[8:47:57]   Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[8:47:57] Size: 1920x1080
[8:47:57] ColorBits: 32
[8:47:57] DepthBits: 24
[8:47:57] StencilBits: 8
[8:47:57] isDoubleBuffered: true
[8:47:58]
[8:47:58] *** Looking for Advanced CPU Instructions...
[8:47:58] [x] PentiumPro
[8:47:58] [x] Multimedia (MMX)
[8:47:58] [x] 3D (SSE4)
[8:47:58] [x] 3D (SSE4)
[8:47:58] [-] 3D (3DNow)
[8:47:58] ColourBits 32, ABits 0, ZBits 24
[8:47:58]
[8:47:58] *** Looking for Render API Extensions ...
[8:47:58] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[8:47:58] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[8:47:58] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[8:47:58] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[8:47:58] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[8:47:58] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[8:47:58] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[8:47:58] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[8:47:58] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[8:47:58] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[8:47:58] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[8:47:58] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[8:47:58] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[8:47:58]
[8:47:58] Maximum texture size : 8192
[8:47:58] Maximum simultaneous textures :4
[8:47:58] MaxAnisotropic (1.0 = none) : 16.000000
[8:47:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[8:47:58] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[8:47:58] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[8:47:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[8:47:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[8:47:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
[8:47:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[8:47:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[8:47:58] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[8:47:58] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[8:47:59] ERROR loading sound control sample.allison_dmg.wav.damagel
[8:48:02] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[8:48:02] *** Plane: class 'air.SM_81' not found
[8:48:02] *** Plane: class 'air.RE_2001CN' not found
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/a-20c.fmd
[8:48:03] s = FlightModels/A-20C.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/a-20g.fmd
[8:48:03] s = FlightModels/A-20G.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/ar-196a-3.fmd
[8:48:03] s = FlightModels/Ar-196A-3.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/tbm-3.fmd
[8:48:03] s = FlightModels/TBM-3.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/b-17d.fmd
[8:48:03] s = FlightModels/B-17D.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/b-17e.fmd
[8:48:03] s = FlightModels/B-17E.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/b-17f.fmd
[8:48:03] s = FlightModels/B-17F.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/b-17g.fmd
[8:48:03] s = FlightModels/B-17G.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/f2a-1.fmd
[8:48:03] s = FlightModels/F2A-1.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/b-24j.fmd
[8:48:03] s = FlightModels/B-24J.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/b-25c.fmd
[8:48:03] s = FlightModels/B-25C.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/b-25g.fmd
[8:48:03] s = FlightModels/B-25G.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/b-25h.fmd
[8:48:03] s = FlightModels/B-25H.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/b-25j.fmd
[8:48:03] s = FlightModels/B-25J.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = b26b_fm
[8:48:03] s1 = flightmodels/b-26b.fmd
[8:48:03] s = FlightModels/B-26B.fmd:B26B_FM
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] opening new fm file b26b_fm
[8:48:03] sFMDir = ba65_fm
[8:48:03] s1 = flightmodels/ba65mk.fmd
[8:48:03] s = FlightModels/Ba65MK.fmd:Ba65_FM
[8:48:03] m_lastFMFile = b26b_fm
[8:48:03] opening new fm file ba65_fm
[8:48:03] sFMDir = ba65_fm
[8:48:03] s1 = flightmodels/ba65bk.fmd
[8:48:03] s = FlightModels/Ba65BK.fmd:Ba65_FM
[8:48:03] m_lastFMFile = ba65_fm
[8:48:03] sFMDir = ba65_fm
[8:48:03] s1 = flightmodels/ba65ma.fmd
[8:48:03] s = FlightModels/BA65MA.fmd:Ba65_FM
[8:48:03] m_lastFMFile = ba65_fm
[8:48:03] sFMDir = ba65_fm
[8:48:03] s1 = flightmodels/ba65aa.fmd
[8:48:03] s = FlightModels/Ba65AA.fmd:Ba65_FM
[8:48:03] m_lastFMFile = ba65_fm
[8:48:03] sFMDir = ba65_fm
[8:48:03] s1 = flightmodels/ba65ta.fmd
[8:48:03] s = FlightModels/Ba65TA.fmd:Ba65_FM
[8:48:03] m_lastFMFile = ba65_fm
[8:48:03] sFMDir = ba65_fm
[8:48:03] s1 = flightmodels/ba65ak.fmd
[8:48:03] s = FlightModels/Ba65AK.fmd:Ba65_FM
[8:48:03] m_lastFMFile = ba65_fm
[8:48:03] sFMDir = ba65_fm
[8:48:03] s1 = flightmodels/ba65tk.fmd
[8:48:03] s = FlightModels/Ba65TK.fmd:Ba65_FM
[8:48:03] m_lastFMFile = ba65_fm
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/beaufightermkx.fmd
[8:48:03] s = FlightModels/BeaufighterMkX.fmd
[8:48:03] m_lastFMFile = ba65_fm
[8:48:03] getting fm file gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/beaufightermk21.fmd
[8:48:03] s = FlightModels/BeaufighterMk21.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = bfort_fm
[8:48:03] s1 = flightmodels/beaufort_mki.fmd
[8:48:03] s = FlightModels/Beaufort_MkI.fmd:BFORT_FM
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] opening new fm file bfort_fm
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109e-4_bob.fmd
[8:48:03] s = FlightModels/Bf-109E-4_BoB.fmd
[8:48:03] m_lastFMFile = bfort_fm
[8:48:03] getting fm file gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109e-4.fmd
[8:48:03] s = FlightModels/Bf-109E-4.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109e-4n.fmd
[8:48:03] s = FlightModels/Bf-109E-4N.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109e-7n.fmd
[8:48:03] s = FlightModels/Bf-109E-7N.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109f-2_mod.fmd
[8:48:03] s = FlightModels/Bf-109F-2_Mod.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109f-2_db601n.fmd
[8:48:03] s = FlightModels/bf-109f-2_Db601N.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109f-4_mod.fmd
[8:48:03] s = FlightModels/Bf-109F-4_Mod.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109f-4_1_13ata.fmd
[8:48:03] s = FlightModels/bf-109f-4_1_13ATA.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-2_1_32ata.fmd
[8:48:03] s = FlightModels/bf-109g-2_1_32Ata.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-6_1_32ata.fmd
[8:48:03] s = FlightModels/bf-109g-6_1_32Ata.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109e-4b.fmd
[8:48:03] s = FlightModels/Bf-109E-4B.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109e-7.fmd
[8:48:03] s = FlightModels/Bf-109E-7.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109e-7nz.fmd
[8:48:03] s = FlightModels/Bf-109E-7NZ.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109f-2.fmd
[8:48:03] s = FlightModels/Bf-109F-2.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109f-4.fmd
[8:48:03] s = FlightModels/Bf-109F-4.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109f-4z.fmd
[8:48:03] s = FlightModels/Bf-109F-4Z.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-10.fmd
[8:48:03] s = FlightModels/Bf-109G-10.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-14.fmd
[8:48:03] s = FlightModels/Bf-109G-14.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-2.fmd
[8:48:03] s = FlightModels/Bf-109G-2.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-6early.fmd
[8:48:03] s = FlightModels/Bf-109G-6Early.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-6as.fmd
[8:48:03] s = FlightModels/Bf-109G-6AS.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109k-14.fmd
[8:48:03] s = FlightModels/Bf-109K-14.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109k-4.fmd
[8:48:03] s = FlightModels/Bf-109K-4.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109k-4-c3.fmd
[8:48:03] s = FlightModels/Bf-109K-4-C3.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-110c-4.fmd
[8:48:03] s = FlightModels/Bf-110C-4.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-110g-2.fmd
[8:48:03] s = FlightModels/Bf-110G-2.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-110g-4.fmd
[8:48:03] s = FlightModels/Bf-110G-4.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-2trop.fmd
[8:48:03] s = FlightModels/Bf-109G-2trop.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-4.fmd
[8:48:03] s = FlightModels/Bf-109G-4.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-4trop.fmd
[8:48:03] s = FlightModels/Bf-109G-4trop.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-6asn.fmd
[8:48:03] s = FlightModels/Bf-109G-6ASN.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-6erla.fmd
[8:48:03] s = FlightModels/Bf-109G-6Erla.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-6late.fmd
[8:48:03] s = FlightModels/Bf-109G-6Late.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-6mid.fmd
[8:48:03] s = FlightModels/Bf-109G-6Mid.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-6trop.fmd
[8:48:03] s = FlightModels/Bf-109G-6trop.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-10c3.fmd
[8:48:03] s = FlightModels/Bf-109G-10C3.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-10erla.fmd
[8:48:03] s = FlightModels/Bf-109G-10Erla.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-14early.fmd
[8:48:03] s = FlightModels/Bf-109G-14early.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/bf-109g-14as.fmd
[8:48:03] s = FlightModels/Bf-109G-14AS.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/blenheim_mki.fmd
[8:48:03] s = FlightModels/Blenheim_MkI.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/blenheim_mkiv.fmd
[8:48:03] s = FlightModels/Blenheim_MkIV.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = bu-181_fm
[8:48:03] s1 = flightmodels/181.fmd
[8:48:03] s = FlightModels/181.fmd:Bu-181_FM
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] opening new fm file bu-181_fm
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/dc-3.fmd
[8:48:03] s = FlightModels/DC-3.fmd
[8:48:03] m_lastFMFile = bu-181_fm
[8:48:03] getting fm file gui/game/buttons
[8:48:03] sFMDir = caproni_fm
[8:48:03] s1 = flightmodels/ca309.fmd
[8:48:03] s = FlightModels/Ca309.fmd:Caproni_FM
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] opening new fm file caproni_fm
[8:48:03] sFMDir = caproni_fm
[8:48:03] s1 = flightmodels/ca310.fmd
[8:48:03] s = FlightModels/Ca310.fmd:Caproni_FM
[8:48:03] m_lastFMFile = caproni_fm
[8:48:03] sFMDir = z501_fm
[8:48:03] s1 = flightmodels/cantz501.fmd
[8:48:03] s = FlightModels/CantZ501.fmd:Z501_FM
[8:48:03] m_lastFMFile = caproni_fm
[8:48:03] opening new fm file z501_fm
[8:48:03] sFMDir = z506_fm
[8:48:03] s1 = flightmodels/cantz506.fmd
[8:48:03] s = FlightModels/CantZ506.fmd:Z506_FM
[8:48:03] m_lastFMFile = z501_fm
[8:48:03] opening new fm file z506_fm
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/cantz1007.fmd
[8:48:03] s = FlightModels/CantZ1007.fmd
[8:48:03] m_lastFMFile = z506_fm
[8:48:03] getting fm file gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/f4u-1a.fmd
[8:48:03] s = FlightModels/F4U-1A.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/f4u-1aclipped.fmd
[8:48:03] s = FlightModels/F4U-1Aclipped.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/f4u-1dclipped.fmd
[8:48:03] s = FlightModels/F4U-1Dclipped.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/cr32.fmd
[8:48:03] s = FlightModels/CR32.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/cr42.fmd
[8:48:03] s = FlightModels/CR42.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = a-20exz_fm
[8:48:03] s1 = flightmodels/a-20exz.fmd
[8:48:03] s = FlightModels/A-20EXZ.fmd:A-20EXZ_FM
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] opening new fm file a-20exz_fm
[8:48:03] sFMDir = gui/game/dh89_fm
[8:48:03] s1 = flightmodels/dh89.fmd
[8:48:03] s = FlightModels/Dh89.fmd:gui/game/Dh89_FM
[8:48:03] m_lastFMFile = a-20exz_fm
[8:48:03] opening new fm file gui/game/dh89_fm
[8:48:03] sFMDir = do17_fm
[8:48:03] s1 = flightmodels/do17z0.fmd
[8:48:03] s = FlightModels/Do17Z0.fmd:Do17_FM
[8:48:03] m_lastFMFile = gui/game/dh89_fm
[8:48:03] opening new fm file do17_fm
[8:48:03] sFMDir = do17_fm
[8:48:03] s1 = flightmodels/do17z2.fmd
[8:48:03] s = FlightModels/Do17Z2.fmd:Do17_FM
[8:48:03] m_lastFMFile = do17_fm
[8:48:03] sFMDir = do217
[8:48:03] s1 = flightmodels/do217k-1.fmd
[8:48:03] s = FlightModels/Do217K-1.fmd:Do217
[8:48:03] m_lastFMFile = do17_fm
[8:48:03] opening new fm file do217
[8:48:03] sFMDir = do_fm
[8:48:03] s1 = flightmodels/do217m-1.fmd
[8:48:03] s = FlightModels/Do217M-1.fmd:Do_FM
[8:48:03] m_lastFMFile = do217
[8:48:03] opening new fm file do_fm
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/f2a-2.fmd
[8:48:03] s = FlightModels/F2A-2.fmd
[8:48:03] m_lastFMFile = do_fm
[8:48:03] getting fm file gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/f4f-3.fmd
[8:48:03] s = FlightModels/F4F-3.fmd
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/f4f-4.fmd
[8:48:03] sFMDir = typhoon_fm
[8:48:03] s1 = flightmodels/tempestmkii.fmd
[8:48:03] s = FlightModels/TempestMkII.fmd:TYPHOON_FM
[8:48:03] m_lastFMFile = typhoon_fm
[8:48:03] sFMDir = typhoon_fm
[8:48:03] s1 = flightmodels/typhoon1b.fmd
[8:48:03] s = FlightModels/Typhoon1B.fmd:TYPHOON_FM
[8:48:03] m_lastFMFile = typhoon_fm
[8:48:03] sFMDir = typhoon_fm
[8:48:03] s1 = flightmodels/typhoon1blate.fmd
[8:48:03] s = FlightModels/Typhoon1BLate.fmd:TYPHOON_FM
[8:48:03] m_lastFMFile = typhoon_fm
[8:48:03] sFMDir = typhoon_fm
[8:48:03] s1 = flightmodels/typhoon1blate4.fmd
[8:48:03] s = FlightModels/Typhoon1BLate4.fmd:TYPHOON_FM
[8:48:03] m_lastFMFile = typhoon_fm
[8:48:03] sFMDir = gui/game/buttons
[8:48:03] s1 = flightmodels/u-2vs.fmd
[8:48:03] s = FlightModels/U-2VS.fmd
[8:48:03] m_lastFMFile = typhoon_fm
[8:48:03] getting fm file gui/game/buttons
[8:48:03] sFMDir = walrus_fm
[8:48:03] s1 = flightmodels/walrus.fmd
[8:48:03] s = FlightModels/Walrus.fmd:Walrus_FM
[8:48:03] m_lastFMFile = gui/game/buttons
[8:48:03] opening new fm file walrus_fm
[8:48:03] sFMDir = welly_fm
[8:48:03] s1 = flightmodels/wellington3.fmd
[8:48:03] s = FlightModels/Wellington3.fmd:WELLY_FM
[8:48:03] m_lastFMFile = walrus_fm
[8:48:03] opening new fm file welly_fm
[8:48:03] sFMDir = lysander_fm
[8:48:03] s1 = flightmodels/lysander.fmd
[8:48:03] s = FlightModels/Lysander.fmd:Lysander_FM
[8:48:03] m_lastFMFile = welly_fm
[8:48:03] opening new fm file lysander_fm
[8:48:03] sFMDir = lysandermkiii_fm
[8:48:03] s1 = flightmodels/lysandermkiii.fmd
[8:48:03] s = FlightModels/LysanderMkIII.fmd:LysanderMkIII_FM
[8:48:03] m_lastFMFile = lysander_fm
[8:48:03] opening new fm file lysandermkiii_fm
[8:48:03] sFMDir = whirlwind_fm
[8:48:03] s1 = flightmodels/whirlwind.fmd
[8:48:03] s = FlightModels/whirlwind.fmd:whirlwind_FM
[8:48:03] m_lastFMFile = lysandermkiii_fm
[8:48:03] opening new fm file whirlwind_fm
[8:48:04] The sample music/menu/ru.wav not found
[8:48:04] Initializing DirectSound playback device...
[8:48:04] Primary buffer created.
[8:48:04] Playback format is set : sampling rate = 22050, num channels = 2.
[8:48:04] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[8:48:04] Default speaker config is : 1310724.
[8:48:04] Direct sound audio device initialized successfully :
[8:48:04] DX Version : 7
[8:48:04] Hardware    - disabled [buffers : 0]
[8:48:04] Extensions  - disabled :
[8:48:04]   EAX ver. 1 [ ]  - disabled
[8:48:04]   EAX ver. 2 [ ]  - disabled
[8:48:04]   EAX ver. 3 [ ]  - disabled
[8:48:04]   I3D ver. 2 [ ]  - disabled
[8:48:04]   ZoomFX     [ ]  - disabled
[8:48:04]   MacroFX    [ ]  - disabled
[8:48:04] SIMD render [X]
[8:48:04] num channels 64
[8:48:04] Cannot open audio file samples/e
[8:48:04] cannot open file for reading
[8:48:04] Cannot open audio file samples/music/menu/ru.wav
[8:48:04]
[8:48:12] The sample music/menu/us.wav not found
[8:48:12] cannot open file for reading
[8:48:12] Cannot open audio file samples/music/menu/us.wav
[8:48:12]
[8:48:56] null
[8:48:56] java.lang.reflect.InvocationTargetException: java.lang.IndexOutOfBoundsException: Index: 37, Size: 11
[8:48:56] at java.util.ArrayList.RangeCheck(Unknown Source)
[8:48:56] at java.util.ArrayList.get(Unknown Source)
[8:48:56] at com.maddox.gwindow.GWindowComboControl.get(GWindowComboControl.java:119)
[8:48:56] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:124)
[8:48:56] at com.maddox.il2.gui.GUIQuick$IOState.loaded(GUIQuick.java:878)
[8:48:56] at java.lang.reflect.Method.invoke(Native Method)
[8:48:56] at com.maddox.rts.ObjIO.objectValidate(ObjIO.java:1411)
[8:48:56] at com.maddox.rts.ObjIO._fromString(ObjIO.java:1897)
[8:48:56] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[8:48:56] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[8:48:56] at com.maddox.rts.SectFile.get(SectFile.java:726)
[8:48:56] at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:1256)
[8:48:56] at com.maddox.il2.gui.GUIQuick.enterPop(GUIQuick.java:994)
[8:48:56] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:70)
[8:48:56] at com.maddox.il2.gui.GUILoadSave$DialogClient.notify(GUILoadSave.java:189)
[8:48:56] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[8:48:56] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[8:48:56] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[8:48:56] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[8:48:56] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[8:48:56] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[8:48:56] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[8:48:56] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[8:48:56] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[8:48:56] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[8:48:56] at com.maddox.rts.Message._send(Message.java:1217)
[8:48:56] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:48:56] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[8:48:56] at com.maddox.rts.Message.sendTo(Message.java:1128)
[8:48:56] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:48:56] at com.maddox.rts.Time.loopMessages(Time.java:180)
[8:48:56] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[8:48:56] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:48:56] at com.maddox.il2.game.Main.exec(Main.java:436)
[8:48:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:49:00] Loading mission Quick/OkinawaBlueNone00.mis...
[8:49:00] Detected Vertex Shaders 3.0.
[8:49:00] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[8:49:00] Vertex texture units: 32
[8:49:00]
[8:49:01] PBuffer: suitable formats: 6
[8:49:01]
[8:49:01] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[8:49:01] Depth = 24, stencil = 8
[8:49:01] PBuffer: suitable formats: 6
[8:49:01]
[8:49:01] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[8:49:01] Depth = 24, stencil = 8
[8:49:02] Loading vertex/fragment programs: *713293064*
[8:49:02] *** Loading: [vpFogFar2Tex2D]
[8:49:02] *** Loading: [vpFog2Tex2DBlend]
[8:49:02] *** Loading: [vpFogFar4Tex2D]
[8:49:02] *** Loading: [vpFogFar8Tex2D]
[8:49:02] *** Loading: [vpFogNoTex]
[8:49:02] *** Loading: [vpFog4Tex2D]
[8:49:02] *** Loading: [vpFog4Tex2D_UV2]
[8:49:02] *** Loading: [vp4Tex2D]
[8:49:02] *** Loading: [vp6Tex2D]
[8:49:02] *** Loading: [vpTexUVTex2D]
[8:49:02] *** Loading: [vpWaterGrid_NV]
[8:49:02] *** Loading: [vpWaterSunLight_NV]
[8:49:02] *** Loading: [vpWaterSunLight_ATI]
[8:49:02] *** Loading: [vpWaterSunLight_FP]
[8:49:02] *** Loading: [vpTreeSprite]
[8:49:02] *** Loading: [vpTreeTrunk]
[8:49:02] *** Loading: [vpVAObjectsN]
[8:49:02] *** Loading: [vpVAObjectsL0]
[8:49:02] *** Loading: [vpSprites]
[8:49:02] *** Loading: [vpSimpleGL]
[8:49:02] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[8:49:02] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[8:49:02] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[8:49:02] *** Loading: [fpCoastBump] -> NV3X Optimized!
[8:49:02] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[8:49:02] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[8:49:02] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[8:49:02] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[8:49:02] *** Loading: [fpCaustic] -> NV3X Optimized!
[8:49:02] *** Loading: [fpSprites] -> NV3X Optimized!
[8:49:02] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[8:49:02] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[8:49:02] *** Loading: [fpSimpleGL]
[8:49:02] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[8:49:02] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[8:49:02] *** Loading: [fpRiverCoastAA]
[8:49:02] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[8:49:02] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[8:49:02] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[8:49:02] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[8:49:02] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[8:49:02] *** Loading: [vpWaterDM_CPU]
[8:49:02] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[8:49:02] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[8:49:02] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[8:49:02] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[8:49:02] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[8:49:02] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[8:49:02] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[8:49:02] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[8:49:02] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[8:49:02] *** Loading: [fpWaterLFogDM]
[8:49:02] *** Loading: [fpIceWater] -> NV3X Optimized!
[8:49:02] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[8:49:02] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[8:49:02] *** Loading: [fpNearBlend] -> NV3X Optimized!
[8:49:02] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[8:49:02] *** Loading: [fpFarBlend] -> NV3X Optimized!
[8:49:02] *** Loading: [fpForestPlane] -> NV3X Optimized!
[8:49:02] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[8:49:02] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[8:49:02] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[8:49:03] Load bridges
[8:49:03] Load static objects
[8:49:03] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[8:49:03] ##### House without collision (3do/Tree/Tree2.sim)
[8:49:04] sFMDir = gui/game/buttons
[8:49:04] s1 = flightmodels/db-605_reeks.emd
[8:49:04] s = FlightModels/DB-605_Reeks.emd
[8:49:04] m_lastFMFile = whirlwind_fm
[8:49:04] getting fm file gui/game/buttons
[8:49:04] Cannot open audio file samples/e
[8:49:04]
[8:49:08] sFMDir = gui/game/buttons
[8:49:08] s1 = flightmodels/a6m5a.fmd
[8:49:08] s = FlightModels/A6M5a.fmd
[8:49:08] m_lastFMFile = gui/game/buttons
[8:49:10] sFMDir = gui/game/buttons
[8:49:10] s1 = flightmodels/j2m3.fmd
[8:49:10] s = FlightModels/J2M3.fmd
[8:49:10] m_lastFMFile = gui/game/buttons
[8:49:10] sFMDir = gui/game/buttons
[8:49:10] s1 = flightmodels/g4m1-11.fmd
[8:49:10] s = FlightModels/G4M1-11.fmd
[8:49:10] m_lastFMFile = gui/game/buttons
[8:49:11] Mission: Quick/OkinawaBlueNone00.mis is Playing
[8:49:11] warning: no files : music/inflight
[8:49:15] The sample music/menu/us.wav not found
[8:49:15] cannot open file for reading
[8:49:15] Cannot open audio file samples/music/menu/us.wav
[8:49:15]
[25.01.2014 8:49:19] -------------- END log session -------------
Logged

Mick

  • Modder
  • member
  • Online Online
  • Posts: 5454
Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #726 on: April 21, 2014, 12:10:41 PM »

... read also here on how to post (and shorten within limits) a log.lst using the insert code (#) ...  ;)

https://www.sas1946.com/main/index.php?topic=39780.0
Logged

rotte7teufel

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  • Posts: 133
Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #727 on: April 21, 2014, 12:14:46 PM »

HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

here`s mine
Logged
I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

Mick

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  • Online Online
  • Posts: 5454
Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #728 on: April 21, 2014, 12:48:33 PM »

... then your log tool is not active  ...  :(

You need this:

LOG=1
LOGTIME=1
Logged

rotte7teufel

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  • Posts: 133
Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #729 on: April 24, 2014, 05:43:45 AM »

Hey Mick !!!

Ok I have right now LOG and LOGTIME on 1 ...... I done what Bravo wrote I foollow his instructions and again put Tiger on my il2 ... what next ? c`mon Mick explain me if You can step by step
Logged
I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

rotte7teufel

  • Modder
  • member
  • Offline Offline
  • Posts: 133
Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #730 on: April 24, 2014, 06:05:09 AM »

Code: [Select]
[2014-04-24 12:01:01] ------------ BEGIN log session -------------
[12:01:01] OpenGL provider: Opengl32.dll
[12:01:01] OpenGL library:
[12:01:01]   Vendor: NVIDIA Corporation
[12:01:01]   Render: GeForce GT 220/PCIe/SSE2
[12:01:01]   Version: 3.3.0
[12:01:01]   Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_ETC1_RGB8_texture GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[12:01:01] Size: 1920x1080
[12:01:01] ColorBits: 32
[12:01:01] DepthBits: 24
[12:01:01] StencilBits: 8
[12:01:01] isDoubleBuffered: true
[12:01:01] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:01:01]
[12:01:01] *** Looking for Advanced CPU Instructions...
[12:01:01] [x] PentiumPro
[12:01:01] [x] Multimedia (MMX)
[12:01:01] [x] 3D (SSE2)
[12:01:01] [x] 3D (SSE2)
[12:01:01] [-] 3D (3DNow)
[12:01:01] ColourBits 32, ABits 0, ZBits 24
[12:01:01]
[12:01:01] *** Looking for Render API Extensions ...
[12:01:01] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:01:01] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:01:01] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:01:01] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:01:01] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:01:01] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:01:01] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:01:01] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:01:01] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:01:01] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:01:01] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:01:01] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:01:01] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:01:01]
[12:01:01] Maximum texture size : 8192
[12:01:01] Maximum simultaneous textures :4
[12:01:01] MaxAnisotropic (1.0 = none) : 16.000000
[12:01:02] 15 Splashscreens available.
[12:01:02] AutoMounting SFS files from folder SFS_AUTO now...
[12:01:02] Skipping AutoMount of file SFS_AUTO\sas_bf109_02.sfs (disabled)
[12:01:02] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
[12:01:02] AutoMounting SFS files from folder SFS_AUTO finished.
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/Textures/30_Sparks.mat'
[12:01:02] WARNING: object '3DO/Effects/Textures/30_Sparks.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/Textures/20_Sparks.mat'
[12:01:02] WARNING: object '3DO/Effects/Textures/20_Sparks.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/Textures/30_Sparks.mat'
[12:01:02] WARNING: object '3DO/Effects/Textures/30_Sparks.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/Textures/30_Sparks.mat'
[12:01:02] WARNING: object '3DO/Effects/Textures/30_Sparks.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[12:01:02] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[12:01:02] INTERNAL ERROR: Texture required
[12:01:02] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[12:01:02] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:03] Cannot load sound preset custom_motor.bristol-hercules.start.begin (java.lang.Exception: Invalid preset format)
[12:01:03] ERROR loading sound control sample.Allison_tb_XX_Starter.wav.rpm
[12:01:03] ERROR loading sound control sample.Allison_tb_XX_Starter.wav.start
[12:01:03] Cannot load sound preset custom_motor.Allison_tb.start.begin (java.lang.Exception: Invalid preset format)
[12:01:03] Cannot load sound preset custom_motor.Allison_tb.start.end (java.lang.Exception: Invalid preset format)
[12:01:03] Cannot load sound preset custom_motor.griffon.start.begin (java.lang.Exception: Invalid preset format)
[12:01:03] Cannot load sound preset custom_motor.BMW_800_Series.start.begin (java.lang.Exception: Invalid preset format)
[12:01:03] ERROR loading sound control sample.dmg_86_0m.wav.dist
[12:01:04] Cannot load sound preset custom_motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[12:01:04] ERROR loading sound control sample.xgf109i2.wav.rpm
[12:01:04] Cannot load sound preset custom_motor.PrattWhitney_R-2800_Series.start.begin (java.lang.Exception: Invalid preset format)
[12:01:04] Cannot load sound preset custom_motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[12:01:04] Cannot load sound preset custom_motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[12:01:04] Cannot load sound preset custom_motor.sakae.start.begin (java.lang.Exception: Invalid preset format)
[12:01:09] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[12:01:09] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[12:01:10] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[12:01:10] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[12:01:10] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[12:01:10] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[12:01:11] Initializing DirectSound playback device...
[12:01:11] Primary buffer created.
[12:01:11] Playback format is set : sampling rate = 44100, num channels = 2.
[12:01:11] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:01:11] Default speaker config is : 1310724.
[12:01:11] Direct sound audio device initialized successfully :
[12:01:11] DX Version : 7
[12:01:11] Hardware    - disabled [buffers : 0]
[12:01:11] Extensions  - disabled :
[12:01:11]   EAX ver. 1 [ ]  - disabled
[12:01:11]   EAX ver. 2 [ ]  - disabled
[12:01:11]   EAX ver. 3 [ ]  - disabled
[12:01:11]   I3D ver. 2 [ ]  - disabled
[12:01:11]   ZoomFX     [ ]  - disabled
[12:01:11]   MacroFX    [ ]  - disabled
[12:01:11] SIMD render [X]
[12:01:11] num channels 32
[12:01:11] Cannot open audio file samples/infinite 1
[12:01:11] cannot open file for reading
[12:01:11] Cannot open audio file samples/Allison_tb_1501.wav
[12:01:11] cannot open file for reading
[12:01:11] Cannot open audio file samples/am35_2701.wav
[12:01:11]
[12:01:44] Loading mission Quick/Moscow/MoscowBlueNoneN00.mis...
[12:01:44] Detected Vertex Shaders 3.0.
[12:01:44] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[12:01:44] Vertex texture units: 32
[12:01:44]
[12:01:45] Loading vertex/fragment programs: *1254549496*
[12:01:45] *** Loading: [vpFogFar2Tex2D]
[12:01:45] *** Loading: [vpFog2Tex2DBlend]
[12:01:45] *** Loading: [vpFogFar4Tex2D]
[12:01:45] *** Loading: [vpFogFar8Tex2D]
[12:01:45] *** Loading: [vpFogNoTex]
[12:01:45] *** Loading: [vpFog4Tex2D]
[12:01:45] *** Loading: [vpFog4Tex2D_UV2]
[12:01:45] *** Loading: [vp4Tex2D]
[12:01:45] *** Loading: [vp6Tex2D]
[12:01:45] *** Loading: [vpTexUVTex2D]
[12:01:45] *** Loading: [vpWaterGrid_NV]
[12:01:45] *** Loading: [vpWaterSunLight_NV]
[12:01:45] *** Loading: [vpWaterSunLight_ATI]
[12:01:45] *** Loading: [vpWaterSunLight_FP]
[12:01:45] *** Loading: [vpTreeSprite]
[12:01:45] *** Loading: [vpTreeTrunk]
[12:01:45] *** Loading: [vpVAObjectsN]
[12:01:45] *** Loading: [vpVAObjectsL0]
[12:01:45] *** Loading: [vpSprites]
[12:01:45] *** Loading: [vpSimpleGL]
[12:01:45] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[12:01:45] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[12:01:45] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCoastBump] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCaustic] -> NV3X Optimized!
[12:01:45] *** Loading: [fpSprites] -> NV3X Optimized!
[12:01:45] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[12:01:45] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[12:01:45] *** Loading: [fpSimpleGL]
[12:01:45] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[12:01:45] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[12:01:45] *** Loading: [fpRiverCoastAA]
[12:01:45] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[12:01:45] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[12:01:45] *** Loading: [vpWaterDM_CPU]
[12:01:45] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[12:01:45] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[12:01:45] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[12:01:45] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[12:01:45] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[12:01:45] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpWaterLFogDM]
[12:01:45] *** Loading: [fpIceWater] -> NV3X Optimized!
[12:01:45] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[12:01:45] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[12:01:45] *** Loading: [fpNearBlend] -> NV3X Optimized!
[12:01:45] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[12:01:45] *** Loading: [fpFarBlend] -> NV3X Optimized!
[12:01:45] *** Loading: [fpForestPlane] -> NV3X Optimized!
[12:01:45] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[12:01:45] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[12:01:45] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[12:01:46] Load bridges
[12:01:46] Load static objects
[12:01:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:01:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[12:01:47] ERROR [com.maddox.sound.Sample@4eda77] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@68bb4c] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@60abc5] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@2d2738] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@6a0024] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@2f678c] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@3754b0] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@19172f] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@414306] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@177d1b] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@168df8] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@42c966] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@345b29] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@4d1779] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@403da9] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@103411] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@4a8735] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@72dc45] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@5b4ccf] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@fbefd] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@43ffed] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@5749c6] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@2c76c0] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@285972] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@870a2] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@1aae6a] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@30ef85] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@3d1232] cannot load sample: null
[12:01:47] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Bf-109G-10/IL2-VP-Bf-109G6-JG-(Y1+)-late-war-B copy.bmp s1=3DO/Plane/Bf-109G-10/summer s2=PaintSchemes/Cache/5513505647375728536
[12:01:48] ERROR file: File users/doe/Icons not found
[12:01:48] Mission: Quick/Moscow/MoscowBlueNoneN00.mis is Playing
[12:01:49] INTERNAL ERROR: HierMesh: Can't find chunk 'AFN2_RED'
[12:02:55] java.lang.OutOfMemoryError: unable to create new native thread
[12:02:55] at java.lang.Thread.start(Native Method)
[12:02:55] at java.lang.ref.Finalizer$1.run(Unknown Source)
[12:02:55] at java.security.AccessController.doPrivileged(Native Method)
[12:02:55] at java.lang.ref.Finalizer.forkSecondaryFinalizer(Unknown Source)
[12:02:55] at java.lang.ref.Finalizer.runFinalization(Unknown Source)
[12:02:55] at java.lang.Runtime.runFinalization0(Native Method)
[12:02:55] at java.lang.Runtime.runFinalization(Unknown Source)
[12:02:55] at com.maddox.il2.game.Main.resetGame(Main.java:150)
[12:02:55] at com.maddox.il2.game.Mission.clear(Mission.java:415)
[12:02:55] at com.maddox.il2.game.Mission.destroy(Mission.java:371)
[12:02:55] at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
[12:02:55] at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
[12:02:55] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[12:02:55] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[12:02:55] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[12:02:55] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[12:02:55] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[12:02:55] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[12:02:55] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[12:02:55] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[12:02:55] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[12:02:55] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[12:02:55] at com.maddox.rts.Message._send(Message.java:1217)
[12:02:55] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:02:55] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[12:02:55] at com.maddox.rts.Message.sendTo(Message.java:1128)
[12:02:55] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:02:55] at com.maddox.rts.Time.loopMessages(Time.java:180)
[12:02:55] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:02:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:02:55] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:02:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

rotte7teufel

  • Modder
  • member
  • Offline Offline
  • Posts: 133
Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #731 on: April 24, 2014, 06:07:44 AM »

Right now I dont have any flybys hehehe :) when press F3 I have Glider mode :) but much more ,,stealth,, 
Logged
I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?
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