[2014-04-24 12:01:01] ------------ BEGIN log session -------------
[12:01:01] OpenGL provider: Opengl32.dll
[12:01:01] OpenGL library:
[12:01:01] Vendor: NVIDIA Corporation
[12:01:01] Render: GeForce GT 220/PCIe/SSE2
[12:01:01] Version: 3.3.0
[12:01:01] Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_ETC1_RGB8_texture GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[12:01:01] Size: 1920x1080
[12:01:01] ColorBits: 32
[12:01:01] DepthBits: 24
[12:01:01] StencilBits: 8
[12:01:01] isDoubleBuffered: true
[12:01:01] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:01:01]
[12:01:01] *** Looking for Advanced CPU Instructions...
[12:01:01] [x] PentiumPro
[12:01:01] [x] Multimedia (MMX)
[12:01:01] [x] 3D (SSE2)
[12:01:01] [x] 3D (SSE2)
[12:01:01] [-] 3D (3DNow)
[12:01:01] ColourBits 32, ABits 0, ZBits 24
[12:01:01]
[12:01:01] *** Looking for Render API Extensions ...
[12:01:01] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:01:01] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:01:01] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:01:01] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:01:01] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:01:01] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:01:01] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:01:01] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:01:01] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:01:01] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:01:01] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:01:01] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:01:01] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:01:01]
[12:01:01] Maximum texture size : 8192
[12:01:01] Maximum simultaneous textures :4
[12:01:01] MaxAnisotropic (1.0 = none) : 16.000000
[12:01:02] 15 Splashscreens available.
[12:01:02] AutoMounting SFS files from folder SFS_AUTO now...
[12:01:02] Skipping AutoMount of file SFS_AUTO\sas_bf109_02.sfs (disabled)
[12:01:02] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[12:01:02] Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
[12:01:02] AutoMounting SFS files from folder SFS_AUTO finished.
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/Textures/30_Sparks.mat'
[12:01:02] WARNING: object '3DO/Effects/Textures/30_Sparks.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/Textures/20_Sparks.mat'
[12:01:02] WARNING: object '3DO/Effects/Textures/20_Sparks.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/Textures/30_Sparks.mat'
[12:01:02] WARNING: object '3DO/Effects/Textures/30_Sparks.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/Textures/30_Sparks.mat'
[12:01:02] WARNING: object '3DO/Effects/Textures/30_Sparks.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[12:01:02] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[12:01:02] INTERNAL ERROR: Texture required
[12:01:02] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[12:01:02] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:02] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[12:01:03] Cannot load sound preset custom_motor.bristol-hercules.start.begin (java.lang.Exception: Invalid preset format)
[12:01:03] ERROR loading sound control sample.Allison_tb_XX_Starter.wav.rpm
[12:01:03] ERROR loading sound control sample.Allison_tb_XX_Starter.wav.start
[12:01:03] Cannot load sound preset custom_motor.Allison_tb.start.begin (java.lang.Exception: Invalid preset format)
[12:01:03] Cannot load sound preset custom_motor.Allison_tb.start.end (java.lang.Exception: Invalid preset format)
[12:01:03] Cannot load sound preset custom_motor.griffon.start.begin (java.lang.Exception: Invalid preset format)
[12:01:03] Cannot load sound preset custom_motor.BMW_800_Series.start.begin (java.lang.Exception: Invalid preset format)
[12:01:03] ERROR loading sound control sample.dmg_86_0m.wav.dist
[12:01:04] Cannot load sound preset custom_motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[12:01:04] ERROR loading sound control sample.xgf109i2.wav.rpm
[12:01:04] Cannot load sound preset custom_motor.PrattWhitney_R-2800_Series.start.begin (java.lang.Exception: Invalid preset format)
[12:01:04] Cannot load sound preset custom_motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[12:01:04] Cannot load sound preset custom_motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[12:01:04] Cannot load sound preset custom_motor.sakae.start.begin (java.lang.Exception: Invalid preset format)
[12:01:09] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[12:01:09] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[12:01:10] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[12:01:10] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[12:01:10] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[12:01:10] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[12:01:11] Initializing DirectSound playback device...
[12:01:11] Primary buffer created.
[12:01:11] Playback format is set : sampling rate = 44100, num channels = 2.
[12:01:11] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:01:11] Default speaker config is : 1310724.
[12:01:11] Direct sound audio device initialized successfully :
[12:01:11] DX Version : 7
[12:01:11] Hardware - disabled [buffers : 0]
[12:01:11] Extensions - disabled :
[12:01:11] EAX ver. 1 [ ] - disabled
[12:01:11] EAX ver. 2 [ ] - disabled
[12:01:11] EAX ver. 3 [ ] - disabled
[12:01:11] I3D ver. 2 [ ] - disabled
[12:01:11] ZoomFX [ ] - disabled
[12:01:11] MacroFX [ ] - disabled
[12:01:11] SIMD render [X]
[12:01:11] num channels 32
[12:01:11] Cannot open audio file samples/infinite 1
[12:01:11] cannot open file for reading
[12:01:11] Cannot open audio file samples/Allison_tb_1501.wav
[12:01:11] cannot open file for reading
[12:01:11] Cannot open audio file samples/am35_2701.wav
[12:01:11]
[12:01:44] Loading mission Quick/Moscow/MoscowBlueNoneN00.mis...
[12:01:44] Detected Vertex Shaders 3.0.
[12:01:44] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[12:01:44] Vertex texture units: 32
[12:01:44]
[12:01:45] Loading vertex/fragment programs: *1254549496*
[12:01:45] *** Loading: [vpFogFar2Tex2D]
[12:01:45] *** Loading: [vpFog2Tex2DBlend]
[12:01:45] *** Loading: [vpFogFar4Tex2D]
[12:01:45] *** Loading: [vpFogFar8Tex2D]
[12:01:45] *** Loading: [vpFogNoTex]
[12:01:45] *** Loading: [vpFog4Tex2D]
[12:01:45] *** Loading: [vpFog4Tex2D_UV2]
[12:01:45] *** Loading: [vp4Tex2D]
[12:01:45] *** Loading: [vp6Tex2D]
[12:01:45] *** Loading: [vpTexUVTex2D]
[12:01:45] *** Loading: [vpWaterGrid_NV]
[12:01:45] *** Loading: [vpWaterSunLight_NV]
[12:01:45] *** Loading: [vpWaterSunLight_ATI]
[12:01:45] *** Loading: [vpWaterSunLight_FP]
[12:01:45] *** Loading: [vpTreeSprite]
[12:01:45] *** Loading: [vpTreeTrunk]
[12:01:45] *** Loading: [vpVAObjectsN]
[12:01:45] *** Loading: [vpVAObjectsL0]
[12:01:45] *** Loading: [vpSprites]
[12:01:45] *** Loading: [vpSimpleGL]
[12:01:45] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[12:01:45] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[12:01:45] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCoastBump] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[12:01:45] *** Loading: [fpCaustic] -> NV3X Optimized!
[12:01:45] *** Loading: [fpSprites] -> NV3X Optimized!
[12:01:45] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[12:01:45] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[12:01:45] *** Loading: [fpSimpleGL]
[12:01:45] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[12:01:45] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[12:01:45] *** Loading: [fpRiverCoastAA]
[12:01:45] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[12:01:45] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[12:01:45] *** Loading: [vpWaterDM_CPU]
[12:01:45] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[12:01:45] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[12:01:45] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[12:01:45] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[12:01:45] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[12:01:45] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[12:01:45] *** Loading: [fpWaterLFogDM]
[12:01:45] *** Loading: [fpIceWater] -> NV3X Optimized!
[12:01:45] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[12:01:45] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[12:01:45] *** Loading: [fpNearBlend] -> NV3X Optimized!
[12:01:45] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[12:01:45] *** Loading: [fpFarBlend] -> NV3X Optimized!
[12:01:45] *** Loading: [fpForestPlane] -> NV3X Optimized!
[12:01:45] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[12:01:45] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[12:01:45] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[12:01:46] Load bridges
[12:01:46] Load static objects
[12:01:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:01:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[12:01:47] ERROR [com.maddox.sound.Sample@4eda77] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@68bb4c] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@60abc5] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@2d2738] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@6a0024] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@2f678c] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@3754b0] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@19172f] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@414306] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@177d1b] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@168df8] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@42c966] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@345b29] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@4d1779] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@403da9] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@103411] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@4a8735] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@72dc45] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@5b4ccf] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@fbefd] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@43ffed] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@5749c6] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@2c76c0] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@285972] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@870a2] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@1aae6a] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@30ef85] cannot load sample: null
[12:01:47] ERROR [com.maddox.sound.Sample@3d1232] cannot load sample: null
[12:01:47] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Bf-109G-10/IL2-VP-Bf-109G6-JG-(Y1+)-late-war-B copy.bmp s1=3DO/Plane/Bf-109G-10/summer s2=PaintSchemes/Cache/5513505647375728536
[12:01:48] ERROR file: File users/doe/Icons not found
[12:01:48] Mission: Quick/Moscow/MoscowBlueNoneN00.mis is Playing
[12:01:49] INTERNAL ERROR: HierMesh: Can't find chunk 'AFN2_RED'
[12:02:55] java.lang.OutOfMemoryError: unable to create new native thread
[12:02:55] at java.lang.Thread.start(Native Method)
[12:02:55] at java.lang.ref.Finalizer$1.run(Unknown Source)
[12:02:55] at java.security.AccessController.doPrivileged(Native Method)
[12:02:55] at java.lang.ref.Finalizer.forkSecondaryFinalizer(Unknown Source)
[12:02:55] at java.lang.ref.Finalizer.runFinalization(Unknown Source)
[12:02:55] at java.lang.Runtime.runFinalization0(Native Method)
[12:02:55] at java.lang.Runtime.runFinalization(Unknown Source)
[12:02:55] at com.maddox.il2.game.Main.resetGame(Main.java:150)
[12:02:55] at com.maddox.il2.game.Mission.clear(Mission.java:415)
[12:02:55] at com.maddox.il2.game.Mission.destroy(Mission.java:371)
[12:02:55] at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
[12:02:55] at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
[12:02:55] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[12:02:55] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[12:02:55] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[12:02:55] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[12:02:55] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[12:02:55] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[12:02:55] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[12:02:55] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[12:02:55] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[12:02:55] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[12:02:55] at com.maddox.rts.Message._send(Message.java:1217)
[12:02:55] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:02:55] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[12:02:55] at com.maddox.rts.Message.sendTo(Message.java:1128)
[12:02:55] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:02:55] at com.maddox.rts.Time.loopMessages(Time.java:180)
[12:02:55] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:02:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:02:55] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:02:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)