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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413311 times)

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tmansteve

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #828 on: August 01, 2014, 10:37:20 AM »

OK Mick.

I will do that when i have time.  Don't get much time time to fly these days let alone post logs etc.  I just put a quick text up just in case i might have missed something
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Travelbob

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #829 on: August 01, 2014, 01:15:27 PM »

I will do soon. Thank you.
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TICI

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #830 on: August 02, 2014, 06:07:57 AM »

With HSFX 7.02 with Tiger Flyby activated with external view (F2) the plane looks smaller and not the regular size. Any fix for this ?. Furthermore does anyone found a solution to make the wonderfull UV3 sound pack from Tiger workable with HSFX 7.02. I'm still playing with HSFX 6.017 because this reason.
Thanks to all the modders !!
TICI
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warspitejr

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #831 on: August 08, 2014, 01:42:52 PM »

Hello! I believe I've been here on this thread before regarding an issue with the mod (Lack of flybys). I run 4.12 Modact 5.3 (With AI aircraft and jgsme ect ect) and I followed the procedure that was linked on the first page, but to no avail. Then as I was reading I noticed that realtek users might have an issue and it may be fixed by updating the drivers. I did this and it didn't work sadly  :-[

Here is my log file:
Code: [Select]
[Aug 8, 2014 7:38:55 PM] ------------ BEGIN log session -------------
[7:38:55 PM] OpenGL provider: Opengl32.dll
[7:38:55 PM] OpenGL library:
[7:38:55 PM]   Vendor: NVIDIA Corporation
[7:38:55 PM]   Render: GeForce GTX 780/PCIe/SSE2
[7:38:55 PM]   Version: 4.4.0
[7:38:55 PM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[7:38:55 PM] Size: 1680x1050
[7:38:55 PM] ColorBits: 32
[7:38:55 PM] DepthBits: 24
[7:38:55 PM] StencilBits: 8
[7:38:55 PM] isDoubleBuffered: true
[7:38:56 PM]
[7:38:56 PM] *** Looking for Advanced CPU Instructions...
[7:38:56 PM] [x] PentiumPro
[7:38:56 PM] [x] Multimedia (MMX)
[7:38:56 PM] [x] 3D (SSE2)
[7:38:56 PM] [x] 3D (SSE2)
[7:38:56 PM] [-] 3D (3DNow)
[7:38:56 PM] ColourBits 32, ABits 0, ZBits 24
[7:38:56 PM]
[7:38:56 PM] *** Looking for Render API Extensions ...
[7:38:56 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:38:56 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:38:56 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:38:56 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:38:56 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:38:56 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:38:56 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:38:56 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:38:56 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:38:56 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:38:56 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:38:56 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:38:56 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:38:56 PM]
[7:38:56 PM] Maximum texture size : 16384
[7:38:56 PM] Maximum simultaneous textures :4
[7:38:56 PM] MaxAnisotropic (1.0 = none) : 16.000000
[7:38:56 PM] ...using "light" Splash Screens...
[7:38:56 PM] 15 Splashscreens available.
[7:38:56 PM] AutoMounting SFS files from folder SFS_AUTO now...
[7:38:56 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\tigersounds_1.sfs... mounted successfully!
[7:38:56 PM] Trying to AutoMount SFS_AUTO\tigersounds_2.sfs... mounted successfully!
[7:38:56 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[7:38:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[7:38:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:38:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:38:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[7:38:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:38:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:38:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[7:38:56 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[7:38:56 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[7:38:56 PM] INTERNAL ERROR: Texture required
[7:38:56 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[7:38:57 PM] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[7:39:06 PM] Initializing DirectSound playback device...
[7:39:06 PM] Primary buffer created.
[7:39:06 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[7:39:06 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[7:39:06 PM] Default speaker config is : 8.
[7:39:06 PM] Direct sound audio device initialized successfully :
[7:39:06 PM] DX Version : 7
[7:39:06 PM] Hardware    - disabled [buffers : 0]
[7:39:06 PM] Extensions  - disabled :
[7:39:06 PM]   EAX ver. 1 [ ]  - disabled
[7:39:06 PM]   EAX ver. 2 [ ]  - disabled
[7:39:06 PM]   EAX ver. 3 [ ]  - disabled
[7:39:06 PM]   I3D ver. 2 [ ]  - disabled
[7:39:06 PM]   ZoomFX     [ ]  - disabled
[7:39:06 PM]   MacroFX    [ ]  - disabled
[7:39:06 PM] SIMD render [X]
[7:39:06 PM] num channels 64
[7:39:06 PM]
[Aug 8, 2014 7:39:09 PM] -------------- END log session -------------
Note: I had to get rid of the FM loading parts of the log file because it makes it too big to post it in. Hope this helps!
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flightdok74

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #832 on: August 09, 2014, 09:15:25 AM »

Check and make sure you have " perfect" textures applied in your graphics setup menu in your game.......flybys will not work without this set..........:)........good luck.
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warspitejr

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #833 on: August 09, 2014, 10:48:28 AM »

I shall give it a shot. Thank you!
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Clint Watters

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #834 on: August 22, 2014, 05:54:51 AM »

Hello everyone!

I'm having a bit of a problem, I have an engine sound loss

It seems to happend when there's lots of planes around me: Planes flying around me or on a carrier deck with 10 F4U corsairs for example.
Altough, the engine sound does not disappears when I'm flying all by my lonesome in the quick mission launcher.
I have searched for all the fixes, tried them all, nothing seems to make it work so far.

I have tried several patches and tricks for Tiger's sound mod

- button fix
- flyby fix
- Complete reinstall of Tiger's sound mod

Other sounds mods I have in DBW MOD file that may conflict:

- UV3
- Battle sounds                                                                         https://www.sas1946.com/main/index.php/topic,18044.0.html
- PAL cockpit sounds                                                                 https://www.sas1946.com/main/index.php/topic,19887.0.html
- Canon sounds (for ships)                                                          https://www.sas1946.com/main/index.php/topic,18400.0.html
- Thunderstorm sounds                                                              https://www.sas1946.com/main/index.php/topic,17709.0.html
- TigerUV2_SAS_10sec_wings (Wing extension sound)
- Environmental Wind Sound Effect for Super Immersion                   https://www.sas1946.com/main/index.php?topic=3064.0

Here is my Conf.ini sound part:

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=4
SoundExt.occlusions=0
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=10
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

-------------------------------------------

(Youtube video of my problem is on the way)

-------------------------------------------
If you guys can help me, I beg you!

Regards,

C.W.
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #835 on: August 22, 2014, 06:31:20 AM »

... in your conf.ini try this:


[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=3
SamplingRate=1

If this doesn't fix your prob, then post your log.lst file ...  ;)

PS:

I wouls also try to deactivate (put a - in front of mod folder) all other sound mods and then activate and test one by one ...

I would start with PAL cockpit sounds ...  ;)
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bomberkiller

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #836 on: August 23, 2014, 02:22:39 AM »

Hello Mike, sorry, Mick,

I've done any little soundmods for myself.

That soundmods in my modsfolder and I never had any problems with "My" soundmods and Tigers UV3!

Regards, Gerhard  8)
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FAC N° 9 ...cheers mein Schatz

Astennu

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #837 on: August 31, 2014, 08:38:39 AM »

Hey peeps! Got my problem with this soundmod aswell. Running UP3 RC4.


I'd gladly post my log file but I can't, cause the forum says I cannot post external links. There are no links in it though.

Please help me. Where can I post the log?

EDIT:

Also, it's a 5% crash. Tried a few things you guys mentioned, but no solution found yet.

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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #838 on: August 31, 2014, 09:38:08 AM »

... a 5% crash is often related to a SFS prob ...

https://www.sas1946.com/main/index.php/topic,22.0.html

Other than that, without your log.lst file, helping you is nearly impossible ...

To post your log use the # (insert code) symbol that you'll find just above the crying smiley (when you're writing your post) ...  ;)
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Astennu

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #839 on: August 31, 2014, 09:47:44 AM »

I've sent you a PM with the log, Mick.
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