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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413308 times)

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passeur

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #120 on: December 30, 2012, 11:50:12 AM »

c'est la croix et la bannière cette interdiction à la c*n
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #121 on: December 30, 2012, 02:24:47 PM »


... oui c'est vraiment la mouise là, sinon tu peux aussi passer par un serveur proxy, essaye un de ceux là (cadeau de Noël d'Epervier ...)

http://www.free-proxy.fr/

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passeur

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #122 on: December 30, 2012, 03:18:02 PM »

impec, merci!
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Johnny

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #123 on: January 01, 2013, 08:31:41 AM »

I just installed Tiger's sound mod for HSFX6. It sounds great. Unfortunately it activates Tiger's flyby view which I do not want. I have adjusted my flyby view in the conf.ini. to o deg. and 1.5 seconds. Is there any way to deactivate Tiger's flyby view? My conf.ini settings for this, which are shown below, have not changed. The flyby mod is overwriting them  somewhere else.
 [HookViewFly Config]
timeFirstStep=1.5
deltaZ=0.0
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #124 on: January 01, 2013, 10:51:18 AM »

Hi Johnny,

The HSFX6 version of UV3 is supported by Tiger here:

http://www.242sqn.com/phpBB2/viewtopic.php?t=3218&start=0&postdays=0&postorder=asc&highlight=

... so I advise you to post your request there ...  ;)
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #125 on: January 01, 2013, 11:39:48 PM »

I was using RPs_5.0 as well as Tiger's Ultimate Sound Mod (TigerSoundsV3 and TigerSoundsV3_Buttons), all activated through JSGME.  For some reason about a third of missions and campaigns would result in CTD, but they would all load correctly if I deactivated the sound mods so I blamed it on that.  However, I switched to Gurner's new (4.3) effects pack and now everything works with the sound mods activated.

In case it helps someone....
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #126 on: January 02, 2013, 01:20:03 AM »

... THX for posting rhinofilms, this reminds me that several guys could at last get flyby sounds when they went from excellent to perfect mode, which is not quite logical regarding a sound mod, but well this but must be part of IL2 and/or UV3's mysteries ...  :D
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Crazy G

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #127 on: January 03, 2013, 09:56:13 AM »

I was using RPs_5.0 as well as Tiger's Ultimate Sound Mod (TigerSoundsV3 and TigerSoundsV3_Buttons), all activated through JSGME.  For some reason about a third of missions and campaigns would result in CTD, but they would all load correctly if I deactivated the sound mods so I blamed it on that.  However, I switched to Gurner's new (4.3) effects pack and now everything works with the sound mods activated.

In case it helps someone....

Weird..I have Gurners 4.3, which is excelent by the way, and when UV3 is activated, many missions CTD..
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #128 on: January 03, 2013, 10:59:47 PM »

Hmmm.  Maybe I should add that I put gurner's fx directly into my mods (UP) folder to get it to work.  UV3 is activated through JSGME.

My understanding is that anything in the mods folder will not be overwritten by JSGME activated mods.


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bomberkiller

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #129 on: January 05, 2013, 06:35:39 AM »

rhinofilms,

yes, you are right. the "modsfolder-" mods load before jsgmemods...!

@ Crazy G: If your rig is not state of the art und you'ved installed Gurners "30 KM" distance mod, deactivate the mod.

For me it helps...
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FAC N° 9 ...cheers mein Schatz

Crazy G

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #130 on: January 05, 2013, 08:53:45 AM »

rhinofilms,

yes, you are right. the "modsfolder-" mods load before jsgmemods...!

@ Crazy G: If your rig is not state of the art und you'ved installed Gurners "30 KM" distance mod, deactivate the mod.

For me it helps...

Well, I have a nearly state of the art rig and only Gurners FX 4.3 mod no distance mod. Tried to even install manually UV3 without jsgmemods to my #UP folder but to no avail, many missions CTD. Don´t know what else could do. Thanks anyway.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #131 on: January 05, 2013, 10:49:54 AM »

... if I remember well there is no "distance mod" so to speak in Gurner's mod, but a java class (can't remember which one) that sets visibility distance to 30 km by default, try the 10 km one,  posted by PA_Willy,Reply #786:

https://www.sas1946.com/main/index.php/topic,20929.780.html
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