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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413299 times)

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warriorrim

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #144 on: January 12, 2013, 07:27:05 PM »

Sorted i just enabled Perfect mode and it worked  ;D
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Starfighter24

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #145 on: January 13, 2013, 11:11:49 AM »

I have il2 with DBW and the fly by sound works only when I am on the ground... any idea of how to fix it??
Regards
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #146 on: January 13, 2013, 11:51:35 AM »

... please post your log (using the # insert code ...)  ;)

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722

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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #147 on: January 13, 2013, 11:54:25 AM »

Sorted i just enabled Perfect mode and it worked  ;D

THX for reporting back, this (activating of the perfect mod to get sounds) will always kill me ...!!  :D

... but well since it works we're not going to complain, are we ...?  :P
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Starfighter24

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #148 on: January 13, 2013, 01:44:04 PM »

... please post your log (using the # insert code ...)  ;)

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722

Do you mean this??

[game]
eventlog=eventlog.lst
eventlogkeep=0

[Console]
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #149 on: January 13, 2013, 02:57:47 PM »

... no this is in your conf.ini, to activate the log set it to :

[Console]
LOG=1
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

Then once you have launched a mission, exit it and the game, go to the root of your game, find a file called log.lst, open it with notepad for ex, and copy it's content in a new reply here, using the # insert code (just above the crying smiley) ...  :)

See for example Cristy's log here :

https://www.sas1946.com/main/index.php/topic,3258.108.html
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Starfighter24

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #150 on: January 13, 2013, 03:21:45 PM »

Ok! I'm sorry for my misunderstanding but I don't speak a very good English!!

It should be this:

Code: [Select]
13.01.2013 22:14:22 ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: ATI Mobility Radeon HD 4650
  Version: 3.3.11653 Compatibility Profile Context
  Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1366x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[code]
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = gui/game/buttons
s1 = flightmodels/s-199.fmd
s = FlightModels/S-199.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = gui/game/buttons
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #151 on: January 13, 2013, 03:42:25 PM »


... yes that's it, but it looks like the end (which is often the most important part) is missing ...

You should have something like that (with today's date of course)

[Dec 21, 2012 8:37:40 PM] -------------- END log session -------------
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Starfighter24

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #152 on: January 13, 2013, 04:05:24 PM »

I can't post all the text of log file probably for a forum's problem...
You can download my log text here:

https://www.mediafire.com/view/?kyw94obfkbpzbyl
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #153 on: January 15, 2013, 12:48:05 AM »

... OK guys, after an exchange of a few PMs, I am glad that Starfighters24 can now enjoy Tiger's flyby sounds ...  ;)

In fact he had  conf.ini settings issues, so he now has flyby sounds without a totally black landscape ...  :D
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skulz

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #154 on: January 17, 2013, 06:41:47 PM »

Hello will this mod work with v4.11.1 with Modact 4?
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #155 on: January 18, 2013, 12:50:39 AM »

... well I don't know, but since it works with HSFX6.0 which is based upon 4.11 ... why not ?

Then there is the buttons prob ...  :-[

Will it work with the HSFX one ... I have no idea... those of you who would like to give it a try, please report here if it worked ...  ;)
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