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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413261 times)

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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #252 on: February 12, 2013, 11:24:32 PM »

... sorry but there is no sound section in your log ...  ;)

We should have someting like :

Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

Also please post your conf.ini ...  ;)

Ok here's the section I should have posted before:

Code: [Select]
fmd
m_lastFMFile = gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

Loading mission Quick/Net8Islands/Net8IslandsRedScramble00.mis...
Loaded camouflage: PACIFIC
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *695463968*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
sFMDir = gui/game/buttons
s1 = flightmodels/allison_p40.emd
s = FlightModels/Allison_P40.emd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/pw_r-1830_series.emd
s = FlightModels/PW_R-1830_Series.emd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/allison_v1700_reeks.emd
s = FlightModels/Allison_V1700_Reeks.emd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/nakajima.emd
s = FlightModels/Nakajima.emd
m_lastFMFile = gui/game/buttons
Mission: Quick/Net8Islands/Net8IslandsRedScramble00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADL12_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'RADR12_D0'
warning: no files : music/takeoff
[13.02.2013 6:21:07] -------------- END log session -------------


and here's my conf.ini:
Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL

[game]
Arcade=0
HighGore=0
mapPadX=0.6692857
mapPadY=-0.046666667
viewSet=57
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
mapPadMode=6
mapZoomMode=0
mapWheelMode=-1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=logfile.log
LOGKEEP=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=8
Attenuation=7
SoundMode=3
SamplingRate=1
NumChannels=4
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=2
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=30 0 3 9 14 22 32 43 56 70 87 40 0
1Y=0 6 16 25 33 39 44 46 49 56 82 26 0
1RZ=30 0 4 10 16 25 36 48 62 78 97 40 0
1U=0 6 6 10 16 24 37 51 68 85 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Mods]
TracersPlayer=400
TracersAircrafts=300
TracersWorld=100
TracersWirbelwind=50
FOV=130

[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=
SAVE=
LOG=1
LOGTIME=0
LOGFILE=logfile.log
LOGKEEP=1
Logged

AbortedMan

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #253 on: February 13, 2013, 12:53:07 AM »

Just an FYI, this mod makes it so other players see your aircraft as smoking at all times (but you don't), also removes canopies from certain aircraft and all 109s when externally viewing other players.

Tested with and with 3do folder, 4.11.1, HSFX/GurnersFX. Great quality mod, just has some bugs that can possibly make you an easy target.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #254 on: February 13, 2013, 03:39:25 AM »

... THX for reporting AbortedMan, this bug only appears online of course ...  ;)

All HSFX + UV3 issues should be reported here:

http://www.242sqn.com/phpBB2/viewtopic.php?t=3218&start=0&postdays=0&postorder=asc&highlight=
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #255 on: February 13, 2013, 01:37:12 PM »

@ rhinofilms,

I can see nothing that rings a bell in your latest log except this:

Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7

in your log dated january 29 th you had this:

Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7

I am not a hardware geek myself, so may be you should ask around you if someone can explain the difference and consequences of this message;

"Not enought hardware buffers" hardware disabled ...  ;)
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flightdok74

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #256 on: February 14, 2013, 09:23:29 AM »

I now have Tiger's Ultimate Sound Mod. 3 (v. 409) now working in v.4.11.01 with SAS. Modact. 4.0, SAS-BravoFxTrt. thankyou for your help......... ;)
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Hans-Joachim Marseille

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #257 on: February 20, 2013, 09:14:08 AM »

I am trying to use this now (DBW) but since I do not see the "64" in the settings it might be wrong. Is there a way to check if I have the mod working e.g. one very special sound that maybe I can check?
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #258 on: February 20, 2013, 12:11:52 PM »

Hans  put this in your Conf.ini   In game go to    Hardware Set Up/Sound   you will see  64

[sound]
NumChannels=4
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Hans-Joachim Marseille

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #259 on: February 20, 2013, 11:28:53 PM »

Nope. When doing that my game goes crazy changes, resolution to 640...  even though conf.  is "read only". No "64" can be seen atm. Is there a specific single sound that I could try to find out if the mod is working at all -  I do think when actívated the sound is quiete different to the DBW ones !?  :-\
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #260 on: February 21, 2013, 12:38:06 AM »

That I dont know.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #261 on: February 21, 2013, 01:29:12 AM »

... there are a lot of specific sounds, try the flap sounds for ex, there are very different ...

For ex BF109 and FW190 have the same, and the Spit has a pneumatic sound ...

And of course flyby sounds are unmistakable ...  ;)
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Hans-Joachim Marseille

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #262 on: February 21, 2013, 02:16:23 AM »

Yeah then it is working and it seems  without the "64" and even on full 44100 khz settings - must be  - since I tried the sounds u mentioned they are there and overall it is awesome. (Also for ex. gunfire sounds are different right?) -  Now there's just the issue with the WesternFront Mappack - but that's another more mysterious or even  sad story... :(
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Hangman

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #263 on: February 24, 2013, 08:41:02 AM »

When I fly missions with many planes flyby sounds are late plane is on the horizon and then comes flyby sound also every ground unit sound dissapear when flying with many planes. Any fix for this problem?
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