Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 28 [29] 30 31 32 ... 83   Go Down

Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413243 times)

0 Members and 1 Guest are viewing this topic.

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #336 on: July 02, 2013, 03:48:32 AM »

Logged

VII.Racetrack

  • member
  • Offline Offline
  • Posts: 42
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #337 on: July 02, 2013, 05:18:42 AM »


... not the eventlog, that one :

https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722

I Mick, first I say THANK YOU... I can't write here my log.. too long I don't wanna flood the forum :P
But I sa this error..

This is my log.lst

Time overflow (76): tickLen 43
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/SBD5_RJaeger_usaf6147th000.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SBD-5/Void.bmp height=1024 width=1024 bpp=8
warning: no files : music/inflight
warning: no files : music/crash
ERROR !Exception in rt tick!
ERROR !Exception in rt tick!
ERROR !Exception in rt tick!
Capture stopped
DSound capture finished.

[02.07.2013 11:11:59] -------------- END log session -------------

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #338 on: July 03, 2013, 03:10:13 AM »

... well interpreting a log.lst file is not that easy, and there are a few specialists out there (and I am not one of them... :D) ... but as far as I know, I can't see anything related to UV3 in yours that would explain your "bug"

You can use the insert code button (the # sign just above the crying smiley) to post the whole log.lst file, just in case the "bug" is somewhere else in your log and your extract didn't show it ...  ;)

The other solution would be to try and remember if you recently installed a new mod or whatever, in your game, that could create that bug or conflict ...

The best "fix" would then be to deactivate that new mod (just put the minus sign (-) in front of the mod folder) and check if UV3 works like a charm now ...

Just my 2 cents ...  ;)
Logged

VII.Racetrack

  • member
  • Offline Offline
  • Posts: 42
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #339 on: July 03, 2013, 05:54:20 AM »

I'll try Mick! But I've tested the same mission on a NON-MODDED version of the game ( my backup version ) and i Found that the bug i still there. Myabe is the map that cause bug..
Other mission works fine ;)
Thank you for answer ;);)

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #340 on: July 03, 2013, 07:17:54 AM »

... ah OK, I see, if it is a winter map then there is a known bug with UV3 and several winter maps , and a fix too ...  ;)

https://www.sas1946.com/main/index.php/topic,27302.0.html
Logged

VII.Racetrack

  • member
  • Offline Offline
  • Posts: 42
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #341 on: July 03, 2013, 07:39:33 AM »

It's Okinawa ;)

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #342 on: July 03, 2013, 07:47:13 AM »

... then sorry, but I never fly in the PTO (... too much water, too many sharks ... :D)

This is a very strange bug, I have never heard about that one, and trust me I have heard about many "bugs" ...  :'(
Logged

VII.Racetrack

  • member
  • Offline Offline
  • Posts: 42
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #343 on: July 03, 2013, 07:58:25 AM »

Ehhe
I have 4 carriers and at least 60 plane taking off from those carriers. Usually ( right now too ) i can hear my fly-by sound in any other map.

VII.Racetrack

  • member
  • Offline Offline
  • Posts: 42
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #344 on: July 03, 2013, 05:16:29 PM »

Hey Mick! It seems that the only fix that work is screaming badwords on the monitor!
Ahaha
It seems that once away from the fleet the flyby sounds return to work...  :-X :-X mmah
Mistery...
Maybe because on/near the fleet there are too many aircraft ( at least 60  :P ).
Anyhow... The bug seems fixed!
Thanks for the help my friend!!
 :D

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #345 on: July 04, 2013, 02:39:53 AM »

...  ;), not sure this is a mystery, many, many planes + the fleet, if you have an onboard sound chip (a proper sound card would be preferable) with outdated drivers and/or you are not using the 64 channels now allowed by UV3 then no wonder you have "mysterious" flyby sounds ...  ;)

Check this in your conf.ini :


[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=2
ObjectVolume=10
MusState.takeoff=1
MusState.inflight=0
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=5
SoundMode=1
SamplingRate=1
NumChannels=4
SoundExt.occlusions=1
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=3
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
Logged

VII.Racetrack

  • member
  • Offline Offline
  • Posts: 42
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #346 on: July 04, 2013, 02:53:52 AM »

My conf.ini it's ok for what concern channels and Samplingrate.
I tried another mission with to many HE-111
I press F3 and it's ok
I press anothertime and it's ok
I press anothertime and i have no flyby... -.-
I increase time X4 for a few second and then retry to press F3
and it's ok...
Mistery
Also ( and it happen since the first time I installed the mod )
Whyle in dogfight i can't hear other engine plane from inside the cockpit..
But I think that is a known bug..

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #347 on: July 04, 2013, 04:09:02 AM »


Also ( and it happen since the first time I installed the mod )
Whyle in dogfight i can't hear other engine plane from inside the cockpit..
But I think that is a known bug..

... this is not a bug, this is like in reality, when you fly a real plane you can't hear other planes around you ...

Tiger has made it possible to hear explosions for ex from your cockpit, but only if you are very close to them, like in real life, so now you have to check your six more often than with the stock game, or rely on your wingman, or take evasive actions when you see tracers around you ...  :D

Of course you can hear other planes around you in the stock game but this is a bug ...  ;)
Logged
Pages: 1 ... 26 27 28 [29] 30 31 32 ... 83   Go Up
 

Page created in 0.053 seconds with 27 queries.