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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413240 times)

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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #360 on: July 20, 2013, 04:20:15 PM »

Roger that CWMV, I still use Tigers Fly By Sounds, no matter what, Tiger, you Rock Man!
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too-cool

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #361 on: July 20, 2013, 06:16:34 PM »

CWMV you know that it doesn't matter how much work the modder put into a project there is always someone with some smart ass comment about their work ie, why you didn't do it this way or that. If I recall correctly, Tiger got pretty piss off about a few of the comments. Mick I believe can verify this because he on behalf of the community talk Tiger into finishing the project. TC
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #362 on: July 21, 2013, 02:26:44 AM »

... yes you're right, in fact the release of UV3 is a kind of a miracle, because in fact Tiger already got pissed about some comments when UV2 was released, so he decided to put and end to all this even though UV2 "Evo" (which later became UV3) was already on it's way ...

But one day I received a WIP copy of UV2 "Evo" from a modder friend, and it was such a shock that I decided to write a PM to Tiger, and well to make a long story short, I somehow managed to make him change his mind regarding the completion of his astounding sound mod that was around 80 % already completed ...

I can tell you that during beta testing (I was in charge of the 4.09 version) it quickly appeared that Tiger is very open to constructive (and documented) criticism, and we spent hours chatting about this and that, polishing details etc ...

After several months of beta testing and java coding and debugging, perfectionist Tiger, who's got a family, job etc and had spent all his leisure time, week ends and evenings working on UV3 (like many modders do ...)  was very tired to say the least and needed a break ...

There was a moment of doubt, and it was not even sure UV3 would be publicly released, especially because of the adaptations needed for the different versions of the game, 4.09, 4.10, HSFX, and UP3 (Histomod would never see the light because of the stock sound code changes made in it) ...

But well as is fine now and I am really glad I could take part in this adventure and convince Tiger to share his work with us ...  ;)

Since Tiger didn't want to spend the rest of his free time doing what I call AGS (After Gift Service) I decided to take over, but not being a modder myself and "only" running a 4.09m version of the game, I very soon realised that it was the craziest decision of my life ...  :D
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Epervier

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #363 on: July 21, 2013, 03:27:06 AM »

Since Tiger didn't want to spend the rest of his free time doing what I call AGS (After Gift Service) I decided to take over, but not being a modder myself and "only" running a 4.09m version of the game, I very soon realised that it was the craziest decision of my life ...  :D
Ca c'est sûr ! Tu aurais dû prendre une biture au lieu de prendre cette décision !  :D
Perso ma version 409 est un délice des Dieux... une raison de plus pour rester

... my 409 version is a delight of the Gods ... one more reason to stay 409 forever!
 :D
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dark_jak

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #364 on: July 23, 2013, 10:03:36 AM »

Hello fellas.

Just been wondering wich one of the UV3 works with the 4.12 SAS Mod?

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hguderian

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #365 on: July 23, 2013, 04:13:07 PM »

Many thanks Mick...to take over this beautiful Mammoth!!!

Best Regards!!
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flightdok74

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #366 on: July 23, 2013, 04:44:51 PM »

After spending several hours working with different setups, I now have Tiger's Sound Mod. 3 working great on my V4.12 with Modact 5.1..... ;)
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too-cool

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #367 on: July 23, 2013, 06:55:35 PM »

After spending several hours working with different setups, I now have Tiger's Sound Mod. 3 working great on my V4.12 with Modact 5.1..... ;)
Please post what you did to get it working.  Thanks TC
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flightdok74

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #368 on: July 23, 2013, 08:45:21 PM »

Hi TC., I put the 2 SFS files in the main game folder, then removed the buttons file and the rc. file from the #_UV3 folder in the jsgmemods 4.09+Up2.01 option and placed that #_UV3 folder directly into the #SAS folder, making sure that it is the first folder in the #SAS folder to load. Then I added  @sfs MOUNT tigersounds_1.sfs and @sfs MOUNT tigersounds_2.sfs to the rc. file in the STD folder inside the #SAS folder.  Make sure you have the HardwareShaders=1 in your conf.ini.   I'm using a mostly vanilla version of v.412 with Modact 5.1.  And that should do it....good luck...... ;)
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #369 on: July 24, 2013, 04:02:39 AM »

Many THX for posting this flightdok74, those flying a 4.12 version will now be able to enjoy Tiger's UV3  ...!!  :P

I modified the first page of this thread to include your findings, with of course due credit ...  ;)

EDIT :

... since I don't have 4.12, could somebody who already has UV3 working in another version of the game please make sure that if you remove the buttons file and the rc. file from the #_UV3 folder you however get UV3 to work ... ??  ???
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #370 on: July 24, 2013, 06:22:21 AM »

I confirm, Iv been using UV3 in 4.12 shortly after release, "with out the Buttons"   https://www.sas1946.com/main/index.php/topic,3258.msg387273.html#msg387273
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dark_jak

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #371 on: July 24, 2013, 06:37:36 AM »

In the #_UV3 paste wich one its the buttons file?
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