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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413235 times)

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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #396 on: August 20, 2013, 02:03:28 AM »

.. this is not a log.lst ... in fact you posted your initlog.lst that is related to your Selector ...  ;)

The log.lst looks like that :

Code: [Select]
[19.08.2013 17:06:46] ------------ BEGIN log session -------------
[17:06:46] OpenGL provider: Opengl32.dll
[17:06:46] OpenGL library:
[17:06:46]   Vendor: NVIDIA Corporation
[17:06:46]   Render: GeForce GTX 260/PCIe/SSE2
[17:06:46]   Version: 3.3.0
[17:06:46]   Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[17:06:46] Size: 1920x1080
[17:06:46] ColorBits: 32
[17:06:46] DepthBits: 24
[17:06:46] StencilBits: 8
[17:06:46] isDoubleBuffered: true
[17:06:46]
[17:06:46] *** Looking for Advanced CPU Instructions...
[17:06:46] [x] PentiumPro
[17:06:46] [x] Multimedia (MMX)
[17:06:46] [x] 3D (SSE4)
[17:06:46] [x] 3D (SSE4)
[17:06:46] [-] 3D (3DNow)
[17:06:46] ColourBits 32, ABits 0, ZBits 24
[17:06:46]
[17:06:46] *** Looking for Render API Extensions ...
[17:06:46] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:06:46] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:06:46] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:06:46] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:06:46] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:06:46] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:06:46] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:06:46] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:06:46] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:06:46] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:06:46] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:06:46] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:06:46] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:06:46]
[17:06:46] Maximum texture size : 8192
[17:06:46] Maximum simultaneous textures :4
[17:06:46] MaxAnisotropic (1.0 = none) : 16.000000
[17:06:47] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
[17:06:47] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[17:06:50] Bigship: Unknown shot caliber for 'SubTypeVIIB_Sub:Part0'
[17:06:50] Can't register Bigship object
[17:06:50] java.lang.RuntimeException: Can't register Bigship object
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:353)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:479)
[17:06:50] at com.maddox.il2.objects.ships.Ship412.<clinit>(Ship412.java:74)
[17:06:50] at java.lang.Class.forName0(Native Method)
[17:06:50] at java.lang.Class.forName(Unknown Source)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:06:50] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[17:06:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:06:50] at com.maddox.il2.game.Main.exec(Main.java:419)
[17:06:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:06:50] Problem in spawn: com.maddox.il2.objects.ships.Ship412$SubTypeVIIB_Sub
[17:06:50] Bigship: Unknown shot caliber for 'SubTypeIXB_Sub:Part0'
[17:06:50] Can't register Bigship object
[17:06:50] java.lang.RuntimeException: Can't register Bigship object
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:353)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:479)
[17:06:50] at com.maddox.il2.objects.ships.Ship412.<clinit>(Ship412.java:76)
[17:06:50] at java.lang.Class.forName0(Native Method)
[17:06:50] at java.lang.Class.forName(Unknown Source)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:06:50] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[17:06:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:06:50] at com.maddox.il2.game.Main.exec(Main.java:419)
[17:06:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:06:50] Problem in spawn: com.maddox.il2.objects.ships.Ship412$SubTypeIXB_Sub
[17:06:50] Ship: Value of [Ship0]:<Mesh> not foundCan't set property
[17:06:50] java.lang.RuntimeException: Can't set property
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:229)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:307)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:479)
[17:06:50] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:975)
[17:06:50] at java.lang.Class.forName0(Native Method)
[17:06:50] at java.lang.Class.forName(Unknown Source)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:06:50] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[17:06:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:06:50] at com.maddox.il2.game.Main.exec(Main.java:419)
[17:06:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:06:50] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
[17:06:50] Ship: Value of [Ship1]:<Mesh> not foundCan't set property
[17:06:50] java.lang.RuntimeException: Can't set property
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:229)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:307)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:479)
[17:06:50] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:976)
[17:06:50] at java.lang.Class.forName0(Native Method)
[17:06:50] at java.lang.Class.forName(Unknown Source)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:06:50] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[17:06:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:06:50] at com.maddox.il2.game.Main.exec(Main.java:419)
[17:06:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:06:50] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship1
[17:06:50] Ship: Value of [Ship2]:<Mesh> not foundCan't set property
[17:06:50] java.lang.RuntimeException: Can't set property
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:229)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:307)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:479)
[17:06:50] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:977)
[17:06:50] at java.lang.Class.forName0(Native Method)
[17:06:50] at java.lang.Class.forName(Unknown Source)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:06:50] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[17:06:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:06:50] at com.maddox.il2.game.Main.exec(Main.java:419)
[17:06:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:06:50] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship2
[17:06:50] Ship: Value of [Ship3]:<Mesh> not foundCan't set property
[17:06:50] java.lang.RuntimeException: Can't set property
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:229)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:307)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:479)
[17:06:50] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:978)
[17:06:50] at java.lang.Class.forName0(Native Method)
[17:06:50] at java.lang.Class.forName(Unknown Source)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:06:50] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[17:06:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:06:50] at com.maddox.il2.game.Main.exec(Main.java:419)
[17:06:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:06:50] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship3
[17:06:50] Ship: Value of [Ship4]:<Mesh> not foundCan't set property
[17:06:50] java.lang.RuntimeException: Can't set property
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:229)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:307)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:479)
[17:06:50] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:979)
[17:06:50] at java.lang.Class.forName0(Native Method)
[17:06:50] at java.lang.Class.forName(Unknown Source)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:06:50] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[17:06:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:06:50] at com.maddox.il2.game.Main.exec(Main.java:419)
[17:06:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:06:50] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship4
[17:06:50] Ship: Wrong std yaw angle in gun #0 of 'DestroyerKM'
[17:06:50] Ship: Wrong std yaw angle in gun #1 of 'DestroyerKM'
[17:06:50] Ship: Wrong std yaw angle in gun #2 of 'DestroyerKM'
[17:06:50] Ship: Wrong std yaw angle in gun #3 of 'DestroyerKM'
[17:06:50] Ship: Wrong std yaw angle in gun #4 of 'DestroyerKM'
[17:06:50] Ship: Wrong std yaw angle in gun #5 of 'DestroyerKM'
[17:06:50] Ship: Wrong std yaw angle in gun #11 of 'DestroyerKM'
[17:06:50] Ship: Value of [Carrier0]:<Mesh> not foundCan't set property
[17:06:50] java.lang.RuntimeException: Can't set property
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:229)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:307)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:479)
[17:06:50] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:987)
[17:06:50] at java.lang.Class.forName0(Native Method)
[17:06:50] at java.lang.Class.forName(Unknown Source)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:06:50] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[17:06:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:06:50] at com.maddox.il2.game.Main.exec(Main.java:419)
[17:06:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:06:50] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Carrier0
[17:06:50] Ship: Value of [HMSTribal]:<Mesh> not foundCan't set property
[17:06:50] java.lang.RuntimeException: Can't set property
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:229)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:307)
[17:06:50] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:479)
[17:06:50] at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:992)
[17:06:50] at java.lang.Class.forName0(Native Method)
[17:06:50] at java.lang.Class.forName(Unknown Source)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[17:06:50] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:06:50] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:428)
[17:06:50] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[17:06:50] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:06:50] at com.maddox.il2.game.Main.exec(Main.java:419)
[17:06:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:06:50] Problem in spawn: com.maddox.il2.objects.ships.ShipPack$HMSTribal
[17:06:50] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/a-20c.fmd
[17:06:51] s = FlightModels/A-20C.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/a-20g.fmd
[17:06:51] s = FlightModels/A-20G.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/ar-196a-3.fmd
[17:06:51] s = FlightModels/Ar-196A-3.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/tbm-3.fmd
[17:06:51] s = FlightModels/TBM-3.fmd
[17:06:51] m_lastFMFile = gui/game/buttsFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-39q-10.fmd
[17:06:51] s = FlightModels/P-39Q-10.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-40b.fmd
[17:06:51] s = FlightModels/P-40B.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-40e.fmd
[17:06:51] s = FlightModels/P-40E.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-40m.fmd
[17:06:51] s = FlightModels/P-40M.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-47d-27_late.fmd
[17:06:51] s = FlightModels/P-47D-27_late.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-47d-10.fmd
[17:06:51] s = FlightModels/P-47D-10.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-47d-22.fmd
[17:06:51] s = FlightModels/P-47D-22.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-47d-27.fmd
[17:06:51] s = FlightModels/P-47D-27.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-51b.fmd
[17:06:51] s = FlightModels/P-51B.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-51c.fmd
[17:06:51] s = FlightModels/P-51C.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-51d-20.fmd
[17:06:51] s = FlightModels/P-51D-20.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/p-63c.fmd
[17:06:51] s = FlightModels/P-63C.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/pbn-1.fmd
[17:06:51] s = FlightModels/PBN-1.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/r-10.fmd
[17:06:51] s = FlightModels/R-10.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/re-2000.fmd
[17:06:51] s = FlightModels/RE-2000.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = re2001_fm
[17:06:51] s1 = flightmodels/re_2001.fmd
[17:06:51] s = FlightModels/Re_2001.fmd:RE2001_FM
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] opening new fm file re2001_fm
[17:06:51] sFMDir = sb2_fm
[17:06:51] s1 = flightmodels/sb-2m-100a.fmd
[17:06:51] s = FlightModels/SB-2M-100A.fmd:SB2_FM
[17:06:51] m_lastFMFile = re2001_fm
[17:06:51] opening new fm file sb2_fm
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/sbd-3.fmd
[17:06:51] s = FlightModels/SBD-3.fmd
[17:06:51] m_lastFMFile = sb2_fm
[17:06:51] getting fm file gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/sbd-5.fmd
[17:06:51] s = FlightModels/SBD-5.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/seafirefmkiii.fmd
[17:06:51] s = FlightModels/SeafireFMkIII.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/seafireiii.fmd
[17:06:51] s = FlightModels/SeafireIII.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/sm79.fmd
[17:06:51] s = FlightModels/SM79.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = sm81_fm
[17:06:51] s1 = flightmodels/sm81.fmd
[17:06:51] s = FlightModels/SM81.fmd:SM81_FM
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] opening new fm file sm81_fm
[17:06:51] sFMDir = sm81_fm
[17:06:51] s1 = flightmodels/sm81l.fmd
[17:06:51] s = FlightModels/SM81L.fmd:SM81_FM
[17:06:51] m_lastFMFile = sm81_fm
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfirelf-ix-25.fmd
[17:06:51] s = FlightModels/SpitfireLF-IX-25.fmd
[17:06:51] m_lastFMFile = sm81_fm
[17:06:51] getting fm file gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfirelf_ixc.fmd
[17:06:51] s = FlightModels/SpitfireLF_IXC.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfirelf_ixcclipped.fmd
[17:06:51] s = FlightModels/SpitfireLF_IXCclipped.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfirehf_ixc.fmd
[17:06:51] s = FlightModels/SpitfireHF_IXC.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfirevb.fmd
[17:06:51] s = FlightModels/SpitfireVB.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfirevbclipped.fmd
[17:06:51] s = FlightModels/SpitfireVBclipped.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfirelfvb.fmd
[17:06:51] s = FlightModels/SpitfireLFVB.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfirelfvbclipped.fmd
[17:06:51] s = FlightModels/SpitfireLFVBclipped.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfireviii.fmd
[17:06:51] s = FlightModels/SpitfireVIII.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/spitfireviiiclipped.fmd
[17:06:51] s = FlightModels/SpitfireVIIIclipped.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/su-2.fmd
[17:06:51] s = FlightModels/Su-2.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/swordfish.fmd
[17:06:51] s = FlightModels/Swordfish.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/ta-152b.fmd
[17:06:51] s = FlightModels/Ta-152B.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/ta-152c.fmd
[17:06:51] s = FlightModels/Ta-152C.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/ta-152c0.fmd
[17:06:51] s = FlightModels/Ta-152C0.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/ta-152c1.fmd
[17:06:51] s = FlightModels/Ta-152C1.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/ta-152c3.fmd
[17:06:51] s = FlightModels/Ta-152C3.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/ta-152h.fmd
[17:06:51] s = FlightModels/Ta-152H.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/ta-152h-1.fmd
[17:06:51] s = FlightModels/Ta-152H-1.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/tbf-1c.fmd
[17:06:51] s = FlightModels/TBF-1C.fmd
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] sFMDir = typhoon_fm
[17:06:51] s1 = flightmodels/tempestmkv11.fmd
[17:06:51] s = FlightModels/TempestMkV11.fmd:TYPHOON_FM
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] opening new fm file typhoon_fm
[17:06:51] sFMDir = typhoon_fm
[17:06:51] s1 = flightmodels/tempestmkii.fmd
[17:06:51] s = FlightModels/TempestMkII.fmd:TYPHOON_FM
[17:06:51] m_lastFMFile = typhoon_fm
[17:06:51] sFMDir = typhoon_fm
[17:06:51] s1 = flightmodels/typhoon1b.fmd
[17:06:51] s = FlightModels/Typhoon1B.fmd:TYPHOON_FM
[17:06:51] m_lastFMFile = typhoon_fm
[17:06:51] sFMDir = typhoon_fm
[17:06:51] s1 = flightmodels/typhoon1blate.fmd
[17:06:51] s = FlightModels/Typhoon1BLate.fmd:TYPHOON_FM
[17:06:51] m_lastFMFile = typhoon_fm
[17:06:51] sFMDir = typhoon_fm
[17:06:51] s1 = flightmodels/typhoon1blate4.fmd
[17:06:51] s = FlightModels/Typhoon1BLate4.fmd:TYPHOON_FM
[17:06:51] m_lastFMFile = typhoon_fm
[17:06:51] sFMDir = gui/game/buttons
[17:06:51] s1 = flightmodels/u-2vs.fmd
[17:06:51] s = FlightModels/U-2VS.fmd
[17:06:51] m_lastFMFile = typhoon_fm
[17:06:51] getting fm file gui/game/buttons
[17:06:51] sFMDir = welly_fm
[17:06:51] s1 = flightmodels/wellington3.fmd
[17:06:51] s = FlightModels/Wellington3.fmd:WELLY_FM
[17:06:51] m_lastFMFile = gui/game/buttons
[17:06:51] opening new fm file welly_fm
[17:06:52] Initializing DirectSound playback device...
[17:06:52] Primary buffer created.
[17:06:52] Playback format is set : sampling rate = 22050, num channels = 2.
[17:06:52] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:06:52] Default speaker config is : 1310724.
[17:06:52] Direct sound audio device initialized successfully :
[17:06:52] DX Version : 7
[17:06:52] Hardware    - disabled [buffers : 0]
[17:06:52] Extensions  - disabled :
[17:06:52]   EAX ver. 1 [ ]  - disabled
[17:06:52]   EAX ver. 2 [ ]  - disabled
[17:06:52]   EAX ver. 3 [ ]  - disabled
[17:06:52]   I3D ver. 2 [ ]  - disabled
[17:06:52]   ZoomFX     [ ]  - disabled
[17:06:52]   MacroFX    [ ]  - disabled
[17:06:52] SIMD render [X]
[17:06:52] num channels 64
[17:06:52]
[17:07:01] Loading mission single/de/!FW190-Uuff-Afrika/LWP_028a.mis...
[17:07:02] Detected Vertex Shaders 3.0.
[17:07:02] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[17:07:02] Vertex texture units: 32
[17:07:02]
[17:07:02] PBuffer: suitable formats: 6
[17:07:02]
[17:07:02] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[17:07:02] Depth = 24, stencil = 8
[17:07:02] PBuffer: suitable formats: 6
[17:07:02]
[17:07:02] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[17:07:02] Depth = 24, stencil = 8
[17:07:03] Loading vertex/fragment programs: *707198216*
[17:07:03] *** Loading: [vpFogFar2Tex2D]
[17:07:03] *** Loading: [vpFog2Tex2DBlend]
[17:07:03] *** Loading: [vpFogFar4Tex2D]
[17:07:03] *** Loading: [vpFogFar8Tex2D]
[17:07:03] *** Loading: [vpFogNoTex]
[17:07:03] *** Loading: [vpFog4Tex2D]
[17:07:03] *** Loading: [vpFog4Tex2D_UV2]
[17:07:03] *** Loading: [vp4Tex2D]
[17:07:03] *** Loading: [vp6Tex2D]
[17:07:03] *** Loading: [vpTexUVTex2D]
[17:07:03] *** Loading: [vpWaterGrid_NV]
[17:07:03] *** Loading: [vpWaterSunLight_NV]
[17:07:03] *** Loading: [vpWaterSunLight_ATI]
[17:07:03] *** Loading: [vpWaterSunLight_FP]
[17:07:03] *** Loading: [vpTreeSprite]
[17:07:03] *** Loading: [vpTreeTrunk]
[17:07:03] *** Loading: [vpVAObjectsN]
[17:07:03] *** Loading: [vpVAObjectsL0]
[17:07:03] *** Loading: [vpSprites]
[17:07:03] *** Loading: [vpSimpleGL]
[17:07:03] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[17:07:03] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[17:07:03] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[17:07:03] *** Loading: [fpCoastBump] -> NV3X Optimized!
[17:07:03] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[17:07:03] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[17:07:03] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[17:07:03] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[17:07:03] *** Loading: [fpCaustic] -> NV3X Optimized!
[17:07:03] *** Loading: [fpSprites] -> NV3X Optimized!
[17:07:03] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[17:07:03] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[17:07:03] *** Loading: [fpSimpleGL]
[17:07:03] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[17:07:03] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[17:07:03] *** Loading: [fpRiverCoastAA]
[17:07:03] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[17:07:03] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[17:07:03] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[17:07:03] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[17:07:03] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[17:07:03] *** Loading: [vpWaterDM_CPU]
[17:07:03] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[17:07:03] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[17:07:03] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[17:07:03] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[17:07:03] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[17:07:03] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[17:07:03] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[17:07:03] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[17:07:03] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[17:07:03] *** Loading: [fpWaterLFogDM]
[17:07:03] *** Loading: [fpIceWater] -> NV3X Optimized!
[17:07:03] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[17:07:03] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[17:07:03] *** Loading: [fpNearBlend] -> NV3X Optimized!
[17:07:03] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[17:07:03] *** Loading: [fpFarBlend] -> NV3X Optimized!
[17:07:03] *** Loading: [fpForestPlane] -> NV3X Optimized!
[17:07:03] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[17:07:03] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[17:07:03] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[17:07:04] Load bridges
[17:07:04] Load static objects
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse02/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse03/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse02_noroof/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse03_noroof/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse_blasted01/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse08/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse10/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse01_noroof/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse04_noroof/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse11/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse01/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse06_noroof/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse06/live.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
[17:07:04] ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse_blasted02/live.sim)
[17:07:04] sFMDir = gui/game/buttons
[17:07:04] s1 = flightmodels/bmw_800_series.emd
[17:07:04] s = FlightModels/BMW_800_Series.emd
[17:07:04] m_lastFMFile = welly_fm
[17:07:04] getting fm file gui/game/buttons
[17:07:05] sFMDir = gui/game/buttons
[17:07:05] s1 = flightmodels/allison_p40.emd
[17:07:05] s = FlightModels/Allison_P40.emd
[17:07:05] m_lastFMFile = gui/game/buttons
[17:07:06] sFMDir = gui/game/buttons
[17:07:06] s1 = flightmodels/db-601-110fam.emd
[17:07:06] s = FlightModels/DB-601-110fam.emd
[17:07:06] m_lastFMFile = gui/game/buttons
[17:07:08] sFMDir = gui/game/buttons
[17:07:08] s1 = flightmodels/ju-87d-5.fmd
[17:07:08] s = FlightModels/Ju-87D-5.fmd
[17:07:08] m_lastFMFile = gui/game/buttons
[17:07:09] sFMDir = gui/game/buttons
[17:07:09] s1 = flightmodels/ju-87d-3.fmd
[17:07:09] s = FlightModels/Ju-87D-3.fmd
[17:07:09] m_lastFMFile = gui/game/buttons
[17:07:13] Mission: single/de/!FW190-Uuff-Afrika/LWP_028a.mis is Playing
[17:07:49] Time overflow (6688): speed 0.89285713
[17:07:52] warning: no files : music/inflight
[17:08:24] Time overflow (16002): speed 0.16519824
[17:08:24] Time overflow (16131): speed 0.37878788
[17:08:51] cannot open file for reading
[17:08:51] Cannot open audio file samples/Speech/de/Actor9/Ninth.wav
[17:08:51]
[17:09:05] cannot open file for reading
[17:09:05] Cannot open audio file samples/Speech/de/Actor9/Ninth.wav
[17:09:05]
[17:09:07] cannot open file for reading
[17:09:07] Cannot open audio file samples/Speech/de/Actor6/Fifth.wav
[17:09:07]
[17:09:09] cannot open file for reading
[17:09:09] Cannot open audio file samples/Speech/de/Actor9/Ninth.wav
[17:09:09]
[19.08.2013 17:09:37] -------------- END log session -------------

Logged

Drewm3i

  • member
  • Offline Offline
  • Posts: 405
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #397 on: August 20, 2013, 12:38:45 PM »

Oops, well here it is: [code]OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 750M/PCIe/SSE2
  Version: 4.3.0
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
  • PentiumPro
  • Multimedia (MMX)
  • 3D (SSE2)
  • 3D (SSE2)
  • [-] 3D (3DNow)
    ColourBits 32, ABits 0, ZBits 24

    *** Looking for Render API Extensions ...
    [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  • 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  • 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  • 'GL_ARB_multitexture' extension - Multitexturing.
  • 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  • 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  • 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  • 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  • 'GL_NV_texture_shader' extension - NV Pixel Shaders
  • 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  • 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.


Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
Command not found:  sfs MOUNT fb410_clay01.sfs
Command not found:  sfs MOUNT fb410_clay02.sfs
Command not found:  sfs MOUNT tigersounds_1.sfs
Command not found:  sfs MOUNT tigersounds_2.sfs
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\fb410_clay01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb410_clay02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - MiniMap Mod by P.A.L.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\tigersounds_1.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\tigersounds_2.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
FM called 'FlightModels/P-40Q.fmd:P40Q_FM' is being loaded from File: 'p40q_fm'
FM called 'FlightModels/P-40Q.fmd:P40Q_FM' is being loaded from File: 'p40q_fm'
FM called 'FlightModels/P-40Q.fmd:P40Q_FM' is being loaded from File: 'p40q_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

Loading mission QuickQMBPro/NWEurope/NWEuropeRedNone00.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

WARNING: Moon load problem Moon2\Moon0000.tga !
PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *700526216*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
House: Section House$frenchtown2 not found
com.maddox.il2.objects.buildings.House$frenchtown2.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$frenchtown1 not found
com.maddox.il2.objects.buildings.House$frenchtown1.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukvillage2 not found
com.maddox.il2.objects.buildings.House$ukvillage2.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukvillage4 not found
com.maddox.il2.objects.buildings.House$ukvillage4.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$cbridgeshortmid not found
com.maddox.il2.objects.buildings.House$cbridgeshortmid.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$Hangar_beton_vieux not found
com.maddox.il2.objects.buildings.House$Hangar_beton_vieux.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$generic_HQ not found
com.maddox.il2.objects.buildings.House$generic_HQ.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$semi not found
com.maddox.il2.objects.buildings.House$semi.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukvillage3 not found
com.maddox.il2.objects.buildings.House$ukvillage3.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$RussiaKievHangar_Lrge2 not found
com.maddox.il2.objects.buildings.House$RussiaKievHangar_Lrge2.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukvillage7 not found
com.maddox.il2.objects.buildings.House$ukvillage7.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukvillage1 not found
com.maddox.il2.objects.buildings.House$ukvillage1.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukvillage6 not found
com.maddox.il2.objects.buildings.House$ukvillage6.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$openwoodenbarn not found
com.maddox.il2.objects.buildings.House$openwoodenbarn.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$churchsteeple not found
com.maddox.il2.objects.buildings.House$churchsteeple.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$semi2 not found
com.maddox.il2.objects.buildings.House$semi2.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$eng_stonebarn not found
com.maddox.il2.objects.buildings.House$eng_stonebarn.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukvillage8 not found
com.maddox.il2.objects.buildings.House$ukvillage8.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukpub not found
com.maddox.il2.objects.buildings.House$ukpub.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukvillageshop not found
com.maddox.il2.objects.buildings.House$ukvillageshop.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$terrace not found
com.maddox.il2.objects.buildings.House$terrace.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$churchtower not found
com.maddox.il2.objects.buildings.House$churchtower.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$ukvillage5 not found
com.maddox.il2.objects.buildings.House$ukvillage5.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$rbridgeshortend not found
com.maddox.il2.objects.buildings.House$rbridgeshortend.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$terrace2 not found
com.maddox.il2.objects.buildings.House$terrace2.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
   at com.maddox.il2.objects.Statics._load(Statics.java:186)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
   at com.maddox.il2.game.Mission._load(Mission.java:476)
   at com.maddox.il2.game.Mission.access$000(Mission.java:135)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:448)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
House: Section House$LuftwaffeHalfMoon not found
com.maddox.il2.objects.buildings.House$LuftwaffeHalfMoon.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
   at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:710)
   at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.objects.Statics._load(Statics.java:180)
   at c[
Logged

Drewm3i

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  • Posts: 405
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #398 on: August 20, 2013, 12:42:57 PM »

Oops, well here it is:
I tried to use the editors function (#) and it kept saying server error. Sorry.
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #399 on: August 20, 2013, 01:15:01 PM »

... well your log is partial, the end (in most cases the most "speaking" part) is missing ...

The prob is there is a limit to the number of characters you can post, so please post the last third part of it, still using the # symbol

Your log should end with :


example :[19.08.2013 17:09:37] -------------- END log session -------------


"Playback format is set : sampling rate = 44100, num channels = 2."

Sample rate should read 22050 not 44100 (just change settings in your conf.ini from SamplingRate=2 >>>  to =1


"Not enough hardware buffers (0), hardware disabled":

Are you running the game in OpenGL mode or in DirectX ...??  ???



Logged

Drewm3i

  • member
  • Offline Offline
  • Posts: 405
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #400 on: August 20, 2013, 01:18:34 PM »

Here's the complete latest one:
Code: [Select]
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 750M/PCIe/SSE2
  Version: 4.3.0
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
Command not found:  sfs MOUNT fb410_clay01.sfs
Command not found:  sfs MOUNT fb410_clay02.sfs
Command not found:  sfs MOUNT tigersounds_1.sfs
Command not found:  sfs MOUNT tigersounds_2.sfs
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\fb410_clay01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb410_clay02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - MiniMap Mod by P.A.L.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\tigersounds_1.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\tigersounds_2.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
FM called 'FlightModels/P-40Q.fmd:P40Q_FM' is being loaded from File: 'p40q_fm'
FM called 'FlightModels/P-40Q.fmd:P40Q_FM' is being loaded from File: 'p40q_fm'
FM called 'FlightModels/P-40Q.fmd:P40Q_FM' is being loaded from File: 'p40q_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

Loading mission QuickQMBPro/Burma/BurmaRedNone00.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *700133000*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Burma/BurmaRedNone00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

[Aug 20, 2013 7:06:02 PM] -------------- END log session -------------
[Aug 20, 2013 7:06:43 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 750M/PCIe/SSE2
  Version: 4.3.0
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
Command not found:  sfs MOUNT fb410_clay01.sfs
Command not found:  sfs MOUNT fb410_clay02.sfs
Command not found:  sfs MOUNT tigersounds_1.sfs
Command not found:  sfs MOUNT tigersounds_2.sfs
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\fb410_clay01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\fb410_clay02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - MiniMap Mod by P.A.L.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\tigersounds_1.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\tigersounds_2.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
FM called 'FlightModels/P-40Q.fmd:P40Q_FM' is being loaded from File: 'p40q_fm'
FM called 'FlightModels/P-40Q.fmd:P40Q_FM' is being loaded from File: 'p40q_fm'
FM called 'FlightModels/P-40Q.fmd:P40Q_FM' is being loaded from File: 'p40q_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 64

Loading mission QuickQMBPro/Burma/BurmaRedNone00.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *700329608*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Burma/BurmaRedNone00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

-------------------------------- MISSION FAILED ---------------------
java.lang.NullPointerException
at com.maddox.il2.objects.sounds.SfxExplosion.shell(SfxExplosion.java:141)
at com.maddox.il2.objects.effects.Explosions.generateSound(Explosions.java:1315)
at com.maddox.il2.objects.effects.Explosions.generateExplosion(Explosions.java:1648)
at com.maddox.il2.objects.weapons.Bullet.showExplosion(Bullet.java:51)
at com.maddox.il2.objects.weapons.Bullet.collided(Bullet.java:164)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Time overflow (3175): speed 0.63424945
[Aug 20, 2013 7:09:06 PM] -------------- END log session -------------
Logged

Drewm3i

  • member
  • Offline Offline
  • Posts: 405
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #401 on: August 20, 2013, 01:21:10 PM »

Are you running the game in OpenGL mode or in DirectX ...??  ???
Sound DirectX, video OpenGL and I have changed sampling rate back and forth, neither has worked. I've also changed numchannels from 4 to 2.  :-X
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #402 on: August 20, 2013, 01:42:02 PM »

@Mick
Regarde son log...
Quote
Command not found:  sfs MOUNT fb410_clay01.sfs
Command not found:  sfs MOUNT fb410_clay02.sfs
Command not found:  sfs MOUNT tigersounds_1.sfs
Command not found:  sfs MOUNT tigersounds_2.sfs
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #403 on: August 20, 2013, 01:49:51 PM »

@Mick
Regarde son log...
Quote
Command not found:  sfs MOUNT fb410_clay01.sfs
Command not found:  sfs MOUNT fb410_clay02.sfs
Command not found:  sfs MOUNT tigersounds_1.sfs
Command not found:  sfs MOUNT tigersounds_2.sfs

... yep exactly what I was looking at ...  ;)

Your log either says you don't have these 4 folders at the root of your game or the proper lines in your .rc file if you've got one ...  :'(

So you neither have Claymore's FW190/Ta152 pack nor Tiger's UV3 working ...
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Drewm3i

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #404 on: August 20, 2013, 02:01:40 PM »

So you neither have Claymore's FW190/Ta152 pack nor Tiger's UV3 working ...

Okay I've managed to fix everything. Here's how, yes as you said I had Claymore's in my .rc, but not in my game. So, I removed his lines from the .rc and went to my config file [Mods] section and changed flyby=0 to flyby=1. Now I have great flyby sounds even though they're pre-recorded I think. Just to let you guys know I'm using 44100 sampling rate and numchannels=4. Thanks for the help!  :)
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #405 on: August 20, 2013, 02:14:04 PM »

... glad you could fix it and now can enjoy Tiger's marvelous UV3 sound mod ...  :D

44100 sampling rate is useless and might even be too demanding for your sound chip/card ...  :(

numchannels=4 is mandatory if you don't want to lose several samples in the midst of a big battle ...  ;)

It's a real pity you deleted Claymore's FW/Ta pack ...  :'(
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Drewm3i

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #406 on: August 20, 2013, 02:22:20 PM »

... glad you could fix it and now can enjoy Tiger's marvelous UV3 sound mod ...  :D
It's a real pity you deleted Claymore's FW/Ta pack ...  :'(
I could add it back in. The flyby=1 is what fixed it, but where would I find the sfs files for Claymore's? Is there a thread?
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #407 on: August 20, 2013, 03:26:40 PM »

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