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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413239 times)

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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #420 on: September 06, 2013, 04:07:16 AM »

... sorry, forgot to comment your JSGME screen, the thing is I don't use JSGME and besides your screenie is blurred so I can't read it ...  :'(
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c_jephcott

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #421 on: September 06, 2013, 04:10:32 AM »

hahaha. Not having a very good day of this am I?  :D Hopefully this is better!



And on my way to download the Full Monty pack right now!! Thanks for the pointer, something has got to work somehow!
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Paulo Hirth

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #422 on: September 06, 2013, 06:32:33 AM »

... I can't see why you wouldn't be able to use "perfect mode", may be the word "perfect" is misleading, but in fact you only need to run the game in OpenGL instead of DirectX to get the "perfect mode" (see graphics settings section of the game)

One thing I am not sure of is if UV3 works with DBW1.71 ...  :-[

May be you should try The Full Monty pack, which is based upon DBW and includes UV3 ...  ;)

https://www.sas1946.com/main/index.php/topic,35424.0.html

Hi Mick! I have it working perfect in my DBW171.
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #423 on: September 06, 2013, 06:40:09 AM »

... THX Paulo, I'll remember your reply ...  ;)
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too-cool

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #424 on: September 06, 2013, 04:22:21 PM »

Mick do you know of anyone who's gotten Tigers 33's sound mod v3 (UV3) to work in 412.1m? Thanks TC
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flightdok74

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #425 on: September 06, 2013, 10:16:50 PM »

Yes Too-cool, I have it working in v. 4.12.1m with Modact 5.22......just put Tigersounds 1 and 2 sfs. into the SFS_Auto file of Modact 5.22 and put the Tigers UV3 folder into the #SAS folder......make sure the UV3 folder loads first in your #SAS folder and you delete the buttons file in the UV3 GUI folder and set your textures to "perfect Textures" in the video mode section of your game.......:)......
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too-cool

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #426 on: September 07, 2013, 05:47:55 PM »

Thanks for the fast reply.  TC
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rhinofilms

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #427 on: September 13, 2013, 04:08:02 PM »

Is there a simple way to substitute gun sounds from one plane to another?  I like flying the bf110s, but the machine gun sounds like a snare drum in a marching band.

Anyone?
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #428 on: September 13, 2013, 11:40:27 PM »

... why don't you try CWMV's weapons sounds ...?

https://www.sas1946.com/main/index.php/topic,30267.0.html
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RDDR Hangar19

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #429 on: September 14, 2013, 02:45:21 PM »

  Some of the info on Tiger I'm afraid just isn't so. Perhaps I might be able to help you
 I'll be backi....Hey Mick  got yer massage :D :De
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Freelansir

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #430 on: September 19, 2013, 11:23:57 AM »

Me and my friends have been using your sound mod since the beginning and thoroughly enjoying them.

But the other night as we were chatting away someone mentioned that he didn't hear the "loud clang" of bullet hits to the fuselage anymore.

It was a moment of "gosh, you're right". We all agreed that we couldn't hear them (tested on shooting each other  ;D) and missed their sound.

Is it just us or are the "bullet hits" sounds absent ?

We are using HSFX 6.017.

Thanks,

Freelansir
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Mick

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Re: Tiger 33's Ultimate Sound mod v3 (UV3)
« Reply #431 on: September 19, 2013, 12:51:20 PM »


... well this isn't "my" soundmod by any means (... unfortunately ...  :'() it is Tiger's ...  ;)

Since I don't use HSFX, the only piece of advice I can give you is to post your request where your version of the game is supported, here:

http://www.242sqn.com/phpBB2/viewtopic.php?t=3218&postdays=0&postorder=asc&start=0

If you get a reply and a fix, please post them here too ...  ;)
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