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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 413118 times)

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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #660 on: March 02, 2014, 11:24:16 AM »

... I just wanted to take a look at your conf.ini to check if you have this (in bold characters)  ;):

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=2
ObjectVolume=10
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=5
SoundMode=1
SamplingRate=1
NumChannels=4

... and also this in the OpenGL section (i hope you are using OpenGL and not DirectX ...)

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=1
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1
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LucShep

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #661 on: March 02, 2014, 12:21:13 PM »

SamplingRate=2 (for better sample rate quality, 44.100Hz in vanilla IL2... shouldn't it be same on these?)
NumChannels=3 (I'm using headphones, think this is what was placed when I set the game for that?)

I'm using OpenGL (obviously better for IL2) and I do have HardwareShaders=1 (for "perfect mode").
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #662 on: March 02, 2014, 12:35:57 PM »

SamplingRate=1 and you shouldn't be able to hear much of a difference and less stress on your sound chip/card (UV3 is rather demanding...)

NumChannels=3 ===> wrong, you're not using the 64 channels that come with UV3 sound mod and could have missing samples in heavy missions ... (nothing to do with earphones ...)  ;)
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LucShep

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #663 on: March 02, 2014, 12:56:05 PM »

SamplingRate=1 and you shouldn't be able to hear much of a difference and less stress on your sound chip/card (UV3 is rather demanding...)

NumChannels=3 ===> wrong, you're not using the 64 channels that come with UV3 sound mod and could have missing samples in heavy missions ... (nothing to do with earphones ...)  ;)

I use a Focusrite Saffire soundcard ("pro"class type) so no worries with stress on it, it can take a lot more than any current game in the market can throw at it with ease. :) That and the Beyerdynamic DT990Pro headphones I use tend to show all the rough edges in audio, so I did find SamplingRate=1 was needed for "vanilla" IL2-1946 (the downgrade with lower sample rate was noticeable).
With that said, I have no idea if the sound-engine automatically raises the sample rate of all the audio samples (with that parameter/setting), or if it gets to be useless for custom soundpacks, with the native sample rate of each custom sample (whatever the author used) being picked regardless.

The value of "64" for the "NumChannels=" is curious (and I'll try it), any idea what is this for?
There's this other "Channels=" parameter, which I know is to set the correct number of output channels (for my stereo-headphones "2" is the correct value), but I haven't understood yet what that other parameter was for.
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #664 on: March 02, 2014, 01:50:24 PM »

... very nice piece of headphones ...  :P

... so if you can spot a quality difference with SamplingRate=2 (44100 Hz) instead of =1 (22050 Hz) then keep it =2 ...  ;)

UV3 comes with an "AudioDevice" mod that allows the game to shift from 32 channels (max stock value) to 64 channels, this allows you not to "lose" samples during heavy (lots of different samples being played at the same time) missions ...

So you must have NumChannels=4 in your conf.ini ...  ;)

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LucShep

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #665 on: March 02, 2014, 02:36:08 PM »

... very nice piece of headphones ...  :P

... so if you can spot a quality difference with SamplingRate=2 (44100 Hz) instead of =1 (22050 Hz) then keep it =2 ...  ;)

UV3 comes with an "AudioDevice" mod that allows the game to shift from 32 channels (max stock value) to 64 channels, this allows you not to "lose" samples during heavy (lots of different samples being played at the same time) missions ...

So you must have NumChannels=4 in your conf.ini ...  ;)

Yes, those are really good cans (if paired with a good soundcard with headphone amp), have had and tested plenty through the years and those are still my fav ones. ;)
They're open design (not fully close), so they bleed a little (people in same room will hear a bit of the sound) but that never was a problem for me. Worth every penny.

I think I understand you now, the "NumChannels=" is the parameter/limiter for ammount of SFX being played at same time (usually around 32 in games of this vintage, but maybe 64 was managed to work here).
Learning my way through IL2 again, thanks for the tips, Mick! :)
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #666 on: March 02, 2014, 03:17:14 PM »

I think I understand you now, the "NumChannels=" is the parameter/limiter for ammount of SFX being played at same time (usually around 32 in games of this vintage, but maybe 64 was managed to work here).

... correct !  ;)

I've got an old Sennheiser HD560 Ovation that I rarely use now since I can use my speakers (no neighbours around ...   8)) but I've got nothing against a Beyer or AKG ...  ;)

However, headphones listening gives a very different feeling, bass wise, simply because bass is also heard/felt with the body ...
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #667 on: March 04, 2014, 11:39:10 AM »

Good News Men,  Tiger's UV3 is working in PreDBW2 for 4.12.2m, so far with out any problems or side effects.
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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #668 on: March 04, 2014, 11:59:20 AM »

Many THX for reporting Bravo, this is great news for sure ...  :P
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Maico

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #669 on: March 04, 2014, 12:26:34 PM »

Good News Men,  Tiger's UV3 is working in PreDBW2 for 4.12.2m, so far with out any problems or side effects.

Bravo's Great, Bravo brought us Chocolate Cake! 8)

I cant go back, I am hooked on the Tiger 33 Soundz
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #670 on: March 04, 2014, 12:34:27 PM »

Yes, Iv been enjoying the hell out of it, sure is nice to get those fly by's working again.
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BravoFxTrt

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #671 on: March 04, 2014, 12:50:29 PM »

One more good bit of news, Remember when you had many Planes in the air, you couldnt hear the fly by's, "Not any More",  you can have 100's of planes and still hear all of them fly by.

This is awesome!
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