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Author Topic: Tiger 33's Ultimate Sound mod V3 (UV3)  (Read 418170 times)

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western0221

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #936 on: November 03, 2015, 11:00:43 AM »

How about riding a fighter and flying-over enemy AAAs like QMB missions ?
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ildifa

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #937 on: January 03, 2016, 01:06:39 PM »

I'm having some problems getting this mod to work properly on my 4.12 + modact 5.3 installation...
More specifically, the radio beacon sounds aren't played (both in axis and allies planes) and, which is more annoying, my plane explodes at the start of some missions in the campaign "Luftwaffe pilot: afrika!" http://www.mission4today.com/index.php?file=details&id=2471&name=Downloads.
The plane doesn't explode when the mission begins with airstart, nor does it explode in scramble QMB missions or groundstart dgen missions.
Otherwise, the mod works fine (even the flybys!).
If i rem out the #_UV3 folder, all returns to "normality" and works properly with stock sounds.
I followed to the letter the instructions of Drewm3i...
I hope that someone can help me, because tiger33 sounds are too good not to use!

Here is the error log (shortened a bit)
Code: [Select]
[Jan 2, 2016 7:46:20 PM] ------------ BEGIN log session -------------
[7:46:20 PM] OpenGL provider: Opengl32.dll
[7:46:21 PM] OpenGL library:
[7:46:21 PM]   Vendor: NVIDIA Corporation
[7:46:21 PM]   Render: GeForce GTX 960M/PCIe/SSE2
[7:46:21 PM]   Version: 4.5.0 NVIDIA 359.06
[7:46:21 PM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[7:46:21 PM] Size: 1920x1080
[7:46:21 PM] ColorBits: 32
[7:46:21 PM] DepthBits: 24
[7:46:21 PM] StencilBits: 8
[7:46:21 PM] isDoubleBuffered: true
[7:46:21 PM]
[7:46:21 PM] *** Looking for Advanced CPU Instructions...
[7:46:21 PM] [x] PentiumPro
[7:46:21 PM] [x] Multimedia (MMX)
[7:46:21 PM] [x] 3D (SSE)
[7:46:21 PM] [x] 3D (SSE2)
[7:46:21 PM] [-] 3D (3DNow)
[7:46:21 PM] ColourBits 32, ABits 0, ZBits 24
[7:46:21 PM]
[7:46:21 PM] *** Looking for Render API Extensions ...
[7:46:21 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:46:21 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:46:21 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:46:21 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:46:21 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:46:21 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:46:21 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:46:21 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:46:21 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:46:21 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:46:21 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:46:21 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:46:21 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:46:21 PM]
[7:46:21 PM] Maximum texture size : 16384
[7:46:21 PM] Maximum simultaneous textures :4
[7:46:21 PM] MaxAnisotropic (1.0 = none) : 16.000000
[7:46:21 PM] 15 Splashscreens available.
[7:46:21 PM] AutoMounting SFS files from folder SFS_AUTO now...
[7:46:21 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[7:46:21 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[7:46:21 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[7:46:21 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[7:46:21 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[7:46:21 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[7:46:21 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:46:21 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:46:31 PM] Initializing DirectSound playback device...
[7:46:31 PM] Primary buffer created.
[7:46:31 PM] Playback format is set : sampling rate = 22050, num channels = 2.
[7:46:31 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[7:46:31 PM] Default speaker config is : 1310724.
[7:46:31 PM] Direct sound audio device initialized successfully :
[7:46:31 PM] DX Version : 7
[7:46:31 PM] Hardware    - disabled [buffers : 0]
[7:46:31 PM] Extensions  - disabled :
[7:46:31 PM]   EAX ver. 1 [ ]  - disabled
[7:46:31 PM]   EAX ver. 2 [ ]  - disabled
[7:46:31 PM]   EAX ver. 3 [ ]  - disabled
[7:46:31 PM]   I3D ver. 2 [ ]  - disabled
[7:46:31 PM]   ZoomFX     [ ]  - disabled
[7:46:31 PM]   MacroFX    [ ]  - disabled
[7:46:31 PM] SIMD render [X]
[7:46:31 PM] num channels 64
[7:46:31 PM]
[7:46:40 PM] Loading mission campaign/de/afrika/LWP_016.mis...
[7:46:40 PM] Detected Vertex Shaders 3.0.
[7:46:40 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[7:46:40 PM] Vertex texture units: 32
[7:46:40 PM]
[7:46:41 PM] PBuffer: suitable formats: 6
[7:46:41 PM]
[7:46:41 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[7:46:41 PM] Depth = 24, stencil = 8
[7:46:41 PM] PBuffer: suitable formats: 6
[7:46:41 PM]
[7:46:41 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[7:46:41 PM] Depth = 24, stencil = 8
[7:46:42 PM] Loading vertex/fragment programs: *1277307696*
[7:46:42 PM] *** Loading: [vpFogFar2Tex2D]
[7:46:42 PM] *** Loading: [vpFog2Tex2DBlend]
[7:46:42 PM] *** Loading: [vpFogFar4Tex2D]
[7:46:42 PM] *** Loading: [vpFogFar8Tex2D]
[7:46:42 PM] *** Loading: [vpFogNoTex]
[7:46:42 PM] *** Loading: [vpFog4Tex2D]
[7:46:42 PM] *** Loading: [vpFog4Tex2D_UV2]
[7:46:42 PM] *** Loading: [vp4Tex2D]
[7:46:42 PM] *** Loading: [vp6Tex2D]
[7:46:42 PM] *** Loading: [vpTexUVTex2D]
[7:46:42 PM] *** Loading: [vpWaterGrid_NV]
[7:46:42 PM] *** Loading: [vpWaterSunLight_NV]
[7:46:42 PM] *** Loading: [vpWaterSunLight_ATI]
[7:46:42 PM] *** Loading: [vpWaterSunLight_FP]
[7:46:42 PM] *** Loading: [vpTreeSprite]
[7:46:42 PM] *** Loading: [vpTreeTrunk]
[7:46:42 PM] *** Loading: [vpVAObjectsN]
[7:46:42 PM] *** Loading: [vpVAObjectsL0]
[7:46:42 PM] *** Loading: [vpSprites]
[7:46:42 PM] *** Loading: [vpSimpleGL]
[7:46:42 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpSimpleGL]
[7:46:42 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpRiverCoastAA]
[7:46:42 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[7:46:42 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[7:46:42 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[7:46:42 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[7:46:42 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[7:46:42 PM] *** Loading: [vpWaterDM_CPU]
[7:46:42 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[7:46:42 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[7:46:42 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[7:46:42 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[7:46:42 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[7:46:42 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[7:46:43 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[7:46:43 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[7:46:43 PM] *** Loading: [fpWaterLFogDM]
[7:46:43 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[7:46:43 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[7:46:43 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[7:46:43 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[7:46:43 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[7:46:43 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[7:46:43 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[7:46:43 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[7:46:43 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[7:46:43 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[7:46:43 PM] Load bridges
[7:46:43 PM] Load static objects
[7:46:43 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[7:46:43 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[7:46:44 PM] cannot open file for reading
[7:46:44 PM] Cannot open audio file samples/null.wav
[7:46:44 PM]
[7:46:45 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_28.bmp'
[7:46:45 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/gb_09.bmp'
[7:46:47 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/it_28.bmp'
[7:46:47 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/it_11.bmp'
[7:46:47 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/it_14.bmp'
[7:46:47 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/it_17.bmp'
[7:46:48 PM] Mission error, ID_04: com.maddox.il2.engine.ActorException: Hook: _MGUNDump01 not found
[7:46:48 PM] com.maddox.il2.engine.ActorException: Hook: _MGUNDump01 not found
[7:46:48 PM] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[7:46:48 PM] at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[7:46:48 PM] at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:474)
[7:46:48 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3311)
[7:46:48 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3288)
[7:46:48 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2853)
[7:46:48 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
[7:46:48 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[7:46:48 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[7:46:48 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[7:46:48 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[7:46:48 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[7:46:48 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:46:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:46:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:46:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:47:09 PM] ERROR file: File users/0/Icons not found
[7:47:09 PM] Mission: campaign/de/afrika/LWP_016.mis is Playing
[7:47:09 PM] -------------------------------- MISSION FAILED ---------------------
[7:47:09 PM] warning: no files : music/crash
[7:47:09 PM] java.lang.NullPointerException
[7:47:09 PM] at com.maddox.il2.objects.sounds.SfxExplosion.crashAir(SfxExplosion.java:85)
[7:47:09 PM] at com.maddox.il2.objects.effects.Explosions.AirDrop_Land(Explosions.java:779)
[7:47:09 PM] at com.maddox.il2.objects.air.Aircraft.doExplosion(Aircraft.java:805)
[7:47:09 PM] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:733)
[7:47:09 PM] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[7:47:09 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:47:09 PM] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[7:47:09 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[7:47:09 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:47:09 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:47:09 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:47:09 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:47:09 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:47:09 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:47:09 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[7:47:09 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[7:47:09 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
[7:47:10 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[7:47:10 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[7:47:10 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
[7:47:10 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[7:47:10 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[7:47:10 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
[7:47:10 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[7:47:10 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[7:47:10 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
[7:47:19 PM] java.lang.NullPointerException
[7:47:19 PM] at com.maddox.il2.objects.sounds.SfxExplosion.zenitka(SfxExplosion.java:112)
[7:47:19 PM] at com.maddox.il2.objects.effects.Explosions.AirFlak(Explosions.java:894)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirBigGermany.explodeInAir_Effect(BulletAntiAirBigGermany.java:17)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.timeOut(BulletAntiAirGeneric.java:64)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.move(BulletAntiAirGeneric.java:40)
[7:47:19 PM] at com.maddox.il2.engine.CollideEnvXY.doBulletMoveAndCollision(CollideEnvXY.java:801)
[7:47:19 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:183)
[7:47:19 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[7:47:19 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:47:19 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:47:19 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[7:47:19 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:47:19 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:47:19 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:47:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:47:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:47:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:47:19 PM] java.lang.NullPointerException
[7:47:19 PM] at com.maddox.il2.objects.sounds.SfxExplosion.zenitka(SfxExplosion.java:112)
[7:47:19 PM] at com.maddox.il2.objects.effects.Explosions.AirFlak(Explosions.java:894)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirBigGermany.explodeInAir_Effect(BulletAntiAirBigGermany.java:17)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.timeOut(BulletAntiAirGeneric.java:64)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.move(BulletAntiAirGeneric.java:40)
[7:47:19 PM] at com.maddox.il2.engine.CollideEnvXY.doBulletMoveAndCollision(CollideEnvXY.java:801)
[7:47:19 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:183)
[7:47:19 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[7:47:19 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:47:19 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:47:19 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[7:47:19 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:47:19 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:47:19 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:47:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:47:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:47:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:47:19 PM] java.lang.NullPointerException
[7:47:19 PM] at com.maddox.il2.objects.sounds.SfxExplosion.zenitka(SfxExplosion.java:112)
[7:47:19 PM] at com.maddox.il2.objects.effects.Explosions.AirFlak(Explosions.java:894)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirBigGermany.explodeInAir_Effect(BulletAntiAirBigGermany.java:17)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.timeOut(BulletAntiAirGeneric.java:64)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.move(BulletAntiAirGeneric.java:40)
[7:47:19 PM] at com.maddox.il2.engine.CollideEnvXY.doBulletMoveAndCollision(CollideEnvXY.java:801)
[7:47:19 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:183)
[7:47:19 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[7:47:19 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:47:19 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:47:19 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[7:47:19 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:47:19 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:47:19 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:47:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:47:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:47:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:47:19 PM] java.lang.NullPointerException
[7:47:19 PM] at com.maddox.il2.objects.sounds.SfxExplosion.zenitka(SfxExplosion.java:112)
[7:47:19 PM] at com.maddox.il2.objects.effects.Explosions.AirFlak(Explosions.java:894)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirBigGermany.explodeInAir_Effect(BulletAntiAirBigGermany.java:17)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.timeOut(BulletAntiAirGeneric.java:64)
[7:47:19 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.move(BulletAntiAirGeneric.java:40)
[7:47:19 PM] at com.maddox.il2.engine.CollideEnvXY.doBulletMoveAndCollision(CollideEnvXY.java:801)
[7:47:19 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:183)
[7:47:19 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[7:47:19 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:47:19 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:47:19 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[7:47:19 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:47:19 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:47:19 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:47:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:47:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:47:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
...
[7:47:24 PM] java.lang.NullPointerException
[7:47:24 PM] at com.maddox.il2.objects.sounds.SfxExplosion.zenitka(SfxExplosion.java:112)
[7:47:24 PM] at com.maddox.il2.objects.effects.Explosions.AirFlak(Explosions.java:894)
[7:47:24 PM] at com.maddox.il2.objects.weapons.BulletAntiAirBigGermany.explodeInAir_Effect(BulletAntiAirBigGermany.java:17)
[7:47:24 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.timeOut(BulletAntiAirGeneric.java:64)
[7:47:24 PM] at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.move(BulletAntiAirGeneric.java:40)
[7:47:24 PM] at com.maddox.il2.engine.CollideEnvXY.doBulletMoveAndCollision(CollideEnvXY.java:801)
[7:47:24 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:183)
[7:47:24 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[7:47:24 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:47:24 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:47:24 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[7:47:24 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:47:24 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:47:24 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:47:24 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:47:24 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:47:24 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 2, 2016 7:47:31 PM] -------------- END log session -------------
Logged

bouma

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #938 on: January 04, 2016, 05:51:49 AM »

Tiger UV3 for HSFX 7.0.3 (Normal and Expert Mod)

https://www.mediafire.com/download/q2je7cewxcdyb25

Unzip in jsgmemods folder and Activate



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Mick

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #939 on: January 04, 2016, 08:31:54 AM »

Merci pour tous les amateurs de l'UV3+HSFX, Bouma ...!  ;)

Voilà une contribution constructive et positive comme on les aime ...  8)

Gaffe ...! ... le 109 de ta vidéo vole sans verrière ...  :P
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Baffrah

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #940 on: January 05, 2016, 04:58:18 AM »

I speak frensh but, english forum you know...
Anyway, yes: thank you for this Bouma, as I've never been able to run UV3 on HSFX.
Unfortunatly, when I activate one of your mods (expert or not), I've a 5% CTD when starting the game. ::(

5% crash error seems to be a missing sfs file as I know. Indeed, in my log.lst, I found this: "[11:48:50]   ERROR sfs: SFS library (tigersounds_1.sfs) NOT Mounted: Unknown SFS error: tigersounds_1.sfs"

What can I do? What did I missed?

EDIT: oookay, stupid question, stupid answer!
I just downloaded the sfs pack from the first page of this thread, put them on my main il2 hsfx directory, and its working!!
Thank you thank you thank you bouma!!!
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ildifa

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #941 on: January 17, 2016, 03:36:06 PM »

I'm having some problems getting this mod to work properly on my 4.12 + modact 5.3 installation...

I just wanted to say that I solved my problem by following Drewm3i instructions, but this time using the version of the mod for UP3 instead of the one for version 4.09.
Maybe this information can be useful to somebody...  :)
Could it be added to the first post of the thread?
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vpmedia

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  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #942 on: January 17, 2016, 11:18:56 PM »

Sorry but sometimes I find these "got it working" posts quite questionable :)

As far as I know SAS modact 5.3 uses the stock sound presets. This means that you wont be able to use large part of the UV3 sounds because their presets are not active.

In my current install all stock planes share only these few gun sound presets

Quote
weapon.air_cannon_37.prs
weapon.air_cannon_45.prs
weapon.air_cannon_75.prs
weapon.mgun_07_1500.prs
weapon.mgun_07_900.prs
weapon.mgun_07_900t.prs
weapon.mgun_13_800.prs
weapon.mgun_15_700.prs
weapon.mgun_15_dual.prs
weapon.mgun_20_500.prs
weapon.mgun_20_700.prs
weapon.mgun_30_500.prs

meanwhile UV3

Quote
weapon.mgun_07_1500.prs
weapon.mgun_07_1500t.prs
weapon.mgun_07_900.prs
weapon.mgun_07_900t.prs
weapon.mgun_13_800.prs
weapon.mgun_15_700.prs
weapon.mgun_15_dual.prs
weapon.mgun_15_dual_t.prs
weapon.mgun_20_500.prs
weapon.mgun_20_700.prs
weapon.mgun_30_500.prs
weapon.mgun_tank_13.prs
weapon.mgun_tank_20.prs
weapon.MGun_tank_20x2.prs
weapon.MGunB20s.prs
weapon.MGunBK37.prs
weapon.MGunBK37JU87.prs
weapon.MGunBredaSAFAT127s.prs
weapon.MGunBredaSAFAT77s.prs
weapon.MGunBrowning303s.prs
weapon.MGunBrowning50s.prs
weapon.MGunDA762s.prs
weapon.MGunHispanoMkIs.prs
weapon.MGunHo103s.prs
weapon.MGunHo115s.prs
weapon.MGunHo5s.prs
weapon.MGunM4_75.prs
weapon.MGunM4s.prs
weapon.MGunM9s.prs
weapon.MGunMG131s.prs
weapon.MGunMG15120MGs.prs
weapon.MGunMG15120s.prs
weapon.MGunMG151s.prs
weapon.MGunMG15s.prs
weapon.MGunMG17s.prs
weapon.MGunMG81s.prs
weapon.MGunMGFFs.prs
weapon.MGunMK103s.prs
weapon.MGunMK108s.prs
weapon.MGunMK214A.prs
weapon.MGunN37s.prs
weapon.MGunN57s.prs
weapon.MGunNS37s.prs
weapon.MGunNS45s.prs
weapon.MGunPaK40.prs
weapon.MGunSh37s.prs
weapon.MGunShKASs.prs
weapon.MGunShVAKANTIMATTERs.prs
weapon.MGunShVAKs.prs
weapon.MGunUBs.prs
weapon.MGunVikkersKs.prs
weapon.MGunVYas.prs

Imho for the engine sounds you would need a UV3 compatible buttons file for the 4.12 modact.

Correct me if I'm wrong.

ildifa

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #943 on: January 18, 2016, 07:42:15 AM »

Well, you were right in questioning my statement, as today I found that when my plane crashes on the ground, the game starts stuttering due to repeating java errors; so it doesn't work properly, after all...

As for the .prs files, to be honest I don't know where are they located in the stock install, and in the UV3 I used there are less files in the presets/sounds folder than the list you posted. I'm not very expert in modding, so I can't really follow your reasoning  :-X
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steven197106

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #944 on: February 17, 2016, 06:18:45 AM »

I have Tiger 33's Ultimate Sound mod V3 working in  SAS Modact 5.3 for IL-2 4.12.2m  with no problems on some maps, but the jet do not work no flyby have just lived it with but I was wondering if some of you have got them to work I mean me-262 ar234.
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i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

bouma

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #945 on: February 18, 2016, 07:30:59 AM »

This will solve the problem

Extract in game folder (not in jsgmemods !)

https://www.mediafire.com/download/xv573bgigiul7kg

enjoy
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steven197106

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #946 on: February 18, 2016, 09:38:59 AM »

Thanks, but this will not work get 5% crash
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i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

FL2070

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Re: Tiger 33's Ultimate Sound mod V3 (UV3)
« Reply #947 on: February 29, 2016, 04:17:35 PM »

When is UV4 coming out? :P
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On average, the average average averages, averagely, the average average of all averages.
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