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Author Topic: Bombsaway's Midway Late War. 44-45  (Read 27276 times)

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Drewm3i

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Re: Bombsaway's Midway Late War. 44-45
« Reply #84 on: August 21, 2013, 09:24:38 PM »

It should be in the zip file you downloaded when you first started.
Unfortunately I have no way to access it. I have no 7zip packs. I modded my game about a month ago... :(
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SAS~Bombsaway

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Re: Bombsaway's Midway Late War. 44-45
« Reply #85 on: August 21, 2013, 10:13:08 PM »

Ok, no big deal. Just redownload the zip and find the file. Also, always keep a folder with all your zips for at least a few months. Then if something like this happens you will always have them. If nothing else, this sim will get you into some good habits. :)
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Drewm3i

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Re: Bombsaway's Midway Late War. 44-45
« Reply #86 on: August 21, 2013, 11:45:58 PM »

Will do! Do you know which zip in the NEW TFM to download? I didn't want to re-download every single part lol.
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Drewm3i

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Re: Bombsaway's Midway Late War. 44-45
« Reply #87 on: August 22, 2013, 12:20:25 AM »

Okay I found my all.ini, but after downloading this: https://www.sas1946.com/main/index.php/topic,30853.0.html, I still can't load a mission.
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SAS~Bombsaway

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Re: Bombsaway's Midway Late War. 44-45
« Reply #88 on: August 22, 2013, 06:41:28 AM »

Do you have the static checker? It should be able to tell you what objects your missing. Also, did you add the runway plates and Jone's runway numbers that come in my zip file?
When you say it wont load, do you mean you cant save a mission?
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max_thehitman

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Re: Bombsaway's Midway Late War. 44-45
« Reply #89 on: August 22, 2013, 06:59:49 AM »

Drewm3i,
judging by the number of posts and problems you have posted already in other threads, it seems
you are having major problems with your maps showing correctly due to the fact you are
missing out on many static-objects.

The original IL2 modded game already comes with a large selection of objects (About 3500+), but many new
objects have been added to many maps in the last 5 years.
You must keep your game up-to-date with these new object add-ons or you will experience game crashes in the future.

I will suggest for you to take a day off from doing anything else with your game and just download and get your
new static-objects into your game.
Look into this section for all the new objects that have been released...

https://www.sas1946.com/main/index.php/board,221.0.html

https://www.sas1946.com/main/index.php/board,6.0.html

(Take note= YOU DO NOT NEED to download my recent object packs. These were created very recently and
no maps use them yet. But all the other older objects you will need, because many map makers have already
used them in the new maps already released and those other Retextured/Repopulated maps)

~~~~~~~~~~~

Now there are two BIG packages with many of these objects which have been packed by UP~Boomer and
SAS~Farang. DOWNLOAD THEM.
Just so you will not spend too much time with looking for what you really need, I suggest
to download these packs and install them all. They are available at Mission4Today. I will post for you a link in
a minute.
They are still not entirely complete with 100% of the objects , but they do have 99% of all the known
and needed objects for your maps to appear in the game and those missions you have been having problems
with.

00_Objects Pack UP~Boomer for 4.10/4.11 mediafire links 00_Objects_V Update

DOWNLOAD ALL - http://www.mission4today.com/index.php?name=Downloads3&c=156

Boomer's Object Pack
(important= These are the original IL2+Mods game static objects which you should have already
in your game, if you do not have them, you better get them now)

DOWNLOAD ALL - http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1621

~~~~~~~~~~~~~~~~~~~~

Once you download these you should have close to 4,000 static objects in your game (which also include vehicles/tanks/trees)
and all your maps should be appearing with those missions you want to see and fly.
Your game should be running and playing with no problems with all these objects. I have in my game over 5,500+ new objects
and I have no problems. My computer is not the best either. SO its all cool.

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Drewm3i

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Re: Bombsaway's Midway Late War. 44-45
« Reply #90 on: August 22, 2013, 09:54:42 AM »

Also, did you add the runway plates and Jone's runway numbers that come in my zip file?
When you say it wont load, do you mean you cant save a mission?
Yes it won't save and yes I have the plates and numbers.
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SAS~Bombsaway

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Re: Bombsaway's Midway Late War. 44-45
« Reply #91 on: August 22, 2013, 05:34:13 PM »

Well then do as Max suggested and get all of the objects. I used DBW to rework the map and those two sets of objecs were all that I added that were not in DBW.
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SAS~Tom2

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Re: Bombsaway's Midway Late War. 44-45
« Reply #92 on: August 22, 2013, 08:56:21 PM »

Also, did you add the runway plates and Jone's runway numbers that come in my zip file?
When you say it wont load, do you mean you cant save a mission?
Yes it won't save and yes I have the plates and numbers.


You can also hit shift+tab while attempting to load or load the map and see what the bottom white lines in the then listed text say. That way we know what is missing in your install, maybe someone can take it from there to help.

Good Luck.  :)



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SAS~Bombsaway

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Re: Bombsaway's Midway Late War. 44-45
« Reply #93 on: August 28, 2013, 03:55:21 PM »

Update at bottom of first page.

Real


Mine


Also a new shallows texture. Not as good as the real place but it has less lines than the old one
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max_thehitman

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Re: Bombsaway's Midway Late War. 44-45
« Reply #94 on: August 28, 2013, 05:40:01 PM »

Extra cool upgrade  8) Thank you once again Mr. Mark.

Here is a cool thought...
how about we do some tests and try to come up with a way to
add a sunken ship to those reefs underwater?
 Just one ship.
For example, an old spanish galleon or perhaps a Liberty ship type?  :)

It would be excellent for when a guy flies by some islands and notices
something cool to investigate closer to the water.

I know UuFflakke was doing some tests on such a thing before he decided to
retire for awhile, but I am not sure how far he got , or how good he explored this idea.
I have seen his last posted screenshot, it did look very promising an very nice.
 
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SAS~Bombsaway

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Re: Bombsaway's Midway Late War. 44-45
« Reply #95 on: August 28, 2013, 06:40:00 PM »

I wish I had his notes. The shallows are made up of a grid. Several squares. If I add a ship to the shallows texture it will show one on every square. When a plane sinks in the water, even in the shallows, it disappears. Blumax had attempted having two shallows textures on one map but gave up.  I have always wanted to do this but I am not sure how it could be done.
If there was a way to isolate one square of the grid but its beyond my understanding so far.
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