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Author Topic: Bombsaway's Midway Late War. 44-45  (Read 27268 times)

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SAS~Tom2

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Re: Bombsaway's Midway Late War. 44-45
« Reply #48 on: May 19, 2013, 02:42:45 PM »

Glad I could try to help. :)
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whiskey-charlie

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Re: Bombsaway's Midway Late War. 44-45
« Reply #49 on: May 22, 2013, 07:10:58 PM »

Sorry for the late reply but did you also put in the Jone's runway numbers? That may be why it wont save.

Thank you Thorsten for helping out. As you know I am really busy working on the new version of Kwajalein. I'm greatfull you jumped in to help Charlie.

Sorry for delay, real life gets in the way, just got back to my FS machine  :)

I was not sure were to put the airfields folder, so I tried to put it in multiple places trying to get it to work. Was confused as to if the airfield folder was part of the map or was objects that I would have to build with?

Anyhow, I screwed something up and was not able to even load the map at all. So I deleted the install and am now using my backup to try again. I believe that Thorsten siad to put the airfield folder in the #SAS# folder, so was going to give that a try.

I did in fact have the runway numbers folder installed , they were working on other maps. I will try the airfield without the numbers.

Thanks for your help
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whiskey-charlie

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Re: Bombsaway's Midway Late War. 44-45
« Reply #50 on: May 22, 2013, 08:36:22 PM »

After placing airfeild_KDP folder in #SAS folder and adding "Title ConcretePlate_KDP" text to static.ini, when I go to mission builder I get this..... Stand by......, but never loads.

Tom2 said this info might be of help. looks greek to me.....

Jones Numbers was not installed this time.
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BravoFxTrt

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Re: Bombsaway's Midway Late War. 44-45
« Reply #51 on: May 23, 2013, 12:36:54 AM »

Reinstall every thing if you want it to work.
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Ernst

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Re: Bombsaway's Midway Late War. 44-45
« Reply #52 on: June 28, 2013, 09:37:40 PM »

When I fly over the islands I am getting these errors:

Code: [Select]
Load static objects
##### House without collision (3DO/Buildings/numbers/White/Three/mono.sim)
##### House without collision (3DO/Buildings/numbers/White/Six/mono.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3DO/Buildings/numbers/White/Seven/mono.sim)
##### House without collision (3DO/Buildings/numbers/White/Two/mono.sim)
##### House without collision (3DO/Buildings/numbers/White/One/mono.sim)
##### House without collision (3DO/Buildings/numbers/White/Four/mono.sim)
##### House without collision (3DO/Buildings/numbers/White/Five/mono.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006

All seems to be working fine besides this INTERNAL ERROR.
I am using IL2-4.12m and Mod Activator 5.11.
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SAS~Malone

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Re: Bombsaway's Midway Late War. 44-45
« Reply #53 on: June 29, 2013, 12:59:40 AM »

there's no need to worry about those errors - you'll find similar issues with many other maps, even with the stock game.
as long as your gameplay isn't affected, most of these internal errors can safely be ignored. ;)
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Ernst

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Re: Bombsaway's Midway Late War. 44-45
« Reply #54 on: June 29, 2013, 01:37:20 PM »

there's no need to worry about those errors - you'll find similar issues with many other maps, even with the stock game.
as long as your gameplay isn't affected, most of these internal errors can safely be ignored. ;)

Thanks !

Good to know what to ignore.
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BravoFxTrt

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Re: Bombsaway's Midway Late War. 44-45
« Reply #55 on: July 02, 2013, 07:52:49 PM »

Hey Mark, Im having trouble saving Mission On your Map, Iv got these Objects Missing:

Missing objects in your static.ini:

buildings.House$WhiteThree
buildings.Plate$ConcretePlate2Runway4
buildings.Plate$ConcretePlate1SquareSmall
buildings.House$WhiteSix
buildings.Plate$ConcretePlate1SquareMedium
buildings.Plate$ConcretePlate1TaxiShort
buildings.Plate$ConcretePlate2Runway3
buildings.House$WhiteSeven
buildings.House$WhiteTwo
buildings.House$WhiteOne
buildings.House$WhiteFour
buildings.Plate$ConcretePlate1SquareBig1
buildings.House$WhiteFive

Iv installed the two #DBW Folders but still have these Missing. Thanks Man.
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SAS~Bombsaway

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Re: Bombsaway's Midway Late War. 44-45
« Reply #56 on: July 03, 2013, 06:15:24 AM »

Make sure you have the static.ini entries added.
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BravoFxTrt

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Re: Bombsaway's Midway Late War. 44-45
« Reply #57 on: July 03, 2013, 10:16:10 AM »

Iv done that first, Ill download Kirby's Objects to see if that will fix it. This is only happening in 4.12 SAS MA 5.11
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BravoFxTrt

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Re: Bombsaway's Midway Late War. 44-45
« Reply #58 on: July 03, 2013, 12:02:29 PM »

Sorry Buddy, but your map dont work in 4.12. Iv tried every thing, then I loaded it up in my New-TFM and it worked right off the bat. What a Bummer man. :(

This shot is from New-TFM right after installing your map.
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SAS~Bombsaway

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Re: Bombsaway's Midway Late War. 44-45
« Reply #59 on: July 03, 2013, 05:07:08 PM »

Well, I'm glad you have it working in your install. :)
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