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Author Topic: Mi-8T Hip version 1.0  (Read 79090 times)

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Valkas

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Re: Mi-8T Hip version 1.0
« Reply #156 on: May 06, 2013, 10:47:27 AM »

Have anybody tested Mi-8 in FMB? I've just tried to build mission with a couple of Hips escordet by player Mi-24 over Afghanistan-ish landscape, but no dice. AI version of Mi-8 loads as purple and submerged somewhere in the corner of the map, non-AI version doesn't load at all (just empty space in place where it should be).

(Edit: both versions play perfectly in QMB, problem is only with FMB)
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kaxII

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Re: Mi-8T Hip version 1.0
« Reply #157 on: May 09, 2013, 10:56:28 AM »

have you tried another map?
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Valkas

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Re: Mi-8T Hip version 1.0
« Reply #158 on: May 10, 2013, 02:03:50 PM »

have you tried another map?

Yes. On some maps it simply doesn't spawn (doesn't exist), on some exists as apurple ghost:



Very corner of Hormuz map. Player aircraft was loaded normally.
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kaxII

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Re: Mi-8T Hip version 1.0
« Reply #159 on: May 12, 2013, 02:56:57 AM »

Have you got the other mods in the first post if you have then try redownloading it.
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Valkas

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Re: Mi-8T Hip version 1.0
« Reply #160 on: May 13, 2013, 07:37:48 AM »

Redownloaded, still no effect. I think either my Il-2 installation lacks some essential mods, or some other mod may be interfering, as I also have some trouble with other helicopters. Case closed, time to reinstall whole game.
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vpmedia

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Re: Mi-8T Hip version 1.0
« Reply #161 on: May 19, 2013, 10:00:13 AM »

iirc the 2048 default skins require the HD mod, do you have that installed?

plus what does the logfile say?

kaxII

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Re: Mi-8T Hip version 1.0
« Reply #162 on: May 24, 2013, 09:14:56 AM »

Yep, looks like a texture problem, so what vpmedia said, the spanwing problem though, could either be a side effect or something else, so post you log!
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Valkas

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Re: Mi-8T Hip version 1.0
« Reply #163 on: May 26, 2013, 07:48:26 AM »

iirc the 2048 default skins require the HD mod, do you have that installed?

Yes, I do. here is my log:

Code: [Select]
------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: Intel
  Render: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.2021
  Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced
Size: 1366x752
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 4096
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 2.000000
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 0

Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature -     0m = 16.0 .
Temperature -  1000m = 9.51001 .
Temperature -  2000m = 3.019989 .
Temperature -  3000m = -3.4700012 .
Temperature -  4000m = -9.959991 .
Temperature -  5000m = -16.450012 .
Temperature -  6000m = -22.940002 .
Temperature -  7000m = -29.429993 .
Temperature -  8000m = -35.92 .
Temperature -  9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loaded camouflage: DESERT
Month = 0 , Hour = 12
Temperature -     0m = 21.0 .
Temperature -  1000m = 14.51001 .
Temperature -  2000m = 8.019989 .
Temperature -  3000m = 1.5299988 .
Temperature -  4000m = -4.9599915 .
Temperature -  5000m = -11.450012 .
Temperature -  6000m = -17.940002 .
Temperature -  7000m = -24.429993 .
Temperature -  8000m = -30.919998 .
Temperature -  9000m = -37.410004 .
Temperature - 10000m = -43.899994 .
Temperature - 11000m = -50.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Egypt/animals/Camel_corp3/mono.sim)
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Column/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
##### House without collision (3do/Buildings/Mideast/Ruins2/Ruin2.sim)
##### House without collision (3do/Buildings/Mideast/Ruins2/Ruin1.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Mideast/Ruins2/Towerdead.sim)
##### House without collision (3do/Buildings/Mideast/Ruins2/Gate1dead.sim)
##### House without collision (3do/Buildings/Mideast/Ruins2/Walldead.sim)
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Mi-24V/Mi24v_LSK.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Mi-24V/Mi24v_LSK.bmp will be reported to be a 1024x1024 texture!
Loading mission Single/RU/Afghan/5.mis...
Loaded camouflage: DESERT
Month = 6 , Hour = 12
Temperature -     0m = 28.0 .
Temperature -  1000m = 21.51001 .
Temperature -  2000m = 15.019989 .
Temperature -  3000m = 8.529999 .
Temperature -  4000m = 2.0400085 .
Temperature -  5000m = -4.450012 .
Temperature -  6000m = -10.940002 .
Temperature -  7000m = -17.429993 .
Temperature -  8000m = -23.919998 .
Temperature -  9000m = -30.410004 .
Temperature - 10000m = -36.899994 .
Temperature - 11000m = -43.39 .
Temperature - 12000m = -49.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@76ec7a] Cannot load sample pool: motor.TB3.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2418)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@1f7952] Cannot load sample pool: motor.TB3.start.end
INTERNAL ERROR: Can't open file '3do/arms/Piropatron/mono.sim'
WARNING: object '3do/arms/Piropatron/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Piropatron/mono.sim
INTERNAL ERROR: Can't open file '3do/arms/Piropatron/mono.sim'
WARNING: object '3do/arms/Piropatron/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Piropatron/mono.sim
INTERNAL ERROR: Can't open file '3do/arms/Piropatron/mono.sim'
WARNING: object '3do/arms/Piropatron/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Piropatron/mono.sim
INTERNAL ERROR: Can't open file '3do/arms/Piropatron/mono.sim'
WARNING: object '3do/arms/Piropatron/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/arms/Piropatron/mono.sim
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Mi-24V/Default s1=3DO/Plane/Mi-24V/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1486)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1122)
at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1105)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1091)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Mi-24V/Default'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Mi-24V/Default' size: 0 != 512 | 1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
at com.maddox.rts.SectFile.<init>(SectFile.java:108)
at com.maddox.rts.SectFile.<init>(SectFile.java:68)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:51)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:341)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2021)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1983)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2424)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@10da40] Cannot load sample pool: motor.TB3.start.end
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.MI8MTAI
java.lang.RuntimeException: Weapon set 'default' not registered in air.MI8MTAI
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2819)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Single/RU/Afghan/5.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!

After that it repeats last warning 16363 times (quite a lot, so I've posted without them).
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kaxII

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Re: Mi-8T Hip version 1.0
« Reply #164 on: May 27, 2013, 09:24:04 AM »

Ummm, im not the best at this, but i can't find anything to do with the Mi-8, it is all to do with the mi-24 and it's skin.
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Valkas

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Re: Mi-8T Hip version 1.0
« Reply #165 on: May 27, 2013, 02:14:08 PM »

Is it possible to find a solution to whatever is happening? I've found out that same thing applies to any other heli, if Mi-8 or Mi-24 is flown by player, but sometimes, just sometimes, it miraculously works.
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S3231541

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Re: Mi-8T Hip version 1.0
« Reply #166 on: May 29, 2013, 03:24:19 AM »

The error is confirmed, I have this issue with one of my WIP plane as well. The plane work okay in QMB but this start to appear in FMB. I don't think that it's related to the HD mod, because I remember that this happen even before that in some of the mission I play with stock plane.
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SAS~Boomer

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Re: Mi-8T Hip version 1.0
« Reply #167 on: May 29, 2013, 03:46:28 AM »

@ Valkas

In your logfile,
it states Perfect Mode is not supported for your combination of hardware and drivers

That may be the reason the true textures Mod is not working for you
and why you get a pink/purple looking skin

Perfect Mode is needed to run the true textures Mod AFAIK

Quote
Maximum texture size : 4096
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 2.000000
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.

Logged
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