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Author Topic: Mi-8T Hip version 1.0  (Read 79095 times)

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Sapsan

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Re: Mi-8T Hip version 1.0
« Reply #192 on: November 21, 2013, 03:58:06 AM »

works in 4.12 without problems. but AI does not want anything to do - helicopter crashes at the same place...  ??? ??? ??? may I ask why?
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The_Alaska_Man

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Re: Mi-8T Hip version 1.0
« Reply #193 on: November 21, 2013, 10:46:05 PM »

works in 4.12 without problems. but AI does not want anything to do - helicopter crashes at the same place...  ??? ??? ??? may I ask why?

The AI does not know how to use a heli.
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vpmedia

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Re: Mi-8T Hip version 1.0
« Reply #194 on: November 21, 2013, 11:07:02 PM »

The situation is the same in 4.10, DBW 1.71, besides the Mi-8 the Mi-24 is also problematic for the AI to handle.

Whiskey_Sierra_972

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Re: Mi-8T Hip version 1.0
« Reply #195 on: November 22, 2013, 06:27:20 AM »

I got my choppers working thanks to the old AI mod released by the great Epervier:

https://www.sas1946.com/main/index.php/topic,18543.msg198995.html#msg198995
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BT~wasted

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Re: Mi-8T Hip version 1.0
« Reply #196 on: November 22, 2013, 07:57:08 AM »

No worries Gentelmans! The problems with AI solved. So no more double slots for AI and human and no more hustle for mission makers. Everything working as it should be. the only problem is that AI can take off but not land. They explode just before the touchdown. Maybe after release someone will be able to help me.
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Gaston

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Re: Mi-8T Hip version 1.0
« Reply #197 on: November 22, 2013, 10:53:20 AM »

So may we expect a new version soon ?
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BT~wasted

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Re: Mi-8T Hip version 1.0
« Reply #198 on: November 22, 2013, 11:16:26 AM »

Hopefully :)

Currently I am trying to implement an ability to take the soldiers back on board. Plus I hope to make them light up their place with a flare when you are coming back for them.
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RooMan296

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Re: Mi-8T Hip version 1.0
« Reply #199 on: November 22, 2013, 06:34:02 PM »

Hopefully :)

Currently I am trying to implement an ability to take the soldiers back on board. Plus I hope to make them light up their place with a flare when you are coming back for them.

How cool!! This will be great fun. I know you plan points for insertion but will the player get points for whatever the guys kill? Kinda like the FO smoke markers for artillery...really can rack up points with those!

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BT~wasted

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Re: Mi-8T Hip version 1.0
« Reply #200 on: November 23, 2013, 01:28:34 AM »

well that will be kind of a hard to implement for me  :-\
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Tecnico66

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Re: Mi-8T Hip version 1.0
« Reply #201 on: November 23, 2013, 04:35:33 AM »

..and,what about the "no full-weight take-off" issue? :'( :'(
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RooMan296

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Re: Mi-8T Hip version 1.0
« Reply #202 on: November 23, 2013, 12:04:35 PM »

well that will be kind of a hard to implement for me  :-\

Hey, no matter...The whole deployable infantry thing is fantastic just as it is. It will be greatly appreciated however you finalize it.
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vpmedia

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Re: Mi-8T Hip version 1.0
« Reply #203 on: November 24, 2013, 12:32:24 AM »

No worries Gentelmans! The problems with AI solved. So no more double slots for AI and human and no more hustle for mission makers. Everything working as it should be.

Thanks Wasted, that is indeed very good news. :D

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