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Author Topic: LeO-451 v1.3  (Read 84474 times)

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agracier

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Re: LeO-451
« Reply #60 on: February 24, 2013, 08:01:08 AM »

What a wonderful plane to fly, One thing I noticed was that it has no possibilityes to trim.
But still. Stable and really a nice cockpit

And it is a very redoubtable opponent. I've found that as an AI plane, you invariably get shot down by the defensive rear gunners after a few passes ...
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Epervier

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Re: LeO-451
« Reply #61 on: February 24, 2013, 08:08:22 AM »

What a wonderful plane to fly, One thing I noticed was that it has no possibilityes to trim.
But still. Stable and really a nice cockpit
Strange!
working properly and the trim switches and LEDs balanced trims also work!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

grandcharles

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Re: LeO-451
« Reply #62 on: February 24, 2013, 08:11:47 AM »

stupid question but....

how have the vichy skin ? I can just have the default skin and not another skin ?

thanks
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Epervier

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Re: LeO-451
« Reply #63 on: February 24, 2013, 08:13:07 AM »

Skin par défaut Desert.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

oldschoolie

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Re: LeO-451
« Reply #64 on: February 24, 2013, 10:28:39 AM »

Thank you for this beautiful piece of work.
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Torenico

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Re: LeO-451
« Reply #65 on: February 24, 2013, 10:37:10 AM »

Wow!!

Thanks man!
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agracier

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Re: LeO-451
« Reply #66 on: February 24, 2013, 10:50:46 AM »

I've been trying this plane out quite a lot - it's really one of those types that are just so unusual for a flight sim. You just gotta love it. There is something about the design that makes it look so different.

One thing I have remarked on after repeated missions - the Leo does have a tendency to fly progressively lower and lower and after a period of time it and other in the same flight, will out of themselves crash into the ground, this even when there are no attacking planes or enemies in the vicinity ...
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Ranwers

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Re: LeO-451
« Reply #67 on: February 24, 2013, 11:06:28 AM »

One thing I have remarked on after repeated missions - the Leo does have a tendency to fly progressively lower and lower and after a period of time it and other in the same flight, will out of themselves crash into the ground, this even when there are no attacking planes or enemies in the vicinity ...
Yes... this is problem. Maybe someone can correct this...
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

r4xm

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Re: LeO-451
« Reply #68 on: February 24, 2013, 11:43:06 AM »

Thanks Ranwers, very interesting plane!
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Trucmuche

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Re: LeO-451
« Reply #69 on: February 24, 2013, 11:52:23 AM »

I think you have a problem with overheating for the engines.
In the emd you wrote 0.021 as "te speed" factor, the current factor for 4.11, 4.10,409 buttons is 0.01.
Your engines are too hot  in x min instead of x/2 min (slighly less if you divide by the right figure). AI are obliged to reduce rpm and power to recover normal T°, but as the time in the mission is going on this fact is more and more "heavy" and finaly they can not push the dead engines.
Try to reduce this factor, in HistoMod I am using 0.009, in the real life the danger is coming from too cold engine, but in normal conditions, with normal driving an engine is never too hot; remember Spit can maintain full power more than 20 min without danger in the real past!
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Ranwers

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Re: LeO-451
« Reply #70 on: February 24, 2013, 11:59:28 AM »

Epervier - do read this ?

Go to work M8  ;)

Thanks lebig - it looks reasonably  :)
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

jeanba

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Re: LeO-451
« Reply #71 on: February 24, 2013, 12:30:32 PM »

I am playing wtih HSFX6.0 expert mode, and I have a problem : I cannot retract the Turret, even with the "airbrakes"
I also noticed that the FM is very strange and would need some tuning
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