OK, thanks to Instantlog, I get the following in my logfile:
[03.03.2013 19:28:01] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
No.19:RocketGunAAM3(1)
No.20:RocketGunNull(1)
No.21:RocketGunAAM3(1)
No.22:RocketGunNull(1)
No.25:RocketGunAAM3(1)
No.26:RocketGunNull(1)
No.27:RocketGunAAM3(1)
No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
No.17:RocketGunAAM3(1)
No.18:RocketGunNull(1)
No.23:RocketGunAAM3(1)
No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Gerhard_Barkhorn.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Heinz_Ewald.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Helmut_Lipfert.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Molnar.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Hu-Nanasi.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Kombinovana_letka_Bf 109G-6.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/$Letka13_Bf 109G-6_white3.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Gerhard_Barkhorn.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Heinz_Ewald.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Helmut_Lipfert.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Invasion Stripes.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Letka13_Bf 109G-6_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Tiger.bmp height=512 width=512 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109G-6/Void.bmp height=1024 width=1024 bpp=8
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_BlackFalcon_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_Fokkers_Others_MAX-theHitman.bmp NOT loaded
Pilot PaintSchemes/Pilots/Fokker_DR1_Flyboys_RedFokker_Swords_MAX-theHitman.bmp NOT loaded
Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...
Loaded camouflage: SUMMER
Month = 9 , Hour = 12
Temperature - 0m = 13.0 .
Temperature - 1000m = 6.51001 .
Temperature - 2000m = 0.019989014 .
Temperature - 3000m = -6.470001 .
Temperature - 4000m = -12.959991 .
Temperature - 5000m = -19.449997 .
Temperature - 6000m = -25.940002 .
Temperature - 7000m = -32.429993 .
Temperature - 8000m = -38.92 .
Temperature - 9000m = -45.410004 .
Temperature - 10000m = -51.899994 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
Tested mission: airstart over Bessarabia with a BF-109G-6. The game crashed at 30%.
Oh, BTW, I've modified my conf.ini with water=2. It maybe comes from here!
Edit: OK, we're progressing! I've put water=1 in my conf.ini and tested an other mission (Scramble start over Smolensk with a BF-109G-6). This time, I get a crash at 60% with this logfile:
[03.03.2013 19:39:56] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FFR-41MR Wepon Loading List:Default
No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
No.1:MGunM61NR(10000)
No.7:RocketGunAAM3(1)
No.8:RocketGunNull(1)
No.9:RocketGunAAM3(1)
No.10:RocketGunNull(1)
No.13:RocketGunAAM3(1)
No.14:RocketGunNull(1)
No.15:RocketGunAAM3(1)
No.16:RocketGunNull(1)
No.19:RocketGunAAM3(1)
No.20:RocketGunNull(1)
No.21:RocketGunAAM3(1)
No.22:RocketGunNull(1)
No.25:RocketGunAAM3(1)
No.26:RocketGunNull(1)
No.27:RocketGunAAM3(1)
No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
No.1:MGunM61NR(10000)
No.5:RocketGunAAM3(1)
No.6:RocketGunNull(1)
No.11:RocketGunAAM3(1)
No.12:RocketGunNull(1)
No.17:RocketGunAAM3(1)
No.18:RocketGunNull(1)
No.23:RocketGunAAM3(1)
No.24:RocketGunNull(1)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
Loading mission Records/Intro 04 Ed.trk...
Loaded camouflage: PACIFIC
Month = 7 , Hour = 6
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
User cancel
java.lang.RuntimeException: User cancel
at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Smolensk/SmolenskBlueScramble00.mis...
Loaded camouflage: SUMMER
Month = 7 , Hour = 12
Temperature - 0m = 16.0 .
Temperature - 1000m = 9.51001 .
Temperature - 2000m = 3.019989 .
Temperature - 3000m = -3.4700012 .
Temperature - 4000m = -9.959991 .
Temperature - 5000m = -16.450012 .
Temperature - 6000m = -22.940002 .
Temperature - 7000m = -29.429993 .
Temperature - 8000m = -35.92 .
Temperature - 9000m = -42.410004 .
Temperature - 10000m = -48.899994 .
Temperature - 11000m = -55.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Load bridges
Load static objects
java.lang.OutOfMemoryError
<<no stack trace available>>