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Author Topic: Divine Wind  (Read 53451 times)

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norm

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Re: Divine Wind
« Reply #12 on: January 19, 2010, 01:58:03 PM »

Very nice :)

How do you set them up for a kamakazi attack?
in FMB on settings for the aircraft click the "no parachutes" box
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straswa

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Re: Divine Wind
« Reply #13 on: January 19, 2010, 07:52:01 PM »

Awesome stuff! Thanks!

Tried this in a QMB against the Illustrious, and was surprised to sink it in oen try. I expected I'd need at least two or more strikes, since the Illustrious usually shows great resilency than other carriers, at least it seems that way to me.

Anyway, thanks again for this awesome plane!
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farang65

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Re: Divine Wind
« Reply #14 on: January 19, 2010, 10:05:43 PM »

Great Stuff,

Finally a true Divine Wind with a true load out.

Trying this out on the week end.

Can't wait to take out a carrier

Cheers Kirby

Lamphun
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SAS~Sani

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Re: Divine Wind
« Reply #15 on: January 20, 2010, 09:50:03 AM »

since the Illustrious usually shows great resilency than other carriers, at least it seems that way to me.

It depends where you hit it...sometimes it takes two of them...hit the right spot and battleship goes down ;D
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Fryslanboy

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Re: Divine Wind
« Reply #16 on: January 20, 2010, 01:41:39 PM »

Nice!!! thanks!
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duffys tavern

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Re: Divine Wind
« Reply #17 on: January 20, 2010, 02:16:46 PM »

I can use this in QMB but not FMB. I get this error msg:
"weapon set 'none' not registered in air A6M5Kamikaze"
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SAS~Sani

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Re: Divine Wind
« Reply #18 on: January 20, 2010, 02:24:03 PM »

Try now.
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duffys tavern

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Re: Divine Wind
« Reply #19 on: January 20, 2010, 03:59:16 PM »

Nope. Since I seem to be the only one having this problem, maybe I'm missing something. I have the latest SAS buttons file and everything else works fine.
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SAS~Sani

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Re: Divine Wind
« Reply #20 on: January 20, 2010, 04:27:09 PM »

Hm...there is nothing to miss..and there is a "none" weapon set in this zero..
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rockdoon

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Re: Divine Wind
« Reply #21 on: January 22, 2010, 03:28:31 PM »

i love it thanks :)
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Jim_diGris

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Re: Divine Wind
« Reply #22 on: January 22, 2010, 04:49:51 PM »

Hmmm ONE hit by ONE kamikaze and the Lex went down, dont you think that is a bit extreme? Perhaps it could be scaled down a bit, say at least 3 hits. Many ships survived several hits.

Another thing is if the target is destroyed the survivors return to base, BUT have no landing gear! (unless it was damaged and I didnt notice) So they pancake on their belly (but dont explode) Perhaps this could be changed to add gear when RTBing
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RedrumSalad

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Re: Divine Wind
« Reply #23 on: April 01, 2010, 03:10:51 PM »

what do i do to install this for UP2.0n?
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