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Author Topic: Fletcher MKII 1960 Destoryer (with Flight Deck)  (Read 25589 times)

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Blazing

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Re: Fletcher MKII 1960 Destoryer (with Flight Deck)
« Reply #48 on: April 22, 2013, 02:04:37 AM »

oh cool, I'll update to let people know, thanks Bravo
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Tran Long

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Re: Fletcher MKII 1960 Destoryer (with Flight Deck)
« Reply #49 on: November 30, 2013, 02:14:39 AM »

Works in 4.12.2/modact 5.3/ship extention 2.13 :)
Missiles have poor accuracy, they can't shoot down anything that fly faster than 500km/h, so they can't damage jets like mig-15/17/19/21 or F-86/100,...
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Blazing

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Re: Fletcher MKII 1960 Destoryer (with Flight Deck)
« Reply #50 on: December 05, 2013, 01:14:41 AM »

Thank you for that Tran, I will update the icon. As for the Missile accuracy that is out of my hands, my model only uses the code
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SAS~Malone

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Re: Fletcher MKII 1960 Destoryer (with Flight Deck)
« Reply #51 on: June 24, 2016, 11:41:23 AM »

c'mon Seb, you can do better than that, mate - how about some more detail, such as which helicopter you're using, and more importantly, the error log.....?
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.....taking fun seriously since 1968.....  8)

Seb

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Re: Fletcher MKII 1960 Destoryer (with Flight Deck)
« Reply #52 on: February 28, 2017, 12:21:16 PM »

Hello.
I have a problem with that destroyer. The QMB missions it can not be start helicopter.
Immediately after the power is turned on mission helikoter jumps up or explode.
Thank you for your help.
Regards
Seb

I send a link to a logfile.

https://www.mediafire.com/file/tn32ftlf6s56lwl/logfile.log
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KingTiger503

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Re: Fletcher MKII 1960 Destoryer (with Flight Deck)
« Reply #53 on: February 28, 2017, 08:30:52 PM »

Can you Try FMB Seb, it may work for this.
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My Greatest and Best Regards KT503

CDS_Raptor

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Re: Fletcher MKII 1960 Destoryer (with Flight Deck)
« Reply #54 on: March 12, 2022, 07:07:15 PM »

Good morning everyone! First of all I would like to congratulate everyone involved in the creation of this mod. I think there should be many more modern ships like this to represent modern warfare. They really miss you.
Well, now I'm going to tell you about the problem that arose... FletcherMkII1960 is the ship mod that I used to create the 3d of the Type 22 frigate that we have in TOAS MOD, a couple of days ago I realized that whatever I do I can't make the frigate sail. I set the corresponding waypoints (an average speed of 30kmh in the first and last waypoint), but it stays there without navigating. At first I thought it was a TOAS MOD problem, but then I did a completely clean install of BAT v4.1 (no TOAS MOD and no mods of any kind added), and FletcherMkII1960 still doesn't navigate. I would like to know if anyone else has had this happen and if there is a way to fix it. The truth is that I have tried everything (including installing FeltcherMkII1960 on top of BAT (although it is a default ship within the installation).

From already thank you very much!
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cbradbury

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Re: Fletcher MKII 1960 Destoryer (with Flight Deck)
« Reply #55 on: March 13, 2022, 01:20:41 AM »

FletcherMkII1960 sails fine in my BAT, raptor, (Flashpoint + hotfixes).
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CDS_Raptor

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Re: Fletcher MKII 1960 Destoryer (with Flight Deck)
« Reply #56 on: March 13, 2022, 05:19:48 AM »

Thank you cbradbury! Apparently the problem arises when you create the mission in net/dogfight format. In single mode it works perfectly.
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