Oh your so excited

You have a copied game in a large drive on your computer which plays easily with the no cd MOD for unmodded games.
You really want to officially MOD your game so now what ?
If you just downloaded a couple of aircraft and put them in to your no cd version game hap hazzardly nothing would happen and they would not show up in the fmb
Why is that so
Well fellow IL-2 players you really need a MOD ACT to activate your copied game version.
Installing a MOD ACT will activate your game which allows you to add MODS into your game and be able to enjoy those MODS for hours on end

The MOD ACTS available here at the SAS for IL-2 1946 are as follows;
4.09 game patch/version SAS MOD ACT 2.3 BETA
https://www.sas1946.com/main/index.php/topic,8993.0.htmlYour load up screen should look like this
4.10.1 game patch/versionSAS MOD ACT 3.06
https://www.sas1946.com/main/index.php/topic,16382.0.htmlYour load up screen should look like this
4.11.1 game patch/version SAS MOD ACT v4 FOR 4111m RC7
https://www.sas1946.com/main/index.php/topic,30856.0.htmlYour load up screen should look like this
4.12.2 game patch/version SAS MOD ACT v5.3 FOR 4.12.2
https://www.sas1946.com/main/index.php/topic,37662.0.html 4.13.4 game patch/version SAS MOD ACT v6.4 FOR 4.13.4
https://www.sas1946.com/main/index.php/topic,55051.0.html So going back to the 4.10.1 patch/version example you want to install the SAS Mod Act 306
Aren't you interested to see what is inside the rar/zip file before you extract it into your game root folder
In this case D: MODGAME
Go on don't be shy, why not have a look inside first and see what makes up a Mod Act.

Huh ??? You say Why should I do that?
Doing this helps you start to gain a little understanding of the file structure for the game.
Extract to your desktop using/folder in rar or zip.
Open up the folder and lets take a little peek
SAS_Modact_3.06/#SAS
DGen
jsgmemods
Missions
MyScreenShots
NGen
SAS Mod Act 3 Documentation
SAS_SFS
a new funky il2fb exe
il2fb_Stock exe
JSGME exe
JSGME.ini
Looking at these folders and new exe's that are not in your unmodded version you start to think Wohah this is too much for me.
Hold on a minute a number of things are important to you in the above list
The new funky blue icon with a read star is what you will use to start your game.
The #SAS folder is very important as this is where you will install your MODS
The JSGME exe is also very important as this is what you use to activate some already provided MODS by the SAS
The documents are there for you to gain more understanding of the ModAct
Installing The Mod Act Extract into your copyied game root folder such as D: MODGAME if it asks to over write click yes
Go into the MODGAME folder
Click on the JSGME exe
Activate the mods provided in the list by activating (moving)them to the other box in the JSGME box
Start the game using the new funky blue and red star icon.
Cross fingures again touching wood.

Holy Crap you see a different image on your screen Cool

You check down at the bottom of the screen which should say something like
SAS ModAct 3.06
4.10.1
Loading Loading and Viola the SaS Mod Act is on your screen and now you can check it all out
One word of advice
For those who got thier game off the internet you may have problems with a Mod Act.
You will need to download and install this direct to drive patch
https://www.sas1946.com/main/index.php/topic,1531.0.htmlThis will help awesomely for those who got thier game off the internet.
Now you say but hold on I've heard of some really big MOD packs available for IL-2 1946.
Those large packs will be in another layman's sticky

Happy Flying
SAS~Farang