Hi ectoflyer, i have a new problem. Bevore i put the "!SAS_Engine_Mod_4101m_v26" in the DBW folder, the B- 52 stand still in the air. Now the Big B fliyng super, but when any aircraft crash on the ground, the game go to desctop. Here is the logfile from the last error.(with or without record)
Edit by SAS~Gerax:
Andrax: next time when copying long lists into the editor shorten the list
and use the editors code (see the # icon above) option please.
[23.03.2013 17:16:56] ------------ BEGIN log session -------------
[17:16:56] OpenGL provider: Opengl32.dll
[17:16:56] OpenGL library:
[17:16:56] Vendor: NVIDIA Corporation
[17:16:56] Render: GeForce GTX 470/PCIe/SSE2
[17:16:56] Version: 4.3.0
[17:16:56] Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer
....
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[17:16:56] Size: 1920x1080
[17:16:56] ColorBits: 32
[17:16:56] DepthBits: 24
[17:16:56] StencilBits: 8
[17:16:56] isDoubleBuffered: true
[17:16:56]
[17:16:56] *** Looking for Advanced CPU Instructions...
[17:16:56] [x] PentiumPro
[17:16:56] [x] Multimedia (MMX)
[17:16:56] [x] 3D (SSE)
[17:16:56] [x] 3D (SSE2)
[17:16:56] [-] 3D (3DNow)
[17:16:56] ColourBits 32, ABits 0, ZBits 24
[17:16:56]
[17:16:56] *** Looking for Render API Extensions ...
[17:16:56] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:16:56] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:16:56] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:16:56] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:16:56] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:16:56] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:16:56] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:16:56] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:16:56] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:16:56] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:16:56] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:16:56] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:16:56] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:16:56]
[17:16:56] Maximum texture size : 16384
[17:16:56] Maximum simultaneous textures :4
[17:16:56] MaxAnisotropic (1.0 = none) : 16.000000
[17:16:57] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[17:16:57] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[17:16:57] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[17:16:57] INTERNAL ERROR: Can't open file 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff'
[17:16:57] WARNING: object 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff' of class 'FObjSect' not created
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[17:16:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[17:16:58] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 128 (delta = -172) to Range 0.01..128
[17:16:59] Bomb100Lbs Was Found!!
[17:16:59] BombGun100Lbs Was Found!!
[17:16:59] Bomb110GalNapalm Was Found!!
[17:16:59] BombGun110GalNapalm Was Found!!
[17:16:59] Bomb75Napalm Was Found!!
[17:16:59] Bomb75GalNapalm Was Found!!
[17:16:59] BombGun75Napalm Was Found!!
[17:16:59] BombGun75GalNapalm Was Found!!
[17:16:59] F8F-2 Option Weapon Was Found!!
[17:16:59] sFMDir = gui/game/buttons
[17:16:59] s1 = flightmodels/f8f-2.fmd
[17:16:59] s = FlightModels/F8F-2.fmd
[17:16:59] m_lastFMFile = null
[17:17:00] opening new fm file gui/game/buttons
[17:17:00] F8F-2 Loading FMD: FlightModels/F8F-2.fmd
[17:17:00] F8F2 Wepon Loading List:default
[17:17:00] No.1:MGunHispanoMkIkWF(205)
[17:17:00] No.2:MGunHispanoMkIkWF(205)
....
[17:17:04] No.25:RocketGunAAM3(1)
[17:17:04] No.26:RocketGunNull(1)
[17:17:04] No.27:RocketGunAAM3(1)
[17:17:04] No.28:RocketGunNull(1)
[17:17:04] FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
[17:17:04] No.1:MGunM61NR(10000)
[17:17:04] No.5:RocketGunAAM3(1)
[17:17:04] No.6:RocketGunNull(1)
[17:17:04] No.11:RocketGunAAM3(1)
[17:17:04] No.12:RocketGunNull(1)
[17:17:04] No.17:RocketGunAAM3(1)
[17:17:04] No.18:RocketGunNull(1)
[17:17:04] No.23:RocketGunAAM3(1)
[17:17:04] No.24:RocketGunNull(1)
[17:17:04] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[17:17:04] INTERNAL ERROR: Can't open file 'gui/game/hud/hudG.tga'
[17:17:04] WARNING: object 'gui/game/hud/hudG.tga' of class 'TTexture2D' not loaded
[17:17:04] INTERNAL ERROR: Texture required
[17:17:04] WARNING: object 'gui/game/hud/hudg.mat' of class 'TMaterial' not loaded
[17:17:08] sFMDir = gui/game/buttons
[17:17:08] s1 = flightmodels/generic.fmd
...
[17:17:08] s = FlightModels/Generic.fmd
[17:17:08] m_lastFMFile = gui/game/buttons
[17:17:08] sFMDir = gamma5b_fm