[16.4.2016 13:09:34] ------------ BEGIN log session -------------
[13:09:34] OpenGL provider: Opengl32.dll
[13:09:35] OpenGL library:
[13:09:35] Vendor: NVIDIA Corporation
[13:09:35] Render: GeForce 920M/PCIe/SSE2
[13:09:35] Version: 4.5.0 NVIDIA 353.62
[13:09:35] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[13:09:35] Size: 1366x768
[13:09:35] ColorBits: 32
[13:09:35] DepthBits: 24
[13:09:35] StencilBits: 8
[13:09:35] isDoubleBuffered: true
[13:09:36] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[13:09:36]
[13:09:36] *** Looking for Advanced CPU Instructions...
[13:09:36] [x] PentiumPro
[13:09:36] [x] Multimedia (MMX)
[13:09:36] [x] 3D (SSE)
[13:09:36] [x] 3D (SSE2)
[13:09:36] [-] 3D (3DNow)
[13:09:36] ColourBits 32, ABits 0, ZBits 24
[13:09:36]
[13:09:36] *** Looking for Render API Extensions ...
[13:09:36] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:09:36] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:09:36] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:09:36] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:09:36] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:09:36] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:09:36] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:09:36] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:09:36] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:09:36] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:09:36] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:09:36] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:09:36] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:09:36]
[13:09:36] Maximum texture size : 16384
[13:09:36] Maximum simultaneous textures :4
[13:09:36] MaxAnisotropic (1.0 = none) : 16.000000
[13:09:37] 15 Splashscreens available.
[13:09:39] AutoMounting SFS files from folder SFS_AUTO now...
[13:09:39] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[13:09:39] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[13:09:39] AutoMounting SFS files from folder SFS_AUTO finished.
cannot realy explain following[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[13:09:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[13:09:50] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[13:09:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[13:09:51] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[13:09:51] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[13:09:51] INTERNAL ERROR: Texture required
[13:09:51] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[13:10:19] Plane: Parameter [MIG21PF]:<Class> not found
[13:10:19] Can't set property
[13:10:19] java.lang.RuntimeException: Can't set property
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:71)
[13:10:19] at java.lang.Class.forName0(Native Method)
[13:10:19] at java.lang.Class.forName(Unknown Source)
[13:10:19] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:19] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:19] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:19] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21PF
[13:10:19] Plane: Parameter [MIG21PFM]:<Class> not found
[13:10:19] Can't set property
[13:10:19] java.lang.RuntimeException: Can't set property
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:19] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:72)
[13:10:19] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21PFM
[13:10:20] Plane: Parameter [MIG21FL]:<Class> not found
[13:10:20] Can't set property
[13:10:20] java.lang.RuntimeException: Can't set property
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:73)
[13:10:20] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG21FL
[13:10:20] Plane: Parameter [MIG_21S]:<Class> not found
[13:10:20] Can't set property
[13:10:20] java.lang.RuntimeException: Can't set property
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:74)
[13:10:20] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21S
[13:10:20] Plane: Parameter [MIG_21MF]:<Class> not found
[13:10:20] Can't set property
[13:10:20] java.lang.RuntimeException: Can't set property
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:75)
[13:10:20] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF
[13:10:20] Plane: Parameter [MIG_21bis]:<Class> not found
[13:10:20] Can't set property
[13:10:20] java.lang.RuntimeException: Can't set property
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[13:10:20] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:76)
[13:10:20] at java.lang.Class.forName0(Native Method)
[13:10:20] at java.lang.Class.forName(Unknown Source)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[13:10:20] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[13:10:20] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[13:10:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[13:10:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:10:20] at com.maddox.il2.game.Main.exec(Main.java:432)
[13:10:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:10:20] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21bis
Repetitive FM calling(three times)[13:10:32] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/BeaufighterMk21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Blenheim_MkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Blenheim_MkIV.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Beaufort_MkI_early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Beaufort_MkI_late.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/Beaufort_MkII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/FulmarMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/CAC_Sabre_Mk31.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/CAC_Sabre_Mk32.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/GladiatorMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:32] FM called 'FlightModels/GladiatorMkII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from Alternative File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from Alternative File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
[13:10:33] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from Alternative File: 'meteors'
[13:10:33] FM called 'FlightModels/HurricaneMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HurricaneMkIIb.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HurricaneMkIIc.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HurricaneMkIIMod.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SeaHawk.fmd:SeaHawk_FM' is being loaded from File: 'seahawk_fm'
[13:10:33] FM called 'FlightModels/SeaHawk.fmd:SeaHawk_FM' is being loaded from Alternative File: 'seahawk_fm'
[13:10:33] FM called 'FlightModels/HunterF1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HunterF4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HunterF6.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/HunterFGA9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Mosquito-BMkIV.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Mosquito-FBMkVI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Mosquito-MkXVIII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Seafire-LF-MkIII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Seafire-F-MkIII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SeafireXV.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/SeafireXV.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/SeafireXVII.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/SeafireXVII.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire45.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire45.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire46.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire46.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:10:33] FM called 'FlightModels/Seafire46.fmd:Seafire46_FM' is being loaded from File: 'seafire46_fm'
[13:10:33] FM called 'FlightModels/Seafire46.fmd:Seafire46_FM' is being loaded from Alternative File: 'seafire46_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vb-M45-09.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vb-M45-16-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-Vb-M45M-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vb-M45-12.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vb-M45-16.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-HF-Vb-M46-16.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-VIII-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXc-M70-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M61-15.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M63-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXe-M70-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-25.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M61-15.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M61-15.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M63-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F-IXc-M63-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXc-M70-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXc-M70-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXe-M70-18.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-HF-IXe-M70-18.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-25.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXc-M66-25.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/SpitfireLF-IX-25.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/SpitfireLF-IX-25.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd:SPIT9_FM' is being loaded from File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd:SPIT9_FM' is being loaded from Alternative File: 'spit9_fm'
[13:10:33] FM called 'FlightModels/SpitfireXIIclippedearly.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SpitfireXII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SpitfireXIVC.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/SpitfireLFXIVE.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Spitfire-PR19-XIX-CRP.fmd:SpitPR19CRP_FM' is being loaded from File: 'spitpr19crp_fm'
[13:10:33] FM called 'FlightModels/Spitfire-PR19-XIX-CRP.fmd:SpitPR19CRP_FM' is being loaded from Alternative File: 'spitpr19crp_fm'
[13:10:33] FM called 'FlightModels/Spitfire-F21.fmd:SPITF22' is being loaded from File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F21.fmd:SPITF22' is being loaded from Alternative File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F22.fmd:SPITF22' is being loaded from File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F22.fmd:SPITF22' is being loaded from Alternative File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F24.fmd:SPITF22' is being loaded from File: 'spitf22'
[13:10:33] FM called 'FlightModels/Spitfire-F24.fmd:SPITF22' is being loaded from Alternative File: 'spitf22'
[13:10:33] FM called 'FlightModels/Swordfish.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/TempestMkV.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Wellington3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:33] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[13:10:45] Initializing DirectSound playback device...
[13:10:45] Primary buffer created.
[13:10:45] Playback format is set : sampling rate = 44100, num channels = 2.
[13:10:45] Not enought hardware buffers (0), hardware disabled
[13:10:45] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[13:10:45] Default speaker config is : 1310724.
[13:10:45] Direct sound audio device initialized successfully :
[13:10:45] DX Version : 7
[13:10:45] Hardware - disabled [buffers : 0]
[13:10:45] Extensions - enabled :
[13:10:45] EAX ver. 1 [ ] - disabled
[13:10:45] EAX ver. 2 [ ] - disabled
[13:10:45] EAX ver. 3 [ ] - disabled
[13:10:45] I3D ver. 2 [ ] - disabled
[13:10:45] ZoomFX [ ] - disabled
[13:10:45] MacroFX [ ] - disabled
[13:10:45] SIMD render [X]
[13:10:45] num channels 32
[13:10:45]
[13:11:09] Month = 0 , Hour = 12
[13:11:09] Temperature - 0m = 22.0 .
[13:11:09] Temperature - 1000m = 15.51001 .
[13:11:09] Temperature - 2000m = 9.019989 .
[13:11:09] Temperature - 3000m = 2.5299988 .
[13:11:09] Temperature - 4000m = -3.9599915 .
[13:11:09] Temperature - 5000m = -10.450012 .
[13:11:09] Temperature - 6000m = -16.940002 .
[13:11:09] Temperature - 7000m = -23.429993 .
[13:11:09] Temperature - 8000m = -29.919998 .
[13:11:09] Temperature - 9000m = -36.410004 .
[13:11:09] Temperature - 10000m = -42.899994 .
[13:11:09] Temperature - 11000m = -49.39 .
[13:11:09] Temperature - 12000m = -55.880005 .
[13:11:09] Loading map.ini defined airfields:
[13:11:09] Detected Vertex Shaders 3.0.
[13:11:09] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[13:11:09] Vertex texture units: 32
[13:11:09]
[13:11:12] PBuffer: suitable formats: 6
[13:11:12]
[13:11:12] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[13:11:12] Depth = 24, stencil = 8
[13:11:12] PBuffer: suitable formats: 6
[13:11:12]
[13:11:12] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[13:11:12] Depth = 24, stencil = 8
[13:11:15] Loading vertex/fragment programs: *716713568*
[13:11:15] *** Loading: [vpFogFar2Tex2D]
[13:11:15] *** Loading: [vpFog2Tex2DBlend]
[13:11:15] *** Loading: [vpFogFar4Tex2D]
[13:11:15] *** Loading: [vpFogFar8Tex2D]
[13:11:15] *** Loading: [vpFogNoTex]
[13:11:15] *** Loading: [vpFog4Tex2D]
[13:11:15] *** Loading: [vpFog4Tex2D_UV2]
[13:11:15] *** Loading: [vp4Tex2D]
[13:11:15] *** Loading: [vp6Tex2D]
[13:11:15] *** Loading: [vpTexUVTex2D]
[13:11:15] *** Loading: [vpWaterGrid_NV]
[13:11:15] *** Loading: [vpWaterSunLight_NV]
[13:11:15] *** Loading: [vpWaterSunLight_ATI]
[13:11:15] *** Loading: [vpWaterSunLight_FP]
[13:11:15] *** Loading: [vpTreeSprite]
[13:11:15] *** Loading: [vpTreeTrunk]
[13:11:15] *** Loading: [vpVAObjectsN]
[13:11:15] *** Loading: [vpVAObjectsL0]
[13:11:15] *** Loading: [vpSprites]
[13:11:15] *** Loading: [vpSimpleGL]
[13:11:15] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[13:11:15] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[13:11:15] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCoastBump] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[13:11:15] *** Loading: [fpCaustic] -> NV3X Optimized!
[13:11:15] *** Loading: [fpSprites] -> NV3X Optimized!
[13:11:15] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[13:11:15] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[13:11:15] *** Loading: [fpSimpleGL]
[13:11:15] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[13:11:15] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[13:11:15] *** Loading: [fpRiverCoastAA]
[13:11:15] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[13:11:15] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[13:11:15] *** Loading: [vpWaterDM_CPU]
[13:11:15] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[13:11:15] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[13:11:15] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[13:11:15] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[13:11:15] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[13:11:15] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[13:11:15] *** Loading: [fpWaterLFogDM]
[13:11:15] *** Loading: [fpIceWater] -> NV3X Optimized!
[13:11:15] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[13:11:15] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[13:11:15] *** Loading: [fpNearBlend] -> NV3X Optimized!
[13:11:15] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[13:11:15] *** Loading: [fpFarBlend] -> NV3X Optimized!
[13:11:15] *** Loading: [fpForestPlane] -> NV3X Optimized!
[13:11:15] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[13:11:15] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[13:11:15] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[13:11:17] Load bridges
[13:11:17] Load static objects
[13:11:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp height=1024 width=1024 bpp=24
[13:11:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 180.bmp height=1024 width=1024 bpp=24
[13:11:41] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Seafire Mk47 generic Korean War.bmp height=1024 width=1024 bpp=24
[13:11:44] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp height=1024 width=1024 bpp=24
[13:11:44] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 180.bmp height=1024 width=1024 bpp=24
[13:11:45] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Seafire Mk47 generic Korean War.bmp height=1024 width=1024 bpp=24
================ REPEATED MANY TIMES
[13:12:40] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp s1=3DO/Plane/SeafireMk47_SAS(Multi1)/summer s2=PaintSchemes/Cache/6065732497677415231
[13:12:40] BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp s1=3DO/Plane/SeafireMk47_SAS(Multi1)/summer s2=PaintSchemes/Cache/6065732497677415231
================================ <--- me selecting paintschemes, while it is stil possible
[13:13:31] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp height=1024 width=1024 bpp=24
[13:13:31] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 180.bmp height=1024 width=1024 bpp=24
[13:13:31] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SeafireFMk47/Seafire Mk47 generic Korean War.bmp height=1024 width=1024 bpp=24
=======================================================================
[13:13:37] null
[13:13:37] java.lang.ArrayIndexOutOfBoundsException
[13:13:37] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3023)
[13:13:37] at com.maddox.il2.gui.GUIArming._enter(GUIArming.java:136)
[13:13:37] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[13:13:37] at com.maddox.il2.gui.GUIArming.enterPush(GUIArming.java:54)
[13:13:37] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[13:13:37] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[13:13:37] at com.maddox.il2.gui.GUISingleBriefing.doLoodout(GUISingleBriefing.java:46)
[13:13:37] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:620)
[13:13:37] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[13:13:37] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[13:13:37] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[13:13:37] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[13:13:37] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[13:13:37] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[13:13:37] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:13:37] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:13:37] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:13:37] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:13:37] at com.maddox.rts.Message._send(Message.java:1217)
[13:13:37] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:13:37] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:13:37] at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:13:37] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:13:37] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:13:37] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:13:37] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:13:37] at com.maddox.il2.game.Main.exec(Main.java:449)
[13:13:37] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:13:37] null
[13:13:37] java.lang.ArrayIndexOutOfBoundsException
[13:13:37] at com.maddox.il2.gui.GUIArming._leave(GUIArming.java:169)
[13:13:37] at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
[13:13:37] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
[13:13:37] at com.maddox.il2.gui.GUIArming._enter(GUIArming.java:154)
[13:13:37] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[13:13:37] at com.maddox.il2.gui.GUIArming.enterPush(GUIArming.java:54)
[13:13:37] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[13:13:37] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[13:13:37] at com.maddox.il2.gui.GUISingleBriefing.doLoodout(GUISingleBriefing.java:46)
[13:13:37] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:620)
[13:13:37] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[13:13:37] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[13:13:37] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[13:13:37] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[13:13:37] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[13:13:37] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[13:13:37] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:13:37] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:13:37] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:13:37] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:13:37] at com.maddox.rts.Message._send(Message.java:1217)
[13:13:37] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:13:37] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:13:37] at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:13:37] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:13:37] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:13:37] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:13:37] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:13:37] at com.maddox.il2.game.Main.exec(Main.java:449)
[13:13:37] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
==========================================================REPEATED MANYTIMES
[13:14:23] Loading mission Spit47.mis...
[13:14:23] Month = 6 , Hour = 12
[13:14:23] Temperature - 0m = 23.0 .
[13:14:23] Temperature - 1000m = 16.51001 .
[13:14:23] Temperature - 2000m = 10.019989 .
[13:14:23] Temperature - 3000m = 3.5299988 .
[13:14:23] Temperature - 4000m = -2.9599915 .
[13:14:23] Temperature - 5000m = -9.450012 .
[13:14:23] Temperature - 6000m = -15.940002 .
[13:14:23] Temperature - 7000m = -22.429993 .
[13:14:23] Temperature - 8000m = -28.919998 .
[13:14:23] Temperature - 9000m = -35.410004 .
[13:14:23] Temperature - 10000m = -41.899994 .
[13:14:23] Temperature - 11000m = -48.39 .
[13:14:23] Temperature - 12000m = -54.880005 .
[13:14:23] Loading map.ini defined airfields:
[13:14:23] Load bridges
[13:14:23] Load static objects
[13:14:24] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:14:24] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:24] FM called 'FlightModels/Griffon_Seafire:SeafireLate_FM.emd' is being loaded from File: 'seafirelate_fm'
[13:14:24] FM called 'FlightModels/Griffon_Seafire:SeafireLate_FM.emd' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:24] Motor resolveFromFile starter = 0
[13:14:24] Motor resolveFromFile starter = 0
[13:14:24] Flight Model File FlightModels/Seafire47.fmd:SeafireLate_FM contains no Mach Drag Parameters.
[13:14:24] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:14:24] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Griffon_Seafire:SeafireLate_FM.emd' is being loaded from File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Griffon_Seafire:SeafireLate_FM.emd' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:28] Motor resolveFromFile starter = 0
[13:14:28] Motor resolveFromFile starter = 0
[13:14:28] Flight Model File FlightModels/Seafire47.fmd:SeafireLate_FM contains no Mach Drag Parameters.
[13:14:28] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from File: 'seafirelate_fm'
[13:14:28] FM called 'FlightModels/Seafire47.fmd:SeafireLate_FM' is being loaded from Alternative File: 'seafirelate_fm'
[13:14:28] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp s1=3DO/Plane/SeafireMk47_SAS(Multi1)/summer s2=PaintSchemes/Cache/6065732497677415231
[13:14:28] BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/SeafireFMk47/Mk47 KoreaVP 178.bmp s1=3DO/Plane/SeafireMk47_SAS(Multi1)/summer s2=PaintSchemes/Cache/6065732497677415231
[13:14:29] ERROR file: File users/doe/Icons not found
[13:14:29] Mission: Spit47.mis is Playing
[13:14:29] warning: no files : music/takeoff
[13:15:23] Month = 0 , Hour = 12
[13:15:23] Temperature - 0m = 22.0 .
[13:15:23] Temperature - 1000m = 15.51001 .
[13:15:23] Temperature - 2000m = 9.019989 .
[13:15:23] Temperature - 3000m = 2.5299988 .
[13:15:23] Temperature - 4000m = -3.9599915 .
[13:15:23] Temperature - 5000m = -10.450012 .
[13:15:23] Temperature - 6000m = -16.940002 .
[13:15:23] Temperature - 7000m = -23.429993 .
[13:15:23] Temperature - 8000m = -29.919998 .
[13:15:23] Temperature - 9000m = -36.410004 .
[13:15:23] Temperature - 10000m = -42.899994 .
[13:15:23] Temperature - 11000m = -49.39 .
[13:15:23] Temperature - 12000m = -55.880005 .
[13:15:23] Loading map.ini defined airfields:
[13:15:23] WARNING: ObjectVACache_Clear()
[13:15:23] WARNING: * Buf0 : Obj: 38, Vert 1530, Ind 7347
[13:15:23] WARNING: * Buf1 : Obj: 270, Vert 27649, Ind 59982
[13:15:23] WARNING: * Buf2 : Obj: 55, Vert 28032, Ind 49440
[13:15:24] Load bridges
[13:15:24] Load static objects
[16.4.2016 13:15:29] -------------- END log session -------------