Well,
Thanks to Max The Hitman he has noticed that some of my older hotfile links are no longer valid
I have amalgimated a number of good mediafire working links mostly from UP~Boomer
and a link from Uzin for FIDO's tool.
If anyone else has items that are not here please feel free to upload mediafire links for anything that may be missing.
Gimp 2.0.7. (older version,I like it better than the newer versions)https://www.mediafire.com/download.php?3ei6awmr1rawsylHeres an RGB Guide UP~Boomer made,it is in .tga and can be used in Gimp or whatever
Use the color picker tool for quickly choosing RGB Valueshttps://www.mediafire.com/?tg1bejyhmozMicro DEMhttps://www.mediafire.com/download.php?q6ix96mfrkd3npxMap Building Tutorial V.5 By Kevin P https://docs.google.com/file/d/0B19GCgXKuZ9zSWpFVWZ6SzVsLWc/edit?usp=sharing&pli=1Map Building Tutorial v4 -by KevinPhttp://www.gamefront.com/files/20333194/Map_Building_Tutorial_v4_rar "Actors Management Tool" by ZutiFor extracting and creating actors.static and more
https://www.mediafire.com/?gyewm4en23tActors Cut/Shift tool by LSAhttps://www.mediafire.com/?itmdkldzdznEasyRider's actors tutorialhttps://www.mediafire.com/?2cmuma6ymmee85gAuto-pop by Delcohttps://www.mediafire.com/?2yjrlywentoUniversal static.ini checker:for "finding missing objects" so missions can be saved on new maps
https://www.mediafire.com/?oyygitdgtinHere is an IMF Viewerto view unconverted textures from the game,
and you can convert them to regular .tga's
https://www.mediafire.com/?nvimkyjntztMap_C Toolbox by Redwolfhttps://www.mediafire.com/download.php?mxlexa5opz9sp07Coast Alignment tool by Redwolfhttps://www.mediafire.com/download.php?bosf7dfm1ijelg4load.ini RGB Slots>Code: [Select]
low0 RGB 0
low1 RGB 1
low2 RGB 2
low3 RGB 3
mid0 RGB 4
mid1 RGB 5
mid2 RGB 6
mid3 RGB 7
mount0 RGB 8
mount1 RGB 9
mount2 RGB 10
mount3 RGB 11
country0 RGB 12
country1 RGB 13
country2 RGB 14
country3 RGB 15
city0 RGB 16
city1 RGB 17
city2 RGB 18
city3 RGB 19
airfield0 RGB 20
airfield1 RGB 21
airfield2 RGB 22
airfield3 RGB 23
woods RGB 24
water RGB 31 (surf)
water RGB 30 (no surf)
secondary roads RGB 32
railways RGB 64
highways RGB 128
last three RGB values are flattened,RGB 32,RGB 64 and RGB 128
Other than the RGB values above for the roads/highways and rail roads
RGB values that are above 40, are used to simulate shallow water and surf around coastlines
you won't see water on these areas even though in map_T you've created water textures.
The map_C and mapC_tga.table, are what make shallow areas or deep shoals in water
SRTM Data Linkhttp://srtm.csi.cgiar.org/SELECTION/inputCoord.aspUP~Boomers map editing kit http://ultrapack.tuttovola.org/index.php/topic,1977.0.htmlA map_T layering tool by FIDO https://www.mediafire.com/?5ipy9bx0hwlnbs3I have a problem (possibly from living in Thailand) concerning the Game Front link ( Kevin P's Tutorials) it does not want to save, if anyone else has problems with it don't hesitate to reply.
UP~Boomers mediafire links are all good
Cheers
Kirby