Not really sure you actually want satellite images. Aerial photography is probably what you want...
If you actually do want satellite images, NASA has full coverage of earth available on their Blue Marble pages, you can find downloads for the full Earth in eight blocks, each having 21600
2 resolution, and the full texture applied to a sphere would be sized 86400x43200, which comes to about 10.4 GB of data with 24 bits per pixel.
As far as actual surface resolution goes, this texture features 500 metres per pixel accuracy, which isn't exactly enough for flight sim purposes. There are satellite images of better surface resolution, obviously, but they often have false colours or things you don't want in terrain texture - such as clouds.
I believe NASA's WorldWind software uses these images as source data.
Aerial photos are probably better source material for the surface textures.
However, NASA's Blue Marble resources could be very helpful in creating the height map, since they also provide height maps of the earth at same resolution...
http://visibleearth.nasa.gov/view.php?id=73934How big are the map_H files? As in, what kind of resolution can they be and what kind of surface resolution (say, pixels per kilometre) can be used?