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Author Topic: Myasischev-3MD and M4  (Read 19458 times)

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Batbomb

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Re: Myasischev-3MD
« Reply #12 on: March 31, 2013, 03:22:19 AM »

Yeah that's what I call a killer!
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Bison_M

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Re: Myasischev-3MD
« Reply #13 on: April 03, 2013, 04:00:14 AM »

Hello! Carefully review the size of the Tu-95 and 3MD I came to the conclusion that to make 3MD full size.

Link to update

https://www.mediafire.com/download.php?zlhdy0as8cb0tb9

Make a backup copy of the previous version, then unzip the "full size" in the current folder and just copy it over the previous version.

Unfortunately, I had to give up some things for the sake of full size. But there is a change:

1. Lamp moved to the front landing gear.
2 Fixed position of co-pilot.

Below is a snapshot of the original cockpit 3MD.

In my opinion - here is more suitable cockpit of a B-24, I suggest you use as an alternative, with the permission Ranwers-thanks a lot!

Make a backup copy of the cockpit 3MD. Remove it. Unzip the file in the current folder and reinstall the original.

link to alternativ pit

https://www.mediafire.com/download.php?75vhlk98857g347

Good flight! ;)

Regards

Bison
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El sueño de la razón produce monstruos

deres

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Re: Myasischev-3MD
« Reply #14 on: April 19, 2013, 03:09:52 AM »

Myasischev in tanker configuration



photo taken by a norwegian fighter pilot
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steph12

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Re: Myasischev-3MD
« Reply #15 on: April 28, 2013, 02:43:51 AM »

Thanks mate!!!!
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Mission_bug

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Re: Myasischev-3MD
« Reply #16 on: May 03, 2013, 09:58:31 AM »

Hello Bison, I've added some of your aircraft to my stationary planes mod, the 3MD and the TU_16, but I am having problems getting them to show on a map.  They will appear in the selection window but not as a stationary object.

Could you please take a look at the following log and see if you can see anything that may be causing my problem:

Code: [Select]
[03.05.2013 15:40:58] ------------ BEGIN log session -------------
[15:40:58] OpenGL provider: Opengl32.dll
[15:40:59] OpenGL library:
[15:40:59]   Vendor: NVIDIA Corporation
[15:40:59]   Render: GeForce GTX 550 Ti/PCIe/SSE2
[15:40:59]   Version: 4.3.0
[15:40:59]   Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[15:40:59] Size: 1920x1080
[15:40:59] ColorBits: 32
[15:40:59] DepthBits: 24
[15:40:59] StencilBits: 8
[15:40:59] isDoubleBuffered: true
[15:40:59]
[15:40:59] *** Looking for Advanced CPU Instructions...
[15:40:59] [x] PentiumPro
[15:40:59] [x] Multimedia (MMX)
[15:40:59] [x] 3D (SSE)
[15:40:59] [x] 3D (SSE2)
[15:40:59] [x] 3D (3DNow)
[15:40:59] ColourBits 32, ABits 0, ZBits 24
[15:40:59]
[15:40:59] *** Looking for Render API Extensions ...
[15:40:59] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[15:40:59] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[15:40:59] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[15:40:59] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[15:40:59] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[15:40:59] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[15:40:59] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[15:40:59] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[15:40:59] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[15:40:59] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[15:40:59] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[15:40:59] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[15:40:59] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[15:40:59]
[15:40:59] Maximum texture size : 16384
[15:40:59] Maximum simultaneous textures :4
[15:40:59] MaxAnisotropic (1.0 = none) : 16.000000
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[15:41:00] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[15:41:00] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[15:41:00] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[15:41:00] INTERNAL ERROR: Texture required
[15:41:00] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[15:41:00] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[15:41:04] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$VulteeV1AN'
[15:41:04] Plane: Parameter [F_86F_30]:<Class> not found
[15:41:04] Can't set property
[15:41:04] java.lang.RuntimeException: Can't set property
[15:41:04] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:983)
[15:41:04] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1009)
[15:41:04] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1058)
[15:41:04] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:125)
[15:41:04] at java.lang.Class.forName0(Native Method)
[15:41:04] at java.lang.Class.forName(Unknown Source)
[15:41:04] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:41:04] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:41:04] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:212)
[15:41:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1489)
[15:41:04] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[15:41:04] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:41:04] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:41:04] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:41:05] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_30
[15:41:05] Plane: Parameter [Mig_15bislate]:<Class> not found
[15:41:05] Can't set property
[15:41:05] java.lang.RuntimeException: Can't set property
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:983)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1009)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1058)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:139)
[15:41:05] at java.lang.Class.forName0(Native Method)
[15:41:05] at java.lang.Class.forName(Unknown Source)
[15:41:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:41:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:41:05] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:212)
[15:41:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1489)
[15:41:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[15:41:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:41:05] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:41:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:41:05] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bislate
[15:41:05] Plane: Parameter [Mig_17AS]:<Class> not found
[15:41:05] Can't set property
[15:41:05] java.lang.RuntimeException: Can't set property
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:983)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1009)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1058)
[15:41:05] at com.maddox.il2.objects.vehicles.planes.JetEraStatic.<clinit>(JetEraStatic.java:147)
[15:41:05] at java.lang.Class.forName0(Native Method)
[15:41:05] at java.lang.Class.forName(Unknown Source)
[15:41:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[15:41:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:41:05] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:212)
[15:41:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1489)
[15:41:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[15:41:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[15:41:05] at com.maddox.il2.game.Main.exec(Main.java:422)
[15:41:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:41:05] Problem in spawn: com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17AS
[15:41:15] Initializing DirectSound playback device...
[15:41:15] Primary buffer created.
[15:41:15] Playback format is set : sampling rate = 44100, num channels = 2.
[15:41:15] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[15:41:15] Default speaker config is : 1310724.
[15:41:15] Direct sound audio device initialized successfully :
[15:41:15] DX Version : 7
[15:41:15] Hardware    - disabled [buffers : 0]
[15:41:15] Extensions  - disabled :
[15:41:15]   EAX ver. 1 [ ]  - disabled
[15:41:15]   EAX ver. 2 [ ]  - disabled
[15:41:15]   EAX ver. 3 [ ]  - disabled
[15:41:15]   I3D ver. 2 [ ]  - disabled
[15:41:15]   ZoomFX     [ ]  - disabled
[15:41:15]   MacroFX    [ ]  - disabled
[15:41:15] SIMD render [X]
[15:41:15] num channels 16
[15:41:15]
[15:41:28] Loading mission QuickQMBPro/Vietnam_South/Vietnam_SouthRedScramble00.mis...
[15:41:28] Loaded camouflage: CBI
[15:41:28] Month = 6 , Hour = 12
[15:41:28] Temperature -     0m = 23.0 .
[15:41:28] Temperature -  1000m = 16.51001 .
[15:41:28] Temperature -  2000m = 10.019989 .
[15:41:28] Temperature -  3000m = 3.5299988 .
[15:41:28] Temperature -  4000m = -2.9599915 .
[15:41:28] Temperature -  5000m = -9.450012 .
[15:41:28] Temperature -  6000m = -15.940002 .
[15:41:28] Temperature -  7000m = -22.429993 .
[15:41:28] Temperature -  8000m = -28.919998 .
[15:41:28] Temperature -  9000m = -35.410004 .
[15:41:28] Temperature - 10000m = -41.899994 .
[15:41:28] Temperature - 11000m = -48.39 .
[15:41:28] Temperature - 12000m = -54.880005 .
[15:41:28] Loading map.ini defined airfields:
[15:41:28] Detected Vertex Shaders 3.0.
[15:41:28] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[15:41:28] Vertex texture units: 32
[15:41:28]
[15:41:31] PBuffer: suitable formats: 6
[15:41:31]
[15:41:31] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[15:41:31] Depth = 24, stencil = 8
[15:41:31] PBuffer: suitable formats: 6
[15:41:31]
[15:41:31] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[15:41:31] Depth = 24, stencil = 8
[15:41:34] Loading vertex/fragment programs: *743565808*
[15:41:34] *** Loading: [vpFogFar2Tex2D]
[15:41:34] *** Loading: [vpFog2Tex2DBlend]
[15:41:34] *** Loading: [vpFogFar4Tex2D]
[15:41:34] *** Loading: [vpFogFar8Tex2D]
[15:41:34] *** Loading: [vpFogNoTex]
[15:41:34] *** Loading: [vpFog4Tex2D]
[15:41:34] *** Loading: [vpFog4Tex2D_UV2]
[15:41:34] *** Loading: [vp4Tex2D]
[15:41:34] *** Loading: [vp6Tex2D]
[15:41:34] *** Loading: [vpTexUVTex2D]
[15:41:34] *** Loading: [vpWaterGrid_NV]
[15:41:34] *** Loading: [vpWaterSunLight_NV]
[15:41:34] *** Loading: [vpWaterSunLight_ATI]
[15:41:34] *** Loading: [vpWaterSunLight_FP]
[15:41:34] *** Loading: [vpTreeSprite]
[15:41:34] *** Loading: [vpTreeTrunk]
[15:41:34] *** Loading: [vpVAObjectsN]
[15:41:34] *** Loading: [vpVAObjectsL0]
[15:41:34] *** Loading: [vpSprites]
[15:41:34] *** Loading: [vpSimpleGL]
[15:41:34] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:41:34] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:41:34] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCoastBump] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:41:34] *** Loading: [fpCaustic] -> NV3X Optimized!
[15:41:34] *** Loading: [fpSprites] -> NV3X Optimized!
[15:41:34] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:41:34] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:41:34] *** Loading: [fpSimpleGL]
[15:41:34] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:41:34] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:41:34] *** Loading: [fpRiverCoastAA]
[15:41:34] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:41:34] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:41:34] *** Loading: [vpWaterDM_CPU]
[15:41:34] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:41:34] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:41:34] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:41:34] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:41:34] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:41:34] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:41:34] *** Loading: [fpWaterLFogDM]
[15:41:34] *** Loading: [fpIceWater] -> NV3X Optimized!
[15:41:34] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:41:34] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:41:34] *** Loading: [fpNearBlend] -> NV3X Optimized!
[15:41:34] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:41:34] *** Loading: [fpFarBlend] -> NV3X Optimized!
[15:41:34] *** Loading: [fpForestPlane] -> NV3X Optimized!
[15:41:34] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:41:34] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:41:34] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:41:37] Load bridges
[15:41:37] Load static objects
[15:41:38] ##### House without collision (3do/Buildings/England/semi2/live.sim)
[15:41:44] ##### House without collision (3do/Buildings/Battlefield/Trailexercice05/live.sim)
[15:41:44] ##### House without collision (3do/Buildings/Battlefield/Trailexercice06/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/BWire_s_minen/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/Trailexercice04/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/Trailexercice02/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/Trailexercice03/live.sim)
[15:41:46] ##### House without collision (3do/Buildings/Battlefield/Trailexercice01/live.sim)
[15:41:47] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench6/live.sim)
[15:41:47] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[15:41:47] ##### House without collision (3do/Buildings/46/Desert_Trench/GunTrench/live.sim)
[15:41:47] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench5/live.sim)
[15:41:48] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[15:41:48] ##### House without collision (3do/Buildings/46/Desert_Trench/MGTrench/live.sim)
[15:41:48] ##### House without collision (3do/Buildings/Airdrome/UK_Trench/live.sim)
[15:41:51] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench1/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[15:41:52] ##### House without collision (3do/Buildings/46/GunTrench/live.sim)
[15:41:53] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Long/live.sim)
[15:41:54] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[15:41:54] ##### House without collision (3do/Buildings/46/Trench6/live.sim)
[15:41:54] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[15:41:54] ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
[15:41:54] ##### House without collision (3do/Buildings/46/Trench3/live.sim)
[15:41:55] ##### House without collision (3do/Buildings/46/Trench5/live.sim)
[15:41:55] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[15:41:55] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[15:41:57] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[15:41:57] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[15:41:59] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[15:41:59] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:42:00] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[15:42:00] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[15:42:00] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[15:42:10] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[15:42:10] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[15:42:10] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR5_D0'
[15:42:10] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[15:42:10] Hook '_MGUN07' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] Hook '_MGUN08' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] Hook '_MGUN09' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] Hook '_MGUN11' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] Hook '_MGUN12' NOT found in mesh of class com.maddox.il2.objects.air.TRI_MD
[15:42:10] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key FAB250m46
[15:42:10] java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key FAB250m46
[15:42:12] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/3MD/skin1o.tga'
[15:42:12] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Cockpit/3MD/256-1.tga'
[15:42:13] Hook '_MGUN01' NOT found in mesh of class com.maddox.il2.objects.air.TU_95
[15:42:13] Hook '_MGUN02' NOT found in mesh of class com.maddox.il2.objects.air.TU_95
[15:42:13] Hook '_MGUN05' NOT found in mesh of class com.maddox.il2.objects.air.TU_95
[15:42:13] Hook '_MGUN06' NOT found in mesh of class com.maddox.il2.objects.air.TU_95
[15:42:14] Mission: Wrong chief's type [Ships.IJNHiryuCV]
[15:42:14] Mission: class 'ships.Ship$TroopTrans0' not found
[15:42:14] Mission: class 'ships.Ship$Tanker0' not found
[15:42:15] Mission: class 'ships.Ship$Tanker0' not found
[15:42:17] ERROR file: File users/doe/Icons not found
[15:42:17] Mission: QuickQMBPro/Vietnam_South/Vietnam_SouthRedScramble00.mis is Playing
[15:42:17] INTERNAL ERROR: HierMesh: Can't find chunk 'zOilFlap1'
[15:42:17] INTERNAL ERROR: HierMesh: Can't find chunk 'zOilFlap2'
[15:42:17] INTERNAL ERROR: HierMesh: Can't find chunk 'zCompressor1'
[15:42:17] INTERNAL ERROR: HierMesh: Can't find chunk 'zCompressor2'
[15:42:21] Time overflow (0): speed 0.1492166
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water1_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water2_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water3_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water5_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water6_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water7_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water8_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water9_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water10_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water11_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water12_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water13_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr1_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr2_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr3_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr4_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr5_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr6_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr7_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr8_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr9_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr10_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr11_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr12_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Waterr13_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water1_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water5_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water6_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water7_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water8_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water9_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water10_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water11_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water12_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water2_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water13_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water14_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water15_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water16_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water17_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water18_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water19_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water20_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water3_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water21_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water22_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water23_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water24_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water25_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water26_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water27_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water28_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water4_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water29_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water30_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water31_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water32_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water33_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water34_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water35_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'Water36_D0'
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask6_D0'
[15:42:21] warning: no files : music/takeoff
[15:42:21] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask6_D0'
[15:42:25] WARNING: Count 519
[15:42:25] WARNING: Count 534
[15:42:25] WARNING: Count 519
[15:42:25] WARNING: Count 519
[15:42:25] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:26] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:27] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:28] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:29] WARNING: Count 519
[15:42:30] WARNING: Count 519
[15:42:30] WARNING: Count 519
[15:42:30] WARNING: Count 519
[15:42:46] Loaded camouflage: DESERT
[15:42:46] Month = 0 , Hour = 12
[15:42:46] Temperature -     0m = 20.0 .
[15:42:46] Temperature -  1000m = 13.51001 .
[15:42:46] Temperature -  2000m = 7.019989 .
[15:42:46] Temperature -  3000m = 0.5299988 .
[15:42:46] Temperature -  4000m = -5.9599915 .
[15:42:46] Temperature -  5000m = -12.450012 .
[15:42:46] Temperature -  6000m = -18.940002 .
[15:42:46] Temperature -  7000m = -25.429993 .
[15:42:46] Temperature -  8000m = -31.919998 .
[15:42:46] Temperature -  9000m = -38.410004 .
[15:42:46] Temperature - 10000m = -44.899994 .
[15:42:46] Temperature - 11000m = -51.39 .
[15:42:46] Temperature - 12000m = -56.5 .
[15:42:47] Loading map.ini defined airfields:
[15:42:47] Detected Vertex Shaders 3.0.
[15:42:47] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[15:42:47] Vertex texture units: 32
[15:42:47]
[15:42:47] WARNING: ObjectVACache_Clear()
[15:42:47] WARNING: * Buf0 : Obj: 52,  Vert 2849,  Ind 12180
[15:42:47] WARNING: * Buf1 : Obj: 226,  Vert 27647,  Ind 67227
[15:42:47] WARNING: * Buf2 : Obj: 161,  Vert 125971,  Ind 205050
[15:42:49] PBuffer: suitable formats: 6
[15:42:49]
[15:42:49] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[15:42:49] Depth = 24, stencil = 8
[15:42:49] PBuffer: suitable formats: 6
[15:42:49]
[15:42:49] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[15:42:49] Depth = 24, stencil = 8
[15:42:52] Loading vertex/fragment programs: *743565808*
[15:42:52] *** Loading: [vpFogFar2Tex2D]
[15:42:52] *** Loading: [vpFog2Tex2DBlend]
[15:42:52] *** Loading: [vpFogFar4Tex2D]
[15:42:52] *** Loading: [vpFogFar8Tex2D]
[15:42:52] *** Loading: [vpFogNoTex]
[15:42:52] *** Loading: [vpFog4Tex2D]
[15:42:52] *** Loading: [vpFog4Tex2D_UV2]
[15:42:52] *** Loading: [vp4Tex2D]
[15:42:52] *** Loading: [vp6Tex2D]
[15:42:52] *** Loading: [vpTexUVTex2D]
[15:42:52] *** Loading: [vpWaterGrid_NV]
[15:42:52] *** Loading: [vpWaterSunLight_NV]
[15:42:52] *** Loading: [vpWaterSunLight_ATI]
[15:42:52] *** Loading: [vpWaterSunLight_FP]
[15:42:52] *** Loading: [vpTreeSprite]
[15:42:52] *** Loading: [vpTreeTrunk]
[15:42:52] *** Loading: [vpVAObjectsN]
[15:42:52] *** Loading: [vpVAObjectsL0]
[15:42:52] *** Loading: [vpSprites]
[15:42:52] *** Loading: [vpSimpleGL]
[15:42:52] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:42:52] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:42:52] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCoastBump] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:42:52] *** Loading: [fpCaustic] -> NV3X Optimized!
[15:42:52] *** Loading: [fpSprites] -> NV3X Optimized!
[15:42:52] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:42:52] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:42:52] *** Loading: [fpSimpleGL]
[15:42:52] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:42:52] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:42:52] *** Loading: [fpRiverCoastAA]
[15:42:52] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:42:52] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:42:52] *** Loading: [vpWaterDM_CPU]
[15:42:52] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:42:52] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:42:52] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:42:52] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:42:52] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:42:52] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:42:52] *** Loading: [fpWaterLFogDM]
[15:42:52] *** Loading: [fpIceWater] -> NV3X Optimized!
[15:42:52] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:42:52] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:42:52] *** Loading: [fpNearBlend] -> NV3X Optimized!
[15:42:52] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:42:52] *** Loading: [fpFarBlend] -> NV3X Optimized!
[15:42:52] *** Loading: [fpForestPlane] -> NV3X Optimized!
[15:42:52] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:42:52] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:42:52] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:42:55] Load bridges
[15:42:55] Load static objects
[15:42:55] ##### House without collision (3DO/Buildings/numbers/White/Three/mono.sim)
[15:42:56] ##### House without collision (3DO/Buildings/numbers/White/Six/mono.sim)
[15:42:57] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[15:42:57] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[15:42:58] ##### House without collision (3DO/Buildings/numbers/White/One/mono.sim)
[15:42:58] ##### House without collision (3DO/Buildings/numbers/White/Two/mono.sim)
[15:42:58] ##### House without collision (3DO/Buildings/numbers/White/Four/mono.sim)
[15:43:34] null
[15:43:34] java.lang.NullPointerException
[15:43:34] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:497)
[15:43:34] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:325)
[15:43:34] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:304)
[15:43:34] at com.maddox.il2.objects.vehicles.planes.Plane$TRI_MD.<init>(Plane.java:2060)
[15:43:34] at java.lang.Class.newInstance0(Native Method)
[15:43:34] at java.lang.Class.newInstance(Unknown Source)
[15:43:34] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1082)
[15:43:34] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:466)
[15:43:34] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:525)
[15:43:34] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[15:43:34] at com.maddox.il2.builder.Builder.insert(Builder.java:2555)
[15:43:34] at com.maddox.il2.builder.Builder.access$1400(Builder.java:35)
[15:43:34] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1892)
[15:43:34] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:43:34] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:43:34] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[15:43:34] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[15:43:34] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:43:34] at com.maddox.rts.Message._send(Message.java:1217)
[15:43:34] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:43:34] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:43:34] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:43:34] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:43:34] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:43:34] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:43:34] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:43:34] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:43:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:34] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$TRI_MD]
[15:43:34] null
[15:43:34] java.lang.NullPointerException
[15:43:34] at com.maddox.il2.builder.Builder.align(Builder.java:635)
[15:43:34] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:486)
[15:43:34] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:525)
[15:43:34] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[15:43:34] at com.maddox.il2.builder.Builder.insert(Builder.java:2555)
[15:43:34] at com.maddox.il2.builder.Builder.access$1400(Builder.java:35)
[15:43:34] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1892)
[15:43:34] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:43:34] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:43:34] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[15:43:34] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[15:43:34] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:43:34] at com.maddox.rts.Message._send(Message.java:1217)
[15:43:34] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:43:34] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:43:34] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:43:34] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:43:34] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:43:34] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:43:34] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:43:34] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:43:34] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:38] null
[15:43:38] java.lang.NullPointerException
[15:43:38] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:497)
[15:43:38] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:325)
[15:43:38] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:304)
[15:43:38] at com.maddox.il2.objects.vehicles.planes.Plane$TRI_MD.<init>(Plane.java:2060)
[15:43:38] at java.lang.Class.newInstance0(Native Method)
[15:43:38] at java.lang.Class.newInstance(Unknown Source)
[15:43:38] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1082)
[15:43:38] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:466)
[15:43:38] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:525)
[15:43:38] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[15:43:38] at com.maddox.il2.builder.Builder.insert(Builder.java:2555)
[15:43:38] at com.maddox.il2.builder.Builder.access$1400(Builder.java:35)
[15:43:38] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1892)
[15:43:38] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:43:38] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:43:38] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[15:43:38] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[15:43:38] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:43:38] at com.maddox.rts.Message._send(Message.java:1217)
[15:43:38] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:43:38] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:43:38] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:43:38] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:43:38] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:43:38] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:43:38] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:43:38] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:43:38] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:38] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$TRI_MD]
[15:43:38] null
[15:43:38] java.lang.NullPointerException
[15:43:38] at com.maddox.il2.builder.Builder.align(Builder.java:635)
[15:43:38] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:486)
[15:43:38] at com.maddox.il2.builder.PlMisStatic.insert(PlMisStatic.java:525)
[15:43:38] at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
[15:43:38] at com.maddox.il2.builder.Builder.insert(Builder.java:2555)
[15:43:38] at com.maddox.il2.builder.Builder.access$1400(Builder.java:35)
[15:43:38] at com.maddox.il2.builder.Builder$17.begin(Builder.java:1892)
[15:43:38] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[15:43:38] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[15:43:38] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
[15:43:38] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[15:43:38] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:43:38] at com.maddox.rts.Message._send(Message.java:1217)
[15:43:38] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:43:38] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:43:38] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:43:38] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:43:38] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:43:38] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:43:38] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:43:38] at com.maddox.il2.game.Main.exec(Main.java:439)
[15:43:38] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[03.05.2013 15:43:48] -------------- END log session -------------

This is for the original aircraft without any changes, but with the additions you posted it is the same.

The aircraft appear to work fine in the sim.

I am using 4.11.1 with SAS Modact 4.

Images from the stationary selecter screen in FMB:






Wishing you all the very best, Pete. ;D
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Bison_M

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Re: Myasischev-3MD
« Reply #17 on: May 03, 2013, 02:28:21 PM »

 I will try to solve the problem. `ll let you know as soon as I can find the cause.
Regards  :)
Bison
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El sueño de la razón produce monstruos

Mission_bug

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Re: Myasischev-3MD
« Reply #18 on: May 04, 2013, 03:32:39 AM »

Thank you very much Bison, much appreciated. 8)

Wishing you all the very best, Pete. ;D
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SHUN

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Re: Myasischev-3MD
« Reply #19 on: August 30, 2013, 01:07:07 PM »

To him spacecraft "Buran" needed.   :)

"Atlant"+"Buran" :



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HotelAlpha

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Re: Myasischev-3MD
« Reply #20 on: August 30, 2013, 07:38:16 PM »

+1 Very cool.  :D   


Maybe an Antonov 225 could be made for that?  :)
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"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

SHUN

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Re: Myasischev-3MD
« Reply #21 on: August 30, 2013, 09:47:32 PM »

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Bison_M

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Re: Myasischev M-4
« Reply #22 on: April 09, 2021, 02:53:48 AM »

Hello everybody! :)
About 8 years ago I published here one of my first, terrible frankenpleins - Myasishchev 3MD.
At this time, I practically stopped working with frankenpleins, but the real 3M or M4, alas, never appeared.
Therefore, I want to bring to your attention reincarnation, but in a different external image - M-4.

So, Myasishchev 4-M, "Bison A" alpha - versions 0.1 and 0.3 without its own slot.

Tested in version 4.122 m + SASmodact 5.3 + Jet era 1.3 + SASenginmod 2.7+.

















Link to version 0.1:

https://www.mediafire.com/file/2nlrjfqri5oja6i/M4_v.0.1_2021.7z/file

Link to version 0.3:

https://www.mediafire.com/file/nc57m08shn5o1ll/M4_v.0.3_2021.7z/file

Installation requires mods Tu-116 for version 0.1: https://www.sas1946.com/main/index.php/topic,51000.msg556312.html#msg556312 
and (or) Tu-195 for version 0.3:  https://www.sas1946.com/main/index.php/topic,51716.msg563351.html#msg563351

The installation method is to unpack it into your mods folder and choose,
depending on your desire, to install the Tu-116 (not armed version) or Tu-195 (armed version - no missiles).

All credits go to Ranwers and Gio and their wonderful Tu-95 and C-135 mods.

Happy flights! ;)
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El sueño de la razón produce monstruos

xxxautoxxx

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Re: Myasischev-3MD and M4
« Reply #23 on: April 10, 2021, 09:30:35 PM »

VERY slick Bison !

thanks !

i still have turboprop engine sounds though - did i miss something with installation?

thanks and keep 'em flying !!

xAx
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