Working great in my DBW with a rather large amount of other planes and mods, loving it!
Got a question now, is there a manual or something like it for the KS1 missiles?
I was trying to build a "Red Storm" type mission, a bunch of tupolevs taking out CINCLANT's carrier task forces (or not, depending on the defense) but I am having trouble at
a) making the AI shoot doublettes, as in launching both missiles in quick succession on a single or 2 different targets,
b) making the AI shoot multiple missiles (from different planes) at one target at the same time, and
c) actually defending. I don't think the missiles have a hitbox or something the like, I flew straight through one without any bother. Can't lock them up with my AIM-7 either. I guess you can't (atm) do that BOB-style intentional-collision-V1-kill thing there.
In my test mission I had a carrier, a battleship, a destroyer and the Niobe form a "task force". It takes about 3-4 missiles to take out a battleship or a carrier, and one or two for destroyers and frigates (which occasionally vaporize small 30ft boats
) so I wanted to set up an 8 plane, 16 missile volley for starters. I found that, as long as there are missiles in the air, an AI-launched missile on the same target, even with a set target at the ground attack waypoint, will just cruise by the targets at launching altitude (which happened to be 15k ft - didn't look very dangerous up there).
I find this very weird, is that intentional?
Also, what is the max. range of the missile - I think I lauched at about 100-120 km, sounds reasonable to me, but if the carrier has interceptors, more is better
Finally, not missile-related, do the turrets work? I couldn't access them but that doesn't mean anything iirc, and they didn't shoot at me (though I might have been out of range - hard to guess with such a big plane when getting a A2A missile kill).
Gruß pdittrich