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Author Topic: In Pacific Skies - Woodlark and Trobiand Islands  (Read 50353 times)

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Badmuthafunker

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #48 on: April 08, 2013, 02:16:51 PM »

Thanks for the advice, gents. I removed it before your replies, but I'll have another bash when time permits.  :)
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Gumpy

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #49 on: April 08, 2013, 05:07:24 PM »

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SAS~Tom2

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #50 on: April 08, 2013, 05:37:20 PM »

Thanks a lot Gumpy!
------------
 :)
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SAS~Tom2

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #51 on: April 08, 2013, 05:47:33 PM »

Gave this map a tribute, first shots with gapa setting, final shots without.
Very nice, even without bumps! :)

Many shots, sorry..I'm an all or nothing dude. Lol, a Mig shot in between, added them for fun as "future observers"..later they crossed the Nakajima's and after a 20 minute long ridiculous turning fight (Nakajimas always on them "Arab paintjob Fishbeds" back, Fishbeds without weapons) the Migs eventually dropped out of fuel and the Ki-84Cs crushed them.. :D. So much to historical immersion, JK. Great WWII map.
































+1 on Woodlark airbase spawn/landing direction, looked a bit odd as AI landed.
Rest cool, found one very minor bug (coast align on one spot, marked with mapshot), will pm.
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BravoFxTrt

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #52 on: April 08, 2013, 08:11:19 PM »


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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #53 on: April 09, 2013, 01:08:46 AM »

+1 on Woodlark airbase spawn/landing direction, looked a bit odd as AI landed.
Rest cool, found one very minor bug (coast align on one spot, marked with mapshot), will pm.

I've found a few coast align bugs as well ... I ran the coast align tool several times, at different stages of the map making and corrected lots of spots by hand as well ... but with all the coastlines ... I also wonder if the coast align tool might not be updated or adjusted to more sensitive settings? I'm getting the same results on a new map right now - lots of unaligned coast area ...

Anyway, I will post a fix in a while after some more bugs are undoubtedly found ....
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farang65

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #54 on: April 09, 2013, 07:01:22 PM »

Hi ag,

Still have to load this baby up

Looks very impressive from Thorstens tribute  ;D

coast align ha that tool only does part of the job.

it takes soooooo loooonnnggggg to correct any coast in any map.

The blue triangles just off the coast sometimes and correcting the the land reflection in the water shhheeww

Since loading your HD maps I am too scared to install the HD skin mod don't want to f up your wonderous HD maps  ;D
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #55 on: April 10, 2013, 12:53:12 AM »

Since loading your HD maps I am too scared to install the HD skin mod don't want to f up your wonderous HD maps  ;D

I have the same tendency with mods sometimes ... especially those somewhat less straightforward ...

But in this case it's not that much of a problem. The dll's are the core of the mod, get those right, then all you need is the files in the folders:

24Bit Skins
&
Carsmaster Light in the IL2

I sometimes keep the 24bit Skins disabled
-24bit Skins
and then switch it on or off depending on what I wish to do. Test maps or (rarely) fly a mission ...
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CzechTexan

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #56 on: April 17, 2013, 04:55:49 PM »

Beautiful map.  I DL the updated actors file but the airfield takeoff points mentioned above are still like in the pic.  I'll have a look-see to see if it can be fixed.  It may be just the slight angle of the runway which won't allow to be perfect...I've had that problem before.

Also...on the edges of the map, it would look nicer if the endless small islands/reefs do not show to eternity.  Cleaning up the edges of Map_c should fix that. 

The Trobiand airfield texture has an extra part of runway showing on the east end of the main runway.  It would look much nicer if that was cleaned up.

Anyhow, I'm excited about this map!
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #57 on: April 18, 2013, 01:05:36 AM »

Beautiful map.  I DL the updated actors file but the airfield takeoff points mentioned above are still like in the pic.  I'll have a look-see to see if it can be fixed.  It may be just the slight angle of the runway which won't allow to be perfect...I've had that problem before.

Also...on the edges of the map, it would look nicer if the endless small islands/reefs do not show to eternity.  Cleaning up the edges of Map_c should fix that. 

The Trobiand airfield texture has an extra part of runway showing on the east end of the main runway.  It would look much nicer if that was cleaned up.

Anyhow, I'm excited about this map!


Good calls on the airfield and map edges ... thanks.

Here's a link for updated files necessary to correct these issues. It also contains some corrections for coast alignments. Just copy the files from this link into your map folder - ag_Woodlark - and overwrite the existing files (preferably after making backups of the originals, just in case).

First post has been edited and this same link added.

Thanks again for the corrections.

download link
https://www.mediafire.com/download.php?02dit40462nynzd
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Gumpy

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #58 on: April 18, 2013, 01:44:49 AM »

I thought these new files would correct the take off and landing points on airfields agracier but,the planes still start at the edge of the field instead of the middle or am I missing something?
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #59 on: April 18, 2013, 01:52:09 AM »

The airfield takeoff at the edge, is something that I hope Czech-Texan is looking into. The updates were for the Trobiand island airfield and the map edges and some coastal alignments ...

When the airfield take-off is solved, I will post a link ...
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